Search found 155 matches
- Mon May 18, 2009 8:08 pm
- Forum: NESdev
- Topic: Better fading
- Replies: 21
- Views: 10286
- Tue Apr 21, 2009 3:31 pm
- Forum: NESdev
- Topic: The NES Palette
- Replies: 26
- Views: 13987
The hues of the $x2 and $x8 colors are a bit unreliable. Some TVs render $x2 colors closer to cyan than violet, and $x8 colors closer to orange than green. Other TVs render $x2 colors closer to violet than cyan, and $x8 colors closer to green than orange. The canonical NTSC color encoder is the latt...
- Tue Mar 03, 2009 10:31 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak unorthodox expansions
- Replies: 22
- Views: 11253
SID would be way better. SID + 2A03 = awesome The SID is indeed a talented chip. Amazing how they were able to make something like that for just a 1982 computer! I'm not sure I understand, what I had in mind was using block RAM for a sprite system that would overlay the background. Since the overla...
- Tue Mar 03, 2009 7:08 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak unorthodox expansions
- Replies: 22
- Views: 11253
- Mon Mar 02, 2009 7:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak unorthodox expansions
- Replies: 22
- Views: 11253
Me too, but color attributes will really get in the way. If the extra layer is behind the foreground, you could still use attributes that only change vertically. If it's in front of the background, attributes could be normal but horizontal scrolling of the layer would have to increase ahead of the ...
- Tue Feb 17, 2009 11:32 am
- Forum: Newbie Help Center
- Topic: DMC channel
- Replies: 93
- Views: 32101
- Mon Feb 16, 2009 5:56 pm
- Forum: Newbie Help Center
- Topic: DMC channel
- Replies: 93
- Views: 32101
Who said anything about X and Y? To work around the air-gap in the expansion port needs about 22 cycles: irqhandler: pha lda $4111 ; current mixer output sta $4011 pla rti But a hardware mixer that outputs a DPCM stream on $FFC0 would still waste the NES CPU less (four cycles per eight samples), at...
- Mon Feb 16, 2009 10:55 am
- Forum: Newbie Help Center
- Topic: DMC channel
- Replies: 93
- Views: 32101
Gauntlet II plays decent PCM samples and uses sprite DMA in gameplay at the same time, using MMC3 IRQs to update $4011 every 3 scanlines. It seems to write to sprite DMA at every 5.333 frames (it does a pattern of 4, 8, 4), maybe to reduce distortion caused by the DMA write. However, forcing the gam...
- Mon Nov 17, 2008 8:03 pm
- Forum: General Stuff
- Topic: Weird Double Dragon
- Replies: 10
- Views: 5311
- Tue Nov 04, 2008 7:30 pm
- Forum: NESemdev
- Topic: Gamma weirdness with the NES palette
- Replies: 17
- Views: 14592
What if the default settings of monitors aren't the proper settings? My LCD PC monitor's default settings puts contrast at 50 (out of 100) and brightness at 100. If I put contrast at 100 and brightness at 0, it fixes the gamma problem somewhat, but it actually becomes extremely sensitive to viewing ...
- Tue Nov 04, 2008 5:50 pm
- Forum: NESemdev
- Topic: Gamma weirdness with the NES palette
- Replies: 17
- Views: 14592
I think I finally understand what's going on now. :D After rereading the Wikipedia article on gamma correction , it looks like input gamma is encoded differently by PCs and TVs. As it says, PCs encode the input gamma as 0.45, while for TVs, there is usually no encoding needed; this is how I'm interp...
- Mon Nov 03, 2008 3:56 pm
- Forum: NESdev
- Topic: Which emulator most accurately represents NTSC colors?
- Replies: 7
- Views: 4382
The controller chip in every PC LCD monitor that I've tested has implemented something close to the sRGB curve. Yeah, I've read about that too...it's really confusing. My PC LCD at default settings passes an LCD gamma test for 2.2, but doesn't work at all with a CRT gamma test . My PC CRT at defaul...
- Sun Nov 02, 2008 6:44 pm
- Forum: NESdev
- Topic: Which emulator most accurately represents NTSC colors?
- Replies: 7
- Views: 4382
There is never one accurate palette, since every TV generates color differently with different color decoders. That said, Nestopia can accurately display any appropriate color TV decoder, given you have the R-Y, G-Y, and B-Y angles and gains. Nestopia starts out with a Consumer decoder, which is the...
- Sun Nov 02, 2008 7:26 am
- Forum: NES Graphics
- Topic: Using sprites to enhance the background
- Replies: 38
- Views: 29218
Out of curiosity, have you ever played Mike Tyson's Punch-Out!! ? The START button is an integral gameplay button in that game, and I don't find it inconvenient. Would you have done it differently? Yes, I have played that game; the Start button isn't too inconvenient because you can't pause the gam...
- Sat Nov 01, 2008 6:42 pm
- Forum: NES Graphics
- Topic: Using sprites to enhance the background
- Replies: 38
- Views: 29218
IMO, I don't think the Start button is very convenient to use the bionic arm, especially on an NES controller, where it's usually harder to press that the B or A buttons. Most emulator control setups also isolate the start button from the A and B buttons; for example, I use the Enter key for the Sta...