Search found 155 matches
- Sat Nov 01, 2008 6:29 pm
- Forum: NES Graphics
- Topic: Using sprites to enhance the background
- Replies: 38
- Views: 29218
You can also map the jump and the bionic arm to the same button, which means that the player will have to jump first before using the bionic arm. That's what Earthworm Jim 2 did with Jim's Snott Swing, which is like the bionic arm. Personally, I'd think that'd be faster than toggling between the gun...
- Fri Oct 31, 2008 5:54 pm
- Forum: NESdev
- Topic: My first foray into making cinema displays
- Replies: 39
- Views: 12089
Looks like a nice start. :) However, I think the main character looks a bit too cartoony for what I assume to be a survival horror game, especially if you compare it to the zombie in the title screen. A pen on his shirt appears when he calls his cell phone, but it's not there in his other poses. The...
- Wed Oct 29, 2008 5:48 pm
- Forum: NES Music
- Topic: Mega Man 9 Soundtrack COMPLETELY Remade in NSF
- Replies: 67
- Views: 52422
- Sat Oct 25, 2008 5:41 pm
- Forum: General Stuff
- Topic: The original Duck Hunt
- Replies: 11
- Views: 4545
Actually, the mentions a [url=http://en.wikipedia.org/wiki/Laser_Clay_Shooting_System]Laser Clay Shooting System, which mentions that the home version of this was called Duck Hunt, the toy here in question.
- Wed Oct 22, 2008 12:53 pm
- Forum: NESemdev
- Topic: Questions about color encoders in Nestopia and Sega Li
- Replies: 25
- Views: 21741
I hope your kid's getting better, but thank you for taking the pictures anyway; they're good enough for me. :) I don't think your TV, at default settings, doesn't do any yellow boost at all; any over-yellowishness is probably something that's different between individual TV sets, so I guess it proba...
- Tue Oct 21, 2008 1:25 pm
- Forum: NESemdev
- Topic: Questions about color encoders in Nestopia and Sega Li
- Replies: 25
- Views: 21741
- Sun Oct 19, 2008 5:29 pm
- Forum: NES Music
- Topic: Mega Man 9 Soundtrack COMPLETELY Remade in NSF
- Replies: 67
- Views: 52422
Actually, at least 2 other people had also remade part of the MM9 soundtrack into NSFs. In this forum, Sivak made a thread about his own MM9-to-NES remixes. He posted a bunch of Youtube videos of his remixes; you can see them here . A guy named Acmlm also made an NES homebrew demo of his remix of 4 ...
- Sat Oct 18, 2008 4:29 pm
- Forum: NESemdev
- Topic: Questions about color encoders in Nestopia and Sega Li
- Replies: 25
- Views: 21741
I just need to know a list of games that the issue is more obvious. Any game that starts out with title screens or first areas that use yellowish colors (of hues $7 and $8 especially, but $6 and $9 are also affected) or bright skin tones are good test games. Here's a small list of such, by their Ja...
- Mon Oct 13, 2008 8:21 am
- Forum: NESemdev
- Topic: Questions about color encoders in Nestopia and Sega Li
- Replies: 25
- Views: 21741
I did PM _Zaphod_ if he had any of those TVs, and he said he didn't. Yeah, I could see how oversaturation could produce an illusion of this yellow boost...could it be that Japanese TVs are simply set to be more saturated than American TVs? I personally think that might be the case, because yellow do...
- Sun Oct 12, 2008 2:58 pm
- Forum: NESemdev
- Topic: Questions about color encoders in Nestopia and Sega Li
- Replies: 25
- Views: 21741
Given that no one has ever named a television model that actually works this way, I still think the yellow boost business is a dud. So does that mean that yellow boost is just a myth after all? According to _Zaphod_, on certain Japanese TVs, yellow colors look like they are indeed boosted; he cited...
- Sat Oct 11, 2008 3:20 pm
- Forum: NESdev
- Topic: Update of my Window demo with mid-frame palette writes
- Replies: 2
- Views: 4211
Looks really awesome, but in the latest version of Nintendulator (0.965), the NTSC version shakes horizontally one time booting up for certain resets, and boots up perfectly fine in other resets. In the latest version of Nestopia (1.40) however, the NTSC version shakes all the time, regardless of so...
- Sat Oct 11, 2008 2:58 pm
- Forum: NESemdev
- Topic: Questions about color encoders in Nestopia and Sega Li
- Replies: 25
- Views: 21741
Compare the RGB NES palette with the yellow boosted palette, and you will find they are VERY similar. this is evidence that the RGB NES PPUs were designed to replicate that amount of yellow boost Maybe some of the yellow boosted hues (5-A) may look similar in hue, but the luminances look very warpe...
- Tue Oct 07, 2008 7:45 pm
- Forum: NES Music
- Topic: Mega Man 9 NSF covers
- Replies: 15
- Views: 13028
Apparently, Sivak's direct link to the file doesn't work, but you can click on the attachment download in the forum post. They link to the same URL but the attachment link will work.Fx3 wrote:The file was deleted.
- Sun Sep 28, 2008 5:57 pm
- Forum: NESemdev
- Topic: Gamma weirdness with the NES palette
- Replies: 17
- Views: 14593
Sorry for double posting, but I tested my NES on my LCD TV; it looked wrong at 75% brightness, but after resetting to factory settings (25% brightness), it looks perfect. So I don't think the LCD TV has a gamma problem. After reading this , it appears that all of my monitors have 2.2 gamma; they jus...
- Thu Sep 25, 2008 4:47 pm
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949