Search found 155 matches
- Fri Apr 11, 2008 12:35 pm
- Forum: Newbie Help Center
- Topic: Mapping Help - MMC 1
- Replies: 35
- Views: 15240
- Mon Apr 07, 2008 6:53 pm
- Forum: NESdev
- Topic: SMB 2-player Hack?
- Replies: 32
- Views: 23698
Are there any examples in levels that contain bumpable blocks (that is, not water levels)? Well, you might also need to consider the mushrooms. Specific colors are necessary for them to be differentiated and identifiable - otherwise, it could be confusing to identify what's a Super Mushroom (red) a...
- Mon Apr 07, 2008 5:58 pm
- Forum: NESdev
- Topic: SMB 2-player Hack?
- Replies: 32
- Views: 23698
It already is, to an extent. Notice that the game never throws more than two different colors of enemies at the player at once, and if you can run SMB1 in Nintendulator, watch how the palette RAM changes right before the red turtle in 1-2. When I tried doing this (with FCEUxD, which also has palett...
- Fri Mar 21, 2008 4:12 pm
- Forum: NESdev
- Topic: What is the best way to simulate voice acting on the NES?
- Replies: 5
- Views: 3647
What is the best way to simulate voice acting on the NES?
What do you guys think would be a good way to simulate (or even implement) English voice acting on an NES game? Many NES games that try to fake voice acting use PSG channels, alternating pitch and volume. Some of these games (Famicom Tantei Club 1 and 2) play it at the same pitch, but Jesus - Kyofu ...
- Mon Feb 25, 2008 2:05 pm
- Forum: NESemdev
- Topic: Why do some mapper IRQs mess up in Nestopia?
- Replies: 9
- Views: 4916
- Sun Feb 24, 2008 3:28 pm
- Forum: NESemdev
- Topic: Why do some mapper IRQs mess up in Nestopia?
- Replies: 9
- Views: 4916
Heh, sorry to bump this topic, but I was just now worrying about this, because I was testing my game with Nestopia, and it does have problems (IRQs don't fire) after a soft reset. However, this does happen with many (all?) other MMC3 games, as stated by strangenesfreak, so it probably is just a bug...
- Sat Feb 23, 2008 3:19 pm
- Forum: NES Music
- Topic: Which games had the best instruments (using APU sound only)?
- Replies: 24
- Views: 18921
I'm just posting to say I was amazed to hear how the squares in Adventure of Bayou Billy souds exactly like a guiter. When I looked at the Square 2 waveform, it appears to do clever volume effects on the notes and banjoish-string effects (I don't know what they're called XD). The banjoish-string ef...
- Fri Feb 22, 2008 2:48 pm
- Forum: General Stuff
- Topic: Chinese pirate Final Fantasy VII
- Replies: 8
- Views: 4149
- Sun Feb 17, 2008 4:22 pm
- Forum: NESdev
- Topic: Rendering enabled after the end of VBlank x Sprites
- Replies: 46
- Views: 14457
Really, the ones to blame for slowdown are always the objects/enemies. It'd be tough to not process them every frame though, because if they are not rendered, the action will look very weird with objects missing or not moving. Collisions with the player might go undetected, because it can move very...
- Sun Feb 17, 2008 3:06 pm
- Forum: NESdev
- Topic: Rendering enabled after the end of VBlank x Sprites
- Replies: 46
- Views: 14457
If your game is faced with big tasks, I think you could reduce the framerate of the game when the tasks need to be executed instead of slowing it down. If your game segregates the main tasks to the main thread, you could also reduce the framerate of the main thread instead of the whole game. You cou...
- Sat Feb 16, 2008 7:36 pm
- Forum: NESdev
- Topic: Rendering enabled after the end of VBlank x Sprites
- Replies: 46
- Views: 14457
- Sat Feb 16, 2008 8:51 am
- Forum: SNESdev
- Topic: Questions regarding SNES sound system
- Replies: 36
- Views: 22026
- Tue Feb 12, 2008 5:09 pm
- Forum: NES Hardware and Flash Equipment
- Topic: How long has the PowerPak been temporarily unavailable?
- Replies: 15
- Views: 9499
I sort of doubt that NOA threatened bunnyboy. I think it would make sense that other products (PowerPak Lite, USB CopyNES, ReproPak and its parts, etc.) - or even the RetroUSB site itself - would be unavailable should NOA have threatened bunnyboy's company.rbudrick wrote:Hope NOA didn't get on his ass.
- Sun Feb 10, 2008 4:37 pm
- Forum: NES Hardware and Flash Equipment
- Topic: How long has the PowerPak been temporarily unavailable?
- Replies: 15
- Views: 9499
You could also send him an email letting him know you're interested I guess. He's the only one that would know when more will be available. The RetroZone site discourages sending emails about product status: Emails asking for when products will be available will be ignored, check the product descri...
- Sun Feb 10, 2008 2:42 pm
- Forum: NES Hardware and Flash Equipment
- Topic: How long has the PowerPak been temporarily unavailable?
- Replies: 15
- Views: 9499
Since nobody seems to be responding yet, I did a little research from the forum. From this post on November 8th, 2007: Is there some way I can buy a PowerPak without a CF card and reader? I already have those and $130+ is a pretty steep price, even for a great product. Hope you'll understand; thanks...