Search found 155 matches

by strangenesfreak
Sat Feb 09, 2008 9:24 am
Forum: NES Hardware and Flash Equipment
Topic: How long has the PowerPak been temporarily unavailable?
Replies: 15
Views: 9499

How long has the PowerPak been temporarily unavailable?

It seems as if the PowerPak has gone out-of-stock for a long time...does anybody remember when was the last time it was on sale? I'm getting a bit worried it would be a very long time for it to go back on sale again... Bunnyboy, if you are reading this, could you tell us how PowerPak production is g...
by strangenesfreak
Wed Feb 06, 2008 1:54 pm
Forum: NESdev
Topic: Rendering enabled after the end of VBlank x Sprites
Replies: 46
Views: 14457

It's a shame actually. A shame that accurate emulation hasn't been coupled with good debug tools. There are a bunch of FCEU modifications that improve debugging, but if it's not such an accurate emulator, what's the point? Well, on Romhacking.net, someone released a mod of Nintendulator with better...
by strangenesfreak
Mon Feb 04, 2008 7:48 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

Just for curiosity, but what should the Artifacts setting be set to for emulating the hypothetical, chroma band-limited situation you illustrated? I would think Artifacts should be changed, since you said cross-luma artifacts were reduced.
by strangenesfreak
Mon Feb 04, 2008 3:52 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

Interesting, thanks for the info! So in normal rendering, the NTSC NES skips the 120° stage for the field-to-field phase alteration - but why that stage specifically? How would the signal look different if it was (0°, 120°) or (120°, 240°) instead?
by strangenesfreak
Mon Feb 04, 2008 3:10 pm
Forum: NES Music
Topic: Which games had the best instruments (using APU sound only)?
Replies: 24
Views: 18921

How are arpeggios best executed? All of mic_'s examples actually execute arpeggios very well - except for Smurfs's death music, which its high arpeggios don't sound very good IMO. So maybe arpeggios are more effective on low correlation, low pitch notes?
by strangenesfreak
Mon Feb 04, 2008 3:05 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

Sorry, regarding the "pixel clock" error, I meant conflict between the NES's pixel clock and the NTSC colorburst; that was mentioned in Brad Taylor's PPU document: You see, a 3.58 MHz signal, the NTSC colorburst, is required to be modulated into a luminance carrying signal in order for col...
by strangenesfreak
Mon Feb 04, 2008 2:24 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

The NES does not try to filter/blend its own video signal. Is that correct, incorrect, or unknown? Artifacts are caused by imperfection of the TV's chroma/luma separator. With the NES's video signal, it is mostly because of this. Is this correct, incorrect, or unknown? To NewRisingSun: Since it app...
by strangenesfreak
Sun Feb 03, 2008 2:00 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

Just for curiosity, but quality-wise, how are NTSC and PAL video signals different?
by strangenesfreak
Sun Feb 03, 2008 8:58 am
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

From Nestopia's NTSC filter attributes - Resolution, Sharpness, Color Bleed, Artifacts, and Fringing - which are affected by pixel clock conflict between NTSC standard and NES video signal, affected by imperfectly combined signals on the NES's part, and affected by a TV's imperfect Y/C separator?
by strangenesfreak
Fri Feb 01, 2008 9:00 pm
Forum: NES Music
Topic: Which games had the best instruments (using APU sound only)?
Replies: 24
Views: 18921

Are there any games notable for using arpeggios for instrument effects besides broken chords? I can't tell if this is the case with Solstice's music, but it could be well-done broken chords with little correlation with each other.
by strangenesfreak
Fri Feb 01, 2008 8:07 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

I'm a bit confused over the debating here :? , but I have a few questions: The NES does not try to filter/blend its own video signal. Is that correct, incorrect, or unknown? Artifacts are caused by imperfection of the TV's chroma/luma separator. With the NES's video signal, it is mostly because of t...
by strangenesfreak
Fri Feb 01, 2008 3:25 pm
Forum: NES Music
Topic: Which games had the best instruments (using APU sound only)?
Replies: 24
Views: 18921

Which games had the best instruments (using APU sound only)?

What NES games had the best instruments, using only the APU's native sound? Wagland Land 3's square wave instruments sound really nice, especially with the assistance of the triangle and DPCM channels - but even without them, they sound pretty good. Some of Rare's games like to mix both squares and ...
by strangenesfreak
Mon Jan 28, 2008 2:39 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

I also noticed the Genesis version of Toy Story looks more pixelated playing on an emulator than when I played it on a TV before, something that I recall a reviewer commented on as well. I think Toy Story is also a game that looks better with composite rather than in its pixel perfect format, since ...
by strangenesfreak
Sun Jan 27, 2008 2:51 pm
Forum: NESemdev
Topic: Which NES games look better with NTSC artifacts?
Replies: 47
Views: 20260

Which NES games look better with NTSC artifacts?

I'm not sure which forum to put this thread in; I chose NESemdev, because I guess this sort of has to do with emulation... :? But I apologize if this would be the wrong forum. I'm curious as to which NES games look better with NTSC artifacts rather than without. In my experience, Blaster Master and ...
by strangenesfreak
Sun Jan 27, 2008 12:07 pm
Forum: General Stuff
Topic: Final Fantasy II
Replies: 14
Views: 5390

I guess this doomed the "platform-RPG" genre because I haven't seen any more recent games in this cathegory, altrough I guess the cathegory has its potential it just didn't get any really good games on the NES. I'd think that recent 2D Castlevanias (Dawn of Sorrow and Portrait of Ruin) co...