Search found 155 matches

by strangenesfreak
Sat Jan 19, 2008 4:57 pm
Forum: NES Hardware and Flash Equipment
Topic: New Powerpak mappers
Replies: 134
Views: 54804

FWIW, I think it may be easier for some (including myself) to do a mapper primarily in an HDL (Verilog or VHDL), rather than using only schematics. Maybe for disabling WRAM, you could fake it by emulating open bus for reads of disabled WRAM - detect the high address byte of the read and force that i...
by strangenesfreak
Wed Jan 16, 2008 7:28 pm
Forum: NES Hardware and Flash Equipment
Topic: NES 2 A/V Mod
Replies: 4
Views: 2360

You can find the most recent archive of the site here, from the Wayback Machine. If you want, you can browse through older archives here.
by strangenesfreak
Thu Jan 10, 2008 7:48 pm
Forum: NES Hardware and Flash Equipment
Topic: Pixel/Palette Flickering For More Colors
Replies: 28
Views: 8441

I noticed how blargg's 3-phase NTSC demo turned white pixels into cyan, magenta, and yellow. I tried experimenting with this using a single grey palette ($0f, $2d, $10, $30), and it turned out to be a pretty decent looking palette. You can see here . Download here . I think I now see why blargg sugg...
by strangenesfreak
Tue Dec 18, 2007 7:28 pm
Forum: NESemdev
Topic: Sprite position problem
Replies: 17
Views: 8027

kyuusaku wrote:Could it be sprite 0?
Nope - the game doesn't even read $2002 for anything during the level-intros.
by strangenesfreak
Tue Dec 18, 2007 6:58 pm
Forum: NESemdev
Topic: Sprite position problem
Replies: 17
Views: 8027

Fx3 wrote:Right... and which mapper does this game use?
Mickey Mousecapade uses CNROM. So I'm guessing the problem has nothing to do with the mapper - since all CNROM does is CHR bank-switching, and it looks like the pattern tables are correct.
by strangenesfreak
Mon Dec 10, 2007 2:47 pm
Forum: General Stuff
Topic: Anyone ever played Metal Slader Glory and understand it?
Replies: 2
Views: 3111

There's a walkthrough for the SFC remake , so I used that. It did help me learn a few bits about the plot, but unfortunately, not everything is completely compatible with the FC version, it doesn't say anything explicit about the plot, and it only shows one path, but there are a few extra possibilit...
by strangenesfreak
Sun Dec 09, 2007 3:52 pm
Forum: General Stuff
Topic: Anyone ever played Metal Slader Glory and understand it?
Replies: 2
Views: 3111

Anyone ever played Metal Slader Glory and understand it?

*SPOILER WARNING* : Be very careful here, if you didn't finish the game, DON'T read the list and the stuff under that. Recently, I finished Metal Slader Glory ...it's one of my favorite NES games! The music is awesome - but IMO it has the best NES graphics EVER. I mean, it looks so gorgeous that it...
by strangenesfreak
Wed Dec 05, 2007 4:56 pm
Forum: General Stuff
Topic: Favorite pirate NES games?
Replies: 34
Views: 15171

CKY-2K/Clay Man wrote:AND IT SAYS "INTERNET EXPLORER CANNOT FIND IT"
...even the forum link? I'm a little skeptical that you're doing everything correctly, but if both don't work...try this. If that doesn't work...
by strangenesfreak
Wed Dec 05, 2007 1:09 pm
Forum: General Stuff
Topic: Favorite pirate NES games?
Replies: 34
Views: 15171

For some reason, it won't work when I put it inside a link, copy the address into your browser bar.

Or...go here and click on "Here you go."
by strangenesfreak
Mon Dec 03, 2007 6:14 pm
Forum: General Stuff
Topic: Favorite pirate NES games?
Replies: 34
Views: 15171

I can't find baby mario (bio miracle baby upa) or something. Know where to find it? ROM sites probably have it - If you can find FDS files, you can probably just find a copy of the game. "Bio Miracle Bokutte Upa (J)" or similar under NES is Konami's official port of the FDS version to NES...
by strangenesfreak
Mon Dec 03, 2007 5:51 pm
Forum: General Stuff
Topic: Favorite pirate NES games?
Replies: 34
Views: 15171

Buzz & Waldog is not even findable on google anymore. Buzz and Waldog is an SMW-clone. While it stole its sound engine and some of its sound effects from Konami games, it has original music. The game has simplistic, cartoonish graphics, but they're very colorful and are well-executed. The contr...
by strangenesfreak
Sat Dec 01, 2007 4:54 pm
Forum: NESdev
Topic: Question about bank switching CHR data from PRG RAM
Replies: 45
Views: 12840

I assume you are referring to FRAM...I checked the schematics and it appears that it's clocked by "nesclk". However, it's really strange, because for the symbol definition and schematics for FRAM, the clock is labeled "m2", but "nesclk" is being fed into "m2" ...
by strangenesfreak
Sat Dec 01, 2007 4:46 pm
Forum: NESdev
Topic: Question about bank switching CHR data from PRG RAM
Replies: 45
Views: 12840

I don't have a PowerPak yet - maybe until Christmas or my birthday...but I might want to try create a mapper anyway, heh :P

Where's the PowerPak's own clock, though? I can't see it anywhere for some reason...
by strangenesfreak
Sat Dec 01, 2007 2:47 pm
Forum: NESdev
Topic: Question about bank switching CHR data from PRG RAM
Replies: 45
Views: 12840

Technically, the FPGA connects to 13 bits, but not in the way to support 8KB, though - bits A10-A18 are missing and supposedly utilizes the PPU's bus on the PCB. I do have a question regarding a few of the CHR RAM pins that are connected to the FPGA - Why are pins A0-A2 and A10-A11 pretty weird? I c...
by strangenesfreak
Sat Dec 01, 2007 1:01 pm
Forum: General Stuff
Topic: NotTheCommonDose = Quietust?
Replies: 48
Views: 16211

Speaking of Nintendulator, Quietust recently updated the emulator, see here. There's also a post in his own QMT Productions forum here. So even from that bizarre drama, Quietust did not seem to quit NES development.

EDIT: Assumption removed about Quietust leaving the Internet.