Search found 155 matches
- Sat Jan 19, 2008 4:57 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New Powerpak mappers
- Replies: 134
- Views: 54804
FWIW, I think it may be easier for some (including myself) to do a mapper primarily in an HDL (Verilog or VHDL), rather than using only schematics. Maybe for disabling WRAM, you could fake it by emulating open bus for reads of disabled WRAM - detect the high address byte of the read and force that i...
- Wed Jan 16, 2008 7:28 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES 2 A/V Mod
- Replies: 4
- Views: 2360
You can find the most recent archive of the site here, from the Wayback Machine. If you want, you can browse through older archives here.
- Thu Jan 10, 2008 7:48 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Pixel/Palette Flickering For More Colors
- Replies: 28
- Views: 8441
I noticed how blargg's 3-phase NTSC demo turned white pixels into cyan, magenta, and yellow. I tried experimenting with this using a single grey palette ($0f, $2d, $10, $30), and it turned out to be a pretty decent looking palette. You can see here . Download here . I think I now see why blargg sugg...
- Tue Dec 18, 2007 7:28 pm
- Forum: NESemdev
- Topic: Sprite position problem
- Replies: 17
- Views: 8027
- Tue Dec 18, 2007 6:58 pm
- Forum: NESemdev
- Topic: Sprite position problem
- Replies: 17
- Views: 8027
- Mon Dec 10, 2007 2:47 pm
- Forum: General Stuff
- Topic: Anyone ever played Metal Slader Glory and understand it?
- Replies: 2
- Views: 3111
There's a walkthrough for the SFC remake , so I used that. It did help me learn a few bits about the plot, but unfortunately, not everything is completely compatible with the FC version, it doesn't say anything explicit about the plot, and it only shows one path, but there are a few extra possibilit...
- Sun Dec 09, 2007 3:52 pm
- Forum: General Stuff
- Topic: Anyone ever played Metal Slader Glory and understand it?
- Replies: 2
- Views: 3111
Anyone ever played Metal Slader Glory and understand it?
*SPOILER WARNING* : Be very careful here, if you didn't finish the game, DON'T read the list and the stuff under that. Recently, I finished Metal Slader Glory ...it's one of my favorite NES games! The music is awesome - but IMO it has the best NES graphics EVER. I mean, it looks so gorgeous that it...
- Wed Dec 05, 2007 4:56 pm
- Forum: General Stuff
- Topic: Favorite pirate NES games?
- Replies: 34
- Views: 15171
...even the forum link? I'm a little skeptical that you're doing everything correctly, but if both don't work...try this. If that doesn't work...CKY-2K/Clay Man wrote:AND IT SAYS "INTERNET EXPLORER CANNOT FIND IT"
- Wed Dec 05, 2007 1:09 pm
- Forum: General Stuff
- Topic: Favorite pirate NES games?
- Replies: 34
- Views: 15171
For some reason, it won't work when I put it inside a link, copy the address into your browser bar.
Or...go here and click on "Here you go."
Or...go here and click on "Here you go."
- Mon Dec 03, 2007 6:14 pm
- Forum: General Stuff
- Topic: Favorite pirate NES games?
- Replies: 34
- Views: 15171
- Mon Dec 03, 2007 5:51 pm
- Forum: General Stuff
- Topic: Favorite pirate NES games?
- Replies: 34
- Views: 15171
- Sat Dec 01, 2007 4:54 pm
- Forum: NESdev
- Topic: Question about bank switching CHR data from PRG RAM
- Replies: 45
- Views: 12840
- Sat Dec 01, 2007 4:46 pm
- Forum: NESdev
- Topic: Question about bank switching CHR data from PRG RAM
- Replies: 45
- Views: 12840
- Sat Dec 01, 2007 2:47 pm
- Forum: NESdev
- Topic: Question about bank switching CHR data from PRG RAM
- Replies: 45
- Views: 12840
Technically, the FPGA connects to 13 bits, but not in the way to support 8KB, though - bits A10-A18 are missing and supposedly utilizes the PPU's bus on the PCB. I do have a question regarding a few of the CHR RAM pins that are connected to the FPGA - Why are pins A0-A2 and A10-A11 pretty weird? I c...
- Sat Dec 01, 2007 1:01 pm
- Forum: General Stuff
- Topic: NotTheCommonDose = Quietust?
- Replies: 48
- Views: 16211