Search found 119 matches
- Sun Apr 18, 2010 7:31 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192757
just so the ideas out in the open.. i'm using the delay at the beginning of the SNES lock to detect the system because the NES doesn't have it One doesn't need a crystal ball ^ ^ AFAIK, a majority of games detect the region on runtime by checking the fourth bit of register $213f. I don't know if you...
- Sat Apr 17, 2010 1:36 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192757
The Lock sends its 4 bit random value to the key. Bit 0 of that random value is going to already be known when the key sends it back. Next, Bit 0 of the next value, also sent by the key, effectively specifies the region. so the 8th bit coming from the key should tell the region for the snes key? I'...
- Fri Apr 16, 2010 11:46 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192757
- Sat Mar 20, 2010 2:02 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192757
Here's a PIC implementation for the SNES CIC. Key mode only, auto region fallback (requires user reset) Doing a combined NES/SNES CIC clone is a cool idea, especially since there is no open source NES CIC clone yet. nice job! guess i'm starting with the nes cic.. then i'll make it universal i only ...
- Fri Mar 19, 2010 5:36 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192757
- Thu Mar 18, 2010 6:06 pm
- Forum: NESdev
- Topic: Famicom Data Recorder
- Replies: 2
- Views: 2073
- Fri Mar 12, 2010 12:19 pm
- Forum: NESdev
- Topic: Famicom Data Recorder
- Replies: 2
- Views: 2073
Famicom Data Recorder
how can i read / write to the data recorder?
i'm writing code to read the famicom keyboard but i can't find anything about reading and writing data..
the only thing i found was "$4016 reads from the data recorder" on wiki
i'm writing code to read the famicom keyboard but i can't find anything about reading and writing data..
the only thing i found was "$4016 reads from the data recorder" on wiki
- Sun Jan 24, 2010 1:47 am
- Forum: NESdev
- Topic: NESASM (Incorrect addressing mode!)
- Replies: 18
- Views: 7031
- Sat Jan 23, 2010 12:49 pm
- Forum: NESdev
- Topic: NESASM (Incorrect addressing mode!)
- Replies: 18
- Views: 7031
- Thu Jan 21, 2010 4:51 am
- Forum: NESdev
- Topic: asm6 low & high bits of lable address??
- Replies: 1
- Views: 1279
- Thu Jan 21, 2010 4:45 am
- Forum: NESdev
- Topic: asm6 low & high bits of lable address??
- Replies: 1
- Views: 1279
asm6 low & high bits of lable address??
is it possible to do something like this with with asm6?
ldx #LOW(somelabel)
ldy #HIGH(somelabel)
it works in nesasm but asm6 give me "Extra characters on line."
ldx #LOW(somelabel)
ldy #HIGH(somelabel)
it works in nesasm but asm6 give me "Extra characters on line."
- Tue Jan 19, 2010 4:36 pm
- Forum: NESdev
- Topic: NESASM (Incorrect addressing mode!)
- Replies: 18
- Views: 7031
- Tue Jan 19, 2010 3:50 pm
- Forum: NESdev
- Topic: NESASM (Incorrect addressing mode!)
- Replies: 18
- Views: 7031
- Mon Jan 18, 2010 6:45 pm
- Forum: NESdev
- Topic: NESASM (Incorrect addressing mode!)
- Replies: 18
- Views: 7031
- Mon Jan 18, 2010 5:32 pm
- Forum: NESdev
- Topic: NESASM (Incorrect addressing mode!)
- Replies: 18
- Views: 7031
NESASM (Incorrect addressing mode!)
i'm getting an error when i try assembling this.. i'm using nesasm3
i get the message "Incorrect addressing mode!" for both ( STY $F1,X ) and ( STY $F9,X ).. anyone know why?
Code: Select all
LDX #$01
REAP:
LDA $04,X
TAY
EOR $F9,X
AND $04,X
STA $F5,X
STY $F1,X
STY $F9,X
DEX
BPL REAP