Search found 315 matches
- Tue Oct 07, 2008 10:31 am
- Forum: NESdev
- Topic: Thoughts on doing a platformer...
- Replies: 28
- Views: 9990
Thoughts on doing a platformer...
This is all still in the thought process, but this is what I was thinking for doing such a game. I want to have a bunch of rooms that are connected, but no scrolling is involved. If you can exit the edges you are in a new room. The rooms themselves, I was thinking of having definitions for each one....
- Mon Oct 06, 2008 5:25 pm
- Forum: NES Music
- Topic: Mega Man 9 NSF covers
- Replies: 15
- Views: 13030
- Sat Oct 04, 2008 6:41 pm
- Forum: NES Music
- Topic: Mega Man 9 NSF covers
- Replies: 15
- Views: 13030
- Sat Oct 04, 2008 9:19 am
- Forum: NES Music
- Topic: Mega Man 9 NSF covers
- Replies: 15
- Views: 13030
Mega Man 9 NSF covers
I had this posted at Famitracker's site, but I thought I'd mention it here too. I've been doing up several NSF versions of the MM9 music. It's a combined file with the songs. The thread about it : http://famitracker.shoodot.net/forum/posts.php?id=300 - Informs about the latest file and any changes. ...
- Tue Sep 30, 2008 2:04 pm
- Forum: NESdev
- Topic: Pegs - ROM and Source
- Replies: 30
- Views: 19703
- Mon Sep 08, 2008 1:41 pm
- Forum: NESdev
- Topic: Q on testing vblank efficiency
- Replies: 5
- Views: 3052
Q on testing vblank efficiency
Alrighty, I've not seen any bugs and I'm pretty sure my routines are all optimized (or good enough anyway...) I just want to know if there's a way to test on a frame-by-frame basis how much vblank/CPU was used to get an idea of how well I coded something. I've heard of something like breakpoints wit...
- Sun Sep 07, 2008 1:46 pm
- Forum: General Stuff
- Topic: If new games on the nes were still made...
- Replies: 36
- Views: 12713
For game authors, like me, I mainly see this as a hobby that can maybe give somebody some pocket change but not really anything that'd be in high demand. If the game is of decent quality I'd consider getting it. The target audience is obviously going to be NES collectors and not your average consume...
- Wed Sep 03, 2008 8:19 pm
- Forum: NESdev
- Topic: Palette quirks on different emulators...
- Replies: 2
- Views: 2088
- Wed Sep 03, 2008 7:47 pm
- Forum: NESdev
- Topic: Palette quirks on different emulators...
- Replies: 2
- Views: 2088
Palette quirks on different emulators...
Ok. I basically have this situation: When I want to go to a special screen, I wanted to have this flashing effect play and to do that I write values to the very first value of the palette ($3F00). I have it so PPU is turned off (All zeroes written to $2001). When turned back on, #%00011010 is writte...
- Wed Sep 03, 2008 11:42 am
- Forum: NESdev
- Topic: So many lousy NES docs and tech infos on this web site!. I'
- Replies: 16
- Views: 9422
I don't think I've looked at a lot of the guides here because I was so lost in doing so. Luckily there were adequate tutorials by bunnyboy on doing some stuff with NESASM. I think that being able to get some sort of results (albeit simplistic at first) was what did it for me. But anyway... if user d...
- Mon Sep 01, 2008 6:28 pm
- Forum: NESdev
- Topic: NESnake 2 version with correct controller reading ?
- Replies: 16
- Views: 14108
- Mon Sep 01, 2008 9:26 am
- Forum: NESdev
- Topic: NESnake 2 version with correct controller reading ?
- Replies: 16
- Views: 14108
- Sun Aug 31, 2008 11:53 am
- Forum: NESdev
- Topic: NESnake 2 version with correct controller reading ?
- Replies: 16
- Views: 14108
The game has pausing bugs? Does this happen on the cart or on the rom or both? I don't have the cart or rom myself, but I am curious about it now that this has been brought to light. This is something that's only an issue with DMC use yes? Regular controller routines will be fine if no DMC was used ...
- Sun Jul 27, 2008 1:56 pm
- Forum: NESdev
- Topic: Demo rom of my new Columns clone game
- Replies: 12
- Views: 9726
Er, this is the old thread. That rom is very old and was only meant to show off the very fundamental game. This was back when things were still very much in progress. Luckily progress is farther. Regarding all replies: -Multiplication routine is fine for me now. I used the Russian Peasant's Algorith...
- Sat Jul 26, 2008 5:29 pm
- Forum: NESdev
- Topic: Video demo of my Columns clone
- Replies: 27
- Views: 14561