Search found 315 matches

by Sivak
Tue Oct 07, 2008 10:31 am
Forum: NESdev
Topic: Thoughts on doing a platformer...
Replies: 28
Views: 9990

Thoughts on doing a platformer...

This is all still in the thought process, but this is what I was thinking for doing such a game. I want to have a bunch of rooms that are connected, but no scrolling is involved. If you can exit the edges you are in a new room. The rooms themselves, I was thinking of having definitions for each one....
by Sivak
Mon Oct 06, 2008 5:25 pm
Forum: NES Music
Topic: Mega Man 9 NSF covers
Replies: 15
Views: 13030

Fx3 wrote:I mean the triangle channel. It's high pitched in a few tracks.
Which ones?

I posted a new NSF file that has some updates/fixes.
by Sivak
Sat Oct 04, 2008 6:41 pm
Forum: NES Music
Topic: Mega Man 9 NSF covers
Replies: 15
Views: 13030

Fx3 wrote:Great! :) Thanks a lot!
Just adjust the triangle pitch down a bit, ok?
Um what?
by Sivak
Sat Oct 04, 2008 9:19 am
Forum: NES Music
Topic: Mega Man 9 NSF covers
Replies: 15
Views: 13030

Mega Man 9 NSF covers

I had this posted at Famitracker's site, but I thought I'd mention it here too. I've been doing up several NSF versions of the MM9 music. It's a combined file with the songs. The thread about it : http://famitracker.shoodot.net/forum/posts.php?id=300 - Informs about the latest file and any changes. ...
by Sivak
Tue Sep 30, 2008 2:04 pm
Forum: NESdev
Topic: Pegs - ROM and Source
Replies: 30
Views: 19703

I think the screen mirroring is determined in the iNES header for the rom...

An actual board for a game needs something soldered a certain way from what I recall.
by Sivak
Mon Sep 08, 2008 1:41 pm
Forum: NESdev
Topic: Q on testing vblank efficiency
Replies: 5
Views: 3052

Q on testing vblank efficiency

Alrighty, I've not seen any bugs and I'm pretty sure my routines are all optimized (or good enough anyway...) I just want to know if there's a way to test on a frame-by-frame basis how much vblank/CPU was used to get an idea of how well I coded something. I've heard of something like breakpoints wit...
by Sivak
Sun Sep 07, 2008 1:46 pm
Forum: General Stuff
Topic: If new games on the nes were still made...
Replies: 36
Views: 12713

For game authors, like me, I mainly see this as a hobby that can maybe give somebody some pocket change but not really anything that'd be in high demand. If the game is of decent quality I'd consider getting it. The target audience is obviously going to be NES collectors and not your average consume...
by Sivak
Wed Sep 03, 2008 8:19 pm
Forum: NESdev
Topic: Palette quirks on different emulators...
Replies: 2
Views: 2088

The problem was indeed resolved after this. I did my one palette write, wrote 0 to $2006 twice then that was that...
by Sivak
Wed Sep 03, 2008 7:47 pm
Forum: NESdev
Topic: Palette quirks on different emulators...
Replies: 2
Views: 2088

Palette quirks on different emulators...

Ok. I basically have this situation: When I want to go to a special screen, I wanted to have this flashing effect play and to do that I write values to the very first value of the palette ($3F00). I have it so PPU is turned off (All zeroes written to $2001). When turned back on, #%00011010 is writte...
by Sivak
Wed Sep 03, 2008 11:42 am
Forum: NESdev
Topic: So many lousy NES docs and tech infos on this web site!. I'
Replies: 16
Views: 9422

I don't think I've looked at a lot of the guides here because I was so lost in doing so. Luckily there were adequate tutorials by bunnyboy on doing some stuff with NESASM. I think that being able to get some sort of results (albeit simplistic at first) was what did it for me. But anyway... if user d...
by Sivak
Mon Sep 01, 2008 6:28 pm
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14108

Matrixz wrote:Super NeSnake 2 - RetroZone cartridge version, it appears Bunnyboy fixed the game to have no problems.
Ah, I see. Ok. I didn't know the "Super" meant it was something different. Thanks for the info.
by Sivak
Mon Sep 01, 2008 9:26 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14108

After looking at this again... Is it just the basic version that has the bad controller reads or is it the enhanced one (with music and nicer graphics)? Or is it both?

I know the cart used AOROM and basically bank switched into the original version if you pick that on the title.
by Sivak
Sun Aug 31, 2008 11:53 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14108

The game has pausing bugs? Does this happen on the cart or on the rom or both? I don't have the cart or rom myself, but I am curious about it now that this has been brought to light. This is something that's only an issue with DMC use yes? Regular controller routines will be fine if no DMC was used ...
by Sivak
Sun Jul 27, 2008 1:56 pm
Forum: NESdev
Topic: Demo rom of my new Columns clone game
Replies: 12
Views: 9726

Er, this is the old thread. That rom is very old and was only meant to show off the very fundamental game. This was back when things were still very much in progress. Luckily progress is farther. Regarding all replies: -Multiplication routine is fine for me now. I used the Russian Peasant's Algorith...
by Sivak
Sat Jul 26, 2008 5:29 pm
Forum: NESdev
Topic: Video demo of my Columns clone
Replies: 27
Views: 14561

MottZilla wrote:I think you've put together a very nice game. So I take it you're using something like UxROM?
UNROM, 64KB.