Search found 315 matches

by Sivak
Sat Jul 19, 2008 7:57 pm
Forum: NESdev
Topic: Video demo of my Columns clone
Replies: 27
Views: 14559

Oy... It's just one small screen. I suppose if the overwhelming desire for the flash to not be white is truly there, it can be black.

I kinda liked the white flash myself.
by Sivak
Sat Jul 19, 2008 6:41 pm
Forum: NES Music
Topic: Mega Man 9 NSF duplicate by me
Replies: 1
Views: 3861

Mega Man 9 NSF duplicate by me

I did this in Famitracker. It's from that demo video on Youtube. I think it came out OK.

http://famitracker.shoodot.net/forum/at ... gaMan9.nsf
by Sivak
Fri Jul 18, 2008 8:28 am
Forum: NESdev
Topic: Video demo of my Columns clone
Replies: 27
Views: 14559

Out of curiosity, is that all background, or are the jewels sprites as they come down? The jewels and the "Next jewel" are sprites and get rendered into BG. The points gained (that small, unlabeled box in the middle) are also sprites. MMC3 isn't really an option for cart form as that'll a...
by Sivak
Tue Jul 15, 2008 4:29 pm
Forum: NESdev
Topic: Video demo of my Columns clone
Replies: 27
Views: 14559

never-obsolete wrote:looks nice. the only thing that bothered me was when you changed tilesets and the screen flashed.
That had to be done to write the tiles to CHR RAM quickly. I turned off the PPU and use the white palette. I didn't wanna write a few at a time.
by Sivak
Tue Jul 15, 2008 2:54 pm
Forum: NESdev
Topic: Video demo of my Columns clone
Replies: 27
Views: 14559

Video demo of my Columns clone

Here 'tis...

http://www.youtube.com/watch?v=6A_1Fpef9j4

It's come along nicely now that I have a working sound engine. I need to write some more tunes though.
by Sivak
Tue Jul 15, 2008 9:34 am
Forum: NESdev
Topic: Let's make a Contra clone or something
Replies: 14
Views: 6998

I'm not really one for the team side of things, but that's usually based on my past experiences with such things. But good luck if anybody bands together. A Contra-esque game would be neat. I'd like to try the platforming side of things myself.
by Sivak
Mon Jul 07, 2008 8:06 pm
Forum: NESdev
Topic: Does Mega Man 9 run on a NES emulator?
Replies: 31
Views: 16837

I don't know. It sure seems to have the feel of things. Here's a video of gameplay.

http://www.youtube.com/watch?v=zPwB0q20KkU
by Sivak
Sat Jun 28, 2008 10:39 pm
Forum: General Stuff
Topic: Best SPC plugin for Winamp?
Replies: 4
Views: 3890

Best SPC plugin for Winamp?

Hey folks. I thought I'd ask on this. I have two different plugins. One is simply called "Winamp2 SPC Player" with the file in_spc.dll. It produces decent sound output. The other is "Alpha II" or something with the file in_snes.dll. It has great sound output, but has a very annoy...
by Sivak
Sat Jun 28, 2008 1:19 pm
Forum: General Stuff
Topic: Famicom-style Rockman 7 for Windows is out
Replies: 28
Views: 17261

I would be amazed beyond amazed if MM9 was in 6502, but in one screenshot, it's obviously not. You can't make sprites dynamically "bend" on the NES without a lot of tiles.
by Sivak
Tue Jun 24, 2008 1:56 pm
Forum: NESdev
Topic: Using AOROM to make a 2 in 1 multicart of NROM games
Replies: 20
Views: 9242

Hey again. I finally took some time to look into this and I'm using the following method: Basically, the code I copy to RAM are these instructions: .bank 3 .org $F000 LDA selectedBank TAX STA bankID, X JMP $FFE0 ;$FFE0 is a spot of empty space in both games where I simply put the instruction JMP RES...
by Sivak
Sun Jun 15, 2008 9:55 am
Forum: NESdev
Topic: Using AOROM to make a 2 in 1 multicart of NROM games
Replies: 20
Views: 9242

Well, the multicart is of the first two games I made, so I have the sources and all, but what exactly would I need to do? Just some normal bank switch or is there more to it?

Also, one guy mentioned that it's possible for AOROM to start in a random bank and not always bank 0.
by Sivak
Sat Jun 14, 2008 9:18 pm
Forum: NESdev
Topic: Using AOROM to make a 2 in 1 multicart of NROM games
Replies: 20
Views: 9242

Ok. I got a menu and everything so you can pick a game and it switches to the appropriate bank and then performs the reset routine. My final question is this: Whenever I use the emulator reset button, it doesn't reset back to the multicart's menu, but rather stays in the current bank as if you reset...
by Sivak
Sat Jun 14, 2008 10:19 am
Forum: NESdev
Topic: Using AOROM to make a 2 in 1 multicart of NROM games
Replies: 20
Views: 9242

Well, I've got the CHR RAM part of things. The only problem I guess lies with doing the bank swap. I know that if I bank switch, I'm immediately in the new bank, so in theory I could be anywhere in the program. The way I'm doing the switch is like this: LDA #1 ;Bank 1 is game 1. Bank 2 is game 2. Ba...
by Sivak
Sat Jun 14, 2008 9:22 am
Forum: NESdev
Topic: Using AOROM to make a 2 in 1 multicart of NROM games
Replies: 20
Views: 9242

Well, it doesn't have to be AOROM. I just figured it was ideal as you can swap out everything. Neither of my games use scrolling either, so that's no loss. I could probably do MMC1 if that's a better solution. The only thing I'm not sure of how to do is "Jumping to the reset vector in RAM".
by Sivak
Fri Jun 13, 2008 11:27 pm
Forum: NESdev
Topic: Using AOROM to make a 2 in 1 multicart of NROM games
Replies: 20
Views: 9242

Using AOROM to make a 2 in 1 multicart of NROM games

Hey all. I've been wondering if something like this is possible. Basically, I was thinking of making a 2 in 1 cart having a menu screen so you can pick your game and then having it load the game using the roms. I currently have this situation: -Both NROM roms without their ines header nor their CHR ...