Search found 315 matches
- Thu Jan 03, 2008 7:42 pm
- Forum: NESdev
- Topic: Sound question
- Replies: 15
- Views: 6593
Sound question
Alrighty. I've gotten an NSF included in my program and I've gotten the play routines and everything. One problem I'm having involves sound effects and music. I can play music fine, though I need to reset the sound registers when the track is done in order for sound effects to work. Obviously, I can...
- Wed Jan 02, 2008 7:49 pm
- Forum: NESdev
- Topic: Graphical woes
- Replies: 7
- Views: 3737
- Wed Jan 02, 2008 12:45 pm
- Forum: NESdev
- Topic: Graphical woes
- Replies: 7
- Views: 3737
Well, the NSF certainly does cause problems unforeseen... Although I don't know what I could do other than not using one. Is there any easy way around all this or is it probably going to be a lot of trouble to find out? I've heard of ways of doing music without using NSF's, although they sound quite...
- Mon Dec 31, 2007 9:41 pm
- Forum: NESdev
- Topic: Graphical woes
- Replies: 7
- Views: 3737
Graphical woes
Alright. Things have been fine for a while, but in chat I have learned about sprites and conflicts. This has only come into play now that I've been trying to add NSF support to the game. What basically happens is that some graphics don't show up and others are "moved over". I've even gotte...
- Sun Dec 30, 2007 9:09 pm
- Forum: NES Music
- Topic: To use an NSF in my game...
- Replies: 0
- Views: 3523
To use an NSF in my game...
Alright, I've been trying to use a guide to simply play the NSF song I made up as a standalone rom. http://www.nullsleep.com/treasure/nsf_cart_guide/ Basically, I did it to the letter, looking up all the addresses in the NSF header and whatnot. I'm just wondering, is that guide erroneous or are ther...
- Sun Dec 30, 2007 9:32 am
- Forum: NESdev
- Topic: What can I do about this error?
- Replies: 16
- Views: 5873
Well, the only reason I'm using NESASM is because I could get it to work and because it's my first program ever and the step-by-step tutorial on how to set things up was useful. I took an assembly class last semester and we used MASM in there, so a lot of assembly-related concepts are similar here. ...
- Sat Dec 29, 2007 8:56 pm
- Forum: NESdev
- Topic: Demo of my game
- Replies: 11
- Views: 8027
Demo updated. The link up top is the same, but with a newer file. Features a lot more stuff and a result screen after 20 levels. See if you can get a perfect 20/20! All I need to do is get random numbers and possibly some music in there (maybe better sound effects too) and try fixing the vblank bug.
- Sat Dec 29, 2007 12:38 pm
- Forum: NESdev
- Topic: What can I do about this error?
- Replies: 16
- Views: 5873
- Sat Dec 29, 2007 11:10 am
- Forum: NESdev
- Topic: What can I do about this error?
- Replies: 16
- Views: 5873
- Sat Dec 29, 2007 10:07 am
- Forum: NESdev
- Topic: What can I do about this error?
- Replies: 16
- Views: 5873
What can I do about this error?
The error: Out of range, bank offset > $1FFF! I'm assuming this means I have too much code or something... But I thought I had a lot more space than what I have... A whole bunch of the nes rom has 0's in it... One "fix" I've attempted: .bank 0 .org $C000 That is basically above my constant...
- Fri Dec 28, 2007 7:28 pm
- Forum: NESdev
- Topic: Demo of my game
- Replies: 11
- Views: 8027
- Fri Dec 28, 2007 1:36 pm
- Forum: NESdev
- Topic: Demo of my game
- Replies: 11
- Views: 8027
- Fri Dec 28, 2007 1:17 pm
- Forum: NESdev
- Topic: Demo of my game
- Replies: 11
- Views: 8027
very nice, i managed to beat the computer once. do you have plans for 2-player support? Thanks. The computer is easy to beat when you know the algorithm. :) As for 2 player, I don't know. I don't know if it'd be worth it. I'd have to modify some of the flow of the program for it too. The main big t...
- Thu Dec 27, 2007 12:34 pm
- Forum: NES Music
- Topic: More NSF Requests
- Replies: 3133
- Views: 1411213
- Wed Dec 26, 2007 4:55 pm
- Forum: NES Music
- Topic: More NSF Requests
- Replies: 3133
- Views: 1411213