Search found 315 matches

by Sivak
Thu Jan 03, 2008 7:42 pm
Forum: NESdev
Topic: Sound question
Replies: 15
Views: 6593

Sound question

Alrighty. I've gotten an NSF included in my program and I've gotten the play routines and everything. One problem I'm having involves sound effects and music. I can play music fine, though I need to reset the sound registers when the track is done in order for sound effects to work. Obviously, I can...
by Sivak
Wed Jan 02, 2008 7:49 pm
Forum: NESdev
Topic: Graphical woes
Replies: 7
Views: 3737

I mentioned on another site that I'm using page $0400 for sprites instead of $0200 and this seems to be working. The real trick now is to get sound effects that I already have play correctly while music is playing.... They do play, but they sound all weird.
by Sivak
Wed Jan 02, 2008 12:45 pm
Forum: NESdev
Topic: Graphical woes
Replies: 7
Views: 3737

Well, the NSF certainly does cause problems unforeseen... Although I don't know what I could do other than not using one. Is there any easy way around all this or is it probably going to be a lot of trouble to find out? I've heard of ways of doing music without using NSF's, although they sound quite...
by Sivak
Mon Dec 31, 2007 9:41 pm
Forum: NESdev
Topic: Graphical woes
Replies: 7
Views: 3737

Graphical woes

Alright. Things have been fine for a while, but in chat I have learned about sprites and conflicts. This has only come into play now that I've been trying to add NSF support to the game. What basically happens is that some graphics don't show up and others are "moved over". I've even gotte...
by Sivak
Sun Dec 30, 2007 9:09 pm
Forum: NES Music
Topic: To use an NSF in my game...
Replies: 0
Views: 3523

To use an NSF in my game...

Alright, I've been trying to use a guide to simply play the NSF song I made up as a standalone rom. http://www.nullsleep.com/treasure/nsf_cart_guide/ Basically, I did it to the letter, looking up all the addresses in the NSF header and whatnot. I'm just wondering, is that guide erroneous or are ther...
by Sivak
Sun Dec 30, 2007 9:32 am
Forum: NESdev
Topic: What can I do about this error?
Replies: 16
Views: 5873

Well, the only reason I'm using NESASM is because I could get it to work and because it's my first program ever and the step-by-step tutorial on how to set things up was useful. I took an assembly class last semester and we used MASM in there, so a lot of assembly-related concepts are similar here. ...
by Sivak
Sat Dec 29, 2007 8:56 pm
Forum: NESdev
Topic: Demo of my game
Replies: 11
Views: 8027

Demo updated. The link up top is the same, but with a newer file. Features a lot more stuff and a result screen after 20 levels. See if you can get a perfect 20/20! All I need to do is get random numbers and possibly some music in there (maybe better sound effects too) and try fixing the vblank bug.
by Sivak
Sat Dec 29, 2007 12:38 pm
Forum: NESdev
Topic: What can I do about this error?
Replies: 16
Views: 5873

Alright. We figured it out. I had used up my first 8KB bank from $C000 to $DFFF. I just needed to declare a new one starting at $E000

No problems now. :)
by Sivak
Sat Dec 29, 2007 11:10 am
Forum: NESdev
Topic: What can I do about this error?
Replies: 16
Views: 5873

Right now, the only "fix" I have done is to just comment out a bunch of my .db statements. Mainly the text ones in screens I don't need to see. I also got rid of that .org $C000 as that makes it compile and not work. Heh. So... Could it be that I have way too many .db's in there? I have qu...
by Sivak
Sat Dec 29, 2007 10:07 am
Forum: NESdev
Topic: What can I do about this error?
Replies: 16
Views: 5873

What can I do about this error?

The error: Out of range, bank offset > $1FFF! I'm assuming this means I have too much code or something... But I thought I had a lot more space than what I have... A whole bunch of the nes rom has 0's in it... One "fix" I've attempted: .bank 0 .org $C000 That is basically above my constant...
by Sivak
Fri Dec 28, 2007 7:28 pm
Forum: NESdev
Topic: Demo of my game
Replies: 11
Views: 8027

NotTheCommonDose wrote:Can't download.
Site may have been down. It works now.
by Sivak
Fri Dec 28, 2007 1:36 pm
Forum: NESdev
Topic: Demo of my game
Replies: 11
Views: 8027

Bug: The first frame that each background is scrolled incorrectly. Possible cause: You are turning on rendering during draw time. If so, here's a fix: Wait until vblank time to turn on rendering. I know about this. I actually have tried doing that "wait for vblank" using a variable counte...
by Sivak
Fri Dec 28, 2007 1:17 pm
Forum: NESdev
Topic: Demo of my game
Replies: 11
Views: 8027

very nice, i managed to beat the computer once. do you have plans for 2-player support? Thanks. The computer is easy to beat when you know the algorithm. :) As for 2 player, I don't know. I don't know if it'd be worth it. I'd have to modify some of the flow of the program for it too. The main big t...
by Sivak
Thu Dec 27, 2007 12:34 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411213

ugetab wrote:Rockman no Constancy is done.
SPEEEEED!

So awesome.
by Sivak
Wed Dec 26, 2007 4:55 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411213

Even though it's a rom hack, what about an NSF rip from Rockman no Constancy?