Search found 315 matches
- Fri Jul 16, 2010 10:17 am
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
Well, I'm starting the controls today. In response to all the blanking screen concerns, I really don't see a way around it. I need to use time to update all the BG, CHR RAM, and other PPU stuff. If the status bar was left on the top, then the PPU would be left on and that'd make the room loading tak...
- Thu Jul 15, 2010 7:53 am
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
Since you have no scrolling, couldn't you try to render the new screen to the hidden name table, keep the old screen visible while that happens, and only switch to the new name table when it's ready? The thing with this is the new screen could conceivably be in ANY direction, left, right, up, or do...
- Wed Jul 14, 2010 9:20 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
- Wed Jul 14, 2010 7:30 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
- Wed Jul 14, 2010 3:09 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
- Wed Jul 14, 2010 10:34 am
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
Battle Kid 2 - Releasing on 12/14
A trailer was uploaded on 7/9. Here it is: http://www.youtube.com/watch?v=zaK-RjiZedA The following message was written on June 24th. By next weekend, I'm going to pass the files off. Expect 3-4 weeks after that point to see the game out there. I'm still in talks about the LE version, but it's final...
- Fri May 14, 2010 11:16 am
- Forum: General Stuff
- Topic: Not enough original homebrew games. Need more tools?
- Replies: 33
- Views: 9037
- Tue Apr 27, 2010 6:03 pm
- Forum: NESdev
- Topic: Anyone think RPG's would be good to develop?
- Replies: 52
- Views: 15267
- Wed Mar 10, 2010 1:16 pm
- Forum: NESdev
- Topic: Palette writes every frame - good idea?
- Replies: 6
- Views: 2499
Palette writes every frame - good idea?
This issue is one I've been pondering and wanted to get some feedback. In BK1 I do animate things with palettes, but it's mostly triggered. I was thinking of doing something a lot simpler and just update memory each frame and have it be written in. I might restrict it to a series of jump tables wher...
- Tue Mar 09, 2010 7:08 pm
- Forum: NESdev
- Topic: Doing a better game engine - some thoughts on ice blocks
- Replies: 32
- Views: 9946
Doing a better game engine - some thoughts on ice blocks
Hey all. Well, I want to get back into it and do up a new game engine, but this time I want to have some more elements come into play. The main thing I'm wondering about is some acceleration and deceleration when it comes to moving across various terrains. What I want to have would be your typical s...
- Sun Mar 07, 2010 4:04 pm
- Forum: NESdev
- Topic: Final release details for my game
- Replies: 72
- Views: 19351
- Fri Mar 05, 2010 5:35 pm
- Forum: NESdev
- Topic: Doing a custom mapper - feasibility?
- Replies: 16
- Views: 5133
- Fri Mar 05, 2010 1:27 pm
- Forum: NESdev
- Topic: Doing a custom mapper - feasibility?
- Replies: 16
- Views: 5133
Doing a custom mapper - feasibility?
Hey all. I was talking about this in the chat, but I wanted to bring this here for some input. I know very little about the actual production side of things. I have wondered about doing something that's kinda like MMC3, but not quite as "feature-rich". Basically, this is my outline: -Have ...
- Thu Mar 04, 2010 9:09 am
- Forum: NESdev
- Topic: Final release details for my game
- Replies: 72
- Views: 19351
Are you planning on updating the game much (or at all)? I thought it'd be nice if the music was muted when you pause. Or at least decrease the volume a bit. When I was playing, my phone rang. I paused to make sure I actually heard it, but...the music kept going at full volume. Only if someone can f...
- Tue Mar 02, 2010 10:38 am
- Forum: NESdev
- Topic: Final release details for my game
- Replies: 72
- Views: 19351