Search found 315 matches

by Sivak
Thu Feb 25, 2010 8:28 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Dwedit wrote:Found a minor bug in Version Proto. Hold B after the intro, and a shot fires from an invisible player as the ship descends. Was this fixed in the final version?
I just looked. Nope. Oh well. It doesn't break the game.
by Sivak
Thu Feb 25, 2010 4:00 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Are all the first 100 copies prototype versions? No. I don't know the count, but it seems like it'll be less than 50, maybe less than 30. I'd recommend doing the swap for the proper, finished version. I'm going to probably make a video announcement for some of the potential buyers I know on youtube.
by Sivak
Thu Feb 25, 2010 10:26 am
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Woohoo! Got my copy in this morning. Looks great! Very professional. Need to get my NES out of it's box (moving this weekend so it's packed up) and try this baby out! Can't believe I just got a brand new NES game... Make sure the title screen says "Version 1.000" and not "Version Pro...
by Sivak
Thu Feb 25, 2010 10:11 am
Forum: NESdev
Topic: Sound test idea for future games
Replies: 14
Views: 4329

I see. I guess using the RAM values makes perfect sense. I just thought I could read straight from the sound regs to simplify things. I'll definitely try some stuff with this in the future. :) Out of curiosity, was it tough to get the actual notes to appear? Did you need a bunch of lookup tables in ...
by Sivak
Thu Feb 25, 2010 12:03 am
Forum: NESdev
Topic: Sound test idea for future games
Replies: 14
Views: 4329

Sound test idea for future games

Hey. I was thinking of maybe doing one of those things that I saw in that NSF SNES rom where it displays volume and duty cycle info... Also notes, but I don't think I'd bother with that. Would it just be a simple matter of doing something like this? LDA $4000 AND #%00001111 'View volume ;Act accordi...
by Sivak
Tue Feb 23, 2010 10:39 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

strat wrote:Looking forward to the game. I want to see what's on the other side of those numeral blocks!
More numeral blocks! And other stuff...
by Sivak
Tue Feb 23, 2010 6:52 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Next batch is actually going to be tomorrow, Wednesday, the 24th. Just thought I'd mention it!
by Sivak
Mon Feb 22, 2010 9:09 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Hey all. Thanks for support. I'm guessing a new batch will be up on March 1st, next Monday. So check back then if you missed it.
by Sivak
Mon Feb 22, 2010 11:17 am
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

by Sivak
Sat Feb 20, 2010 11:19 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Final release details for my game

Hey all. It's finally the time! I made a video that explains it in detail: http://www.youtube.com/watch?v=IsnZ8kftm_U But in a nutshell: -February 22nd is the day -$27 for the first 100 carts -$30 for all subsequent -$3 off on my first two carts It's great that this has nearly come to an end. 8)
by Sivak
Fri Jan 29, 2010 11:59 am
Forum: NESdev
Topic: My game is in production now
Replies: 17
Views: 6656

Hey all. Just a quick notice: There was a defect in the printing. Part of the text was cut off... So it'll be another 12 days minimum until we see anything.

No, I'm not pulling a DNF on you folks. 8)
by Sivak
Wed Jan 27, 2010 8:34 pm
Forum: NESdev
Topic: convoluted rts trick macro...need better approach
Replies: 12
Views: 4509

Interesting on the first part. But for the last part, you'd need to read from a table that has something like: TableOfPlaces: .dw DesiredAddressA - 1, DesiredAddressB - 1 LDY navigator LDA TableOfPlaces + 1, Y PHA LDA TableOfPlaces, Y PHA RTS That's how I did it, anyway. I think the indirect jump me...
by Sivak
Fri Jan 22, 2010 10:55 am
Forum: NESdev
Topic: My game is in production now
Replies: 17
Views: 6656

Banshaku wrote:By accident I found today a japanese website that as a link for selling your game here. It seems japanese gamers knows about it then ;)
Eh.... Nobody else should be selling anything, unless they get supplies from retrozone...

I guess if that's the case, I don't care.
by Sivak
Tue Jan 19, 2010 8:25 pm
Forum: Homebrew Projects
Topic: Project: Chip's Challenge for NES
Replies: 56
Views: 43670

Will it play "Bummer" when you die? 8)
by Sivak
Fri Jan 15, 2010 10:55 am
Forum: NESdev
Topic: My game is in production now
Replies: 17
Views: 6656

UncleSporky wrote:Do you have any expectations on how it will sell based on bunnyboy's past sales?
Well, given that people at Magfest said they're getting it along with several other forums, probably much better than any other game. 8)