Search found 188 matches

by Laserbeak43
Fri Jan 11, 2008 4:53 pm
Forum: Newbie Help Center
Topic: Newbie right now!
Replies: 1
Views: 2729

"watches this topic"

.....

you've done the CPU? cool, what resources did you use to try to create one?
by Laserbeak43
Tue Jan 01, 2008 9:43 am
Forum: Newbie Help Center
Topic: how do i compile the WLADX.tar for windows?
Replies: 1
Views: 1722

nvm, found some visual studio stuff
by Laserbeak43
Mon Dec 31, 2007 1:06 pm
Forum: Newbie Help Center
Topic: how do i compile the WLADX.tar for windows?
Replies: 1
Views: 1722

how do i compile the WLADX.tar for windows?

how do i compile the WLADX.tar for windows?
i clicked the ms-dos.bat but i didn't get anything in the binaries folder.
that is where the binaries would end up right?
by Laserbeak43
Tue Dec 25, 2007 8:41 pm
Forum: Newbie Help Center
Topic: using a commodore64 emulator to learn 6502 programming?
Replies: 10
Views: 3621

hmm thanks for raising that question!! i forgot all about that site!!
http://project64.ath.cx/misc/assembler.txt
by Laserbeak43
Tue Dec 25, 2007 3:34 pm
Forum: Newbie Help Center
Topic: using a commodore64 emulator to learn 6502 programming?
Replies: 10
Views: 3621

does this PDF file teach about assembly? i'm under the impression that it only teaches about BASIC.[/url]
by Laserbeak43
Mon Dec 24, 2007 10:03 pm
Forum: Newbie Help Center
Topic: using a commodore64 emulator to learn 6502 programming?
Replies: 10
Views: 3621

Doesn't C64 BASIC allow you to input assembly? i have absolutely no clue. i just thought it would be basic. i've managed to find a copy of Profi Assembler Plus, but i don't know how to use it yet. hmm this looks interesting, http://www.haddewig.de/nogames64/ i wonder if i can find docs for the asse...
by Laserbeak43
Mon Dec 24, 2007 6:30 pm
Forum: Newbie Help Center
Topic: using a commodore64 emulator to learn 6502 programming?
Replies: 10
Views: 3621

nice, what did you use to get going? as far as software and stuff?
by Laserbeak43
Mon Dec 24, 2007 5:53 pm
Forum: NESdev
Topic: C++: working with bits?
Replies: 7
Views: 3035

atari2600a wrote:Oh how I wish atariarchive.org was still up...
why?
by Laserbeak43
Mon Dec 24, 2007 5:40 pm
Forum: Newbie Help Center
Topic: using a commodore64 emulator to learn 6502 programming?
Replies: 10
Views: 3621

using a commodore64 emulator to learn 6502 programming?

hi, i'm assuming the 6502 programming book i have is geared towards the commodore64s and the KIM-1? so what about using an emulator? i have one that i like, all i need i guess is to learn how to make virtial floppies to load my data and what the necessary programs are to use to do asm on it? i like ...
by Laserbeak43
Mon Dec 24, 2007 4:50 pm
Forum: NESdev
Topic: C++: working with bits?
Replies: 7
Views: 3035

hehe, well it was my original idea to build the things that i read about the 6502 as i go along, but it it turns out that this rodnay zaks book is part 2 of a series of like seven books or something. and the actual book that has the actual tech info on the 6502 is the volume before this one... so i ...
by Laserbeak43
Sun Dec 23, 2007 8:39 pm
Forum: NESdev
Topic: C++: working with bits?
Replies: 7
Views: 3035

C++: working with bits?

Hello, I'm reading a 6502 programming book, and have decided to code every peice mentioned in the book, put it together and make it work. so, i've got the boost libraries installed and am using 8 and 16 bit integer types. but i can't measure them( sizeof() only measures in bytes ) and i don't know h...
by Laserbeak43
Fri Dec 21, 2007 1:50 pm
Forum: Newbie Help Center
Topic: editor project: need the opcodes etc for NESASM
Replies: 7
Views: 3492

Wait crap I just remembered something! This is limited to NESasm, & I doubt NESasm would support illegal opcodes of any kind. (I never looked into NESasm at all) This would render the whole idea useless...UNLESS you added a little more dynamic-y-ism to the program by adding support for pseudo o...
by Laserbeak43
Fri Dec 21, 2007 1:38 pm
Forum: Newbie Help Center
Topic: editor project: need the opcodes etc for NESASM
Replies: 7
Views: 3492

atari2600a wrote:Um...opcodes that are illegal?

http://en.wikipedia.org/wiki/Illegal_opcode
wow, i couldn't have guessed that, but thanks for the link :)

hmm very interesting article :)
by Laserbeak43
Fri Dec 21, 2007 12:57 pm
Forum: Newbie Help Center
Topic: editor project: need the opcodes etc for NESASM
Replies: 7
Views: 3492

atari2600a wrote:I'm curious whether illegal opcodes are the same on the 2A03 as they are on the 6502...If they are you can have them turn a blood red color I guess...
:lol: what do you mean by illegal opcodes?