Search found 50 matches
- Fri Oct 23, 2009 1:55 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
For the record: I'm pretty sure you're using an old version of nesasm. The one I have (nesasm3) says the branch is out of range when I add a nop there. http://www.nespowerpak.com/nesasm/NESASM3.zip Yeah, I've got multiple versions floating around my hard drive and I was in fact using the older one....
- Fri Oct 23, 2009 1:41 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
- Fri Oct 23, 2009 1:24 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
Only I don't use NESASM, so I can't assemble your sources... Not that it matters but, I included NESASM.exe in the zip. I remember running into this problem but I thought it was with all commands that goto an address. I didn't know branches were more limited than JMP's. Everything you said makes pe...
- Fri Oct 23, 2009 12:22 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
EDIT: I'm taking a look at the ROM without the error to see if I can find something, but the one with the error would be more interesting. Well that's easy enough to do. I just added a nop on line 191 just after: lda $4016 ; load RIGHT Status and #1 http://www.mediafire.com/?sharekey=423a49e6ada136...
- Fri Oct 23, 2009 11:47 am
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
- Fri Oct 23, 2009 10:22 am
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
Looks ok.. Can you stick the other files somewhere. That would make it much easier to fix. http://www.mediafire.com/download.php?jymyigz4wyj Another thing that appears to be wrong (but I'm not sure because I'm not a NESASM user) is that you state that there is only one PRG bank (.inesprg 1) but in ...
- Thu Oct 22, 2009 9:37 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
I can't believe I missed that obvious mistake. Explains why the NMI routine wasn't breaking it when it was being executed (in theory) after the start code. I guess it would have been easier to debug if the rest of the files were supplied to assemble it. I can upload the files somewhere if anyone ca...
- Wed Oct 21, 2009 4:52 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
You don't have any reset vectors at $FFFA-$FFFF defined, do you? *My* code doesn't start until the controller checking starts. So, the resets are probably taken from GBA Guy. This looks like the extent of it. .bank 1 .org $FFFA .dw VBlank_Routine ; address to execute on VBlank .dw Start ; address t...
- Wed Oct 21, 2009 4:22 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
- Wed Oct 21, 2009 1:10 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
Help with noob problems in my noob code?
I've spent a lot of time away from NES programming and I'm trying to come back and get a better feel for it. I'm working on a ball and paddle game and I'm running into problems right away. My lame collision works as it is. But, if I add so much as a NOP, it hangs upon collision. It also fills the se...
- Sat Feb 02, 2008 10:24 pm
- Forum: NES Hardware and Flash Equipment
- Topic: rom ≠ rip. Why?
- Replies: 16
- Views: 7465
Solved! somewhat... I opened the rip and the rom in hex editors and found that the only difference was 0d0a in place of 0a. Now 0d0a is the ascii newline character. But 0d was appended to 0a not 0d0a inserted randomly. I don't really know what made this happen but a simple find and replace all made ...
- Thu Jan 31, 2008 10:52 am
- Forum: NES Hardware and Flash Equipment
- Topic: rom ≠ rip. Why?
- Replies: 16
- Views: 7465
- Wed Jan 30, 2008 11:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: rom ≠ rip. Why?
- Replies: 16
- Views: 7465
- Wed Jan 30, 2008 9:01 pm
- Forum: NES Hardware and Flash Equipment
- Topic: rom ≠ rip. Why?
- Replies: 16
- Views: 7465
- Wed Jan 30, 2008 7:16 pm
- Forum: NES Hardware and Flash Equipment
- Topic: rom ≠ rip. Why?
- Replies: 16
- Views: 7465