Search found 388 matches

by UncleSporky
Sun Jan 10, 2010 10:37 am
Forum: Homebrew Projects
Topic: MM9 famicom project: status
Replies: 48
Views: 35794

That's pretty cool! You're right, it does need work, the physics aren't quite there yet but it's still very impressive. It feels like it takes slightly longer than it should to start moving when you press a button, but maybe this is just due to the slow running speed. Did you notice that if you're r...
by UncleSporky
Sat Jan 09, 2010 8:25 pm
Forum: General Stuff
Topic: Powerpak to the rescue
Replies: 21
Views: 7490

I took it over to a friend's house and played today. We were reminiscing earlier so I figured we should just play some. Twin Eagles is one of the many shooters on NES except that it is two player - though it is rather unremarkable. We played lots of two player games, Ivan Stewart's Super Offroad, Su...
by UncleSporky
Sat Jan 09, 2010 8:24 am
Forum: General Stuff
Topic: Powerpak to the rescue
Replies: 21
Views: 7490

I second Shatterhand. Really fun Megaman style game with punching instead of bullets, cool robot partners that join you and a great soundtrack. The NES is full of space shooters but I think the most technically impressive and well balanced one is Gun-NAC. It's got all kinds of cool upgrades and it's...
by UncleSporky
Fri Jan 08, 2010 5:38 am
Forum: NESdev
Topic: NES programming without Assembler actually possible?
Replies: 32
Views: 10112

If you are serious about programming the NES, you are going to have to dive in and learn assembly. I don't know much about what options are available for programming besides assembly; I know some people have tried to use C, and some have used a really cruddy version of BASIC, but it boils down to re...
by UncleSporky
Thu Jan 07, 2010 6:48 pm
Forum: NES Music
Topic: Native NES Tracker
Replies: 95
Views: 40240

That is completely amazing and I can't wait to play with it. :) Of course I am going to have to learn a lot about the different types of effects - I can do some rudimentary stuff with Famitracker but not much besides adjusting duty, pitch and timing on instruments and plinking out a melody. It will ...
by UncleSporky
Wed Jan 06, 2010 7:29 am
Forum: NESdev
Topic: Need Help Compressing Data on the NES.
Replies: 10
Views: 3889

You're right in that the method you outlined wouldn't be terribly useful. But you are thinking along the right lines! Use smaller parts of a byte to define what you might normally take a whole byte or more to do. The best ways to save space include both the graphical consolidation known as metatiles...
by UncleSporky
Tue Jan 05, 2010 11:49 am
Forum: NESdev
Topic: Tile encoder/decoder
Replies: 83
Views: 75027

In my opinion, user friendly isn't really necessary, as long as you're here to answer questions, which you appear to be. :) This is a really cool compression scheme. I don't fully understand the method behind the tables but I can see what is happening enough to trust it to handle my graphics. I'll h...
by UncleSporky
Tue Jan 05, 2010 7:04 am
Forum: General Stuff
Topic: Recycled Music
Replies: 25
Views: 14876

It seems likely that the thread starter meant music literally reused across games such as his example or Jurassic Park/Comic Bakery, but it is also interesting to just point out similarities between themes. One I always thought was neat is the melody from the ending of Super Mario Bros. 2 making an ...
by UncleSporky
Tue Dec 29, 2009 11:17 am
Forum: Newbie Help Center
Topic: What do I need to know?
Replies: 12
Views: 5335

I've had some experience with basic Assembler before, are they very similar? I don't have to move (MOV) values between parts of memory to do a multiplication right? :lol: In a way, yes, you do. There's no "multiply" command so you will have to calculate using adds and shifting bits, and i...
by UncleSporky
Sun Dec 27, 2009 9:16 pm
Forum: NESdev
Topic: Licensing tokumaru's tile encoder/decoder
Replies: 7
Views: 3439

From what Sivak said, RetroZone appears to have some sort of exclusivity contract forbidding coders to release ROMs of games they (we all know it's actually "he", not "they" though) sell in cart form... So I guess once I finish a game I'll be in the market for another publisher ...
by UncleSporky
Sun Dec 27, 2009 7:53 pm
Forum: Newbie Help Center
Topic: Where can I store variables?
Replies: 6
Views: 2862

Yeah, seriously, when I see how much I can fit into the limited amount of memory on the NES, I can't believe how much modern games use. It seems like many games just waste so much RAM, but then again they have a lot more information to process than your typical NES game. They probably can get away ...
by UncleSporky
Tue Nov 24, 2009 5:28 pm
Forum: phpBB Issues
Topic: In case of confusion, this is my new nick
Replies: 32
Views: 45235

That only convinces me further that it may be an act. If his mother trying to listen to NPR and accidentally turned on some Lady Gaga, wouldn't you expect her to just change the station rather than listening to the whole thing including the station call, artist and song title? I would surmise that h...
by UncleSporky
Fri Oct 30, 2009 4:15 am
Forum: NESdev
Topic: Finished my game today (details)
Replies: 22
Views: 9825

Congratulations sir! Quite a feat. I can't wait to read more details about the process and final product.
by UncleSporky
Wed Oct 28, 2009 3:08 am
Forum: General Stuff
Topic: How do I beat Grim?
Replies: 31
Views: 10247

strat wrote:Get to drac with the axe. That makes his first and third forms easy, only the dripping heads you'll need to worry about.
Hmm, I always have the easiest time with the "boomerangs." I put that in quotes because they look like no kind of boomerang I've ever seen.
by UncleSporky
Tue Oct 27, 2009 10:32 am
Forum: General Stuff
Topic: Regarding the recent surge of post about repros
Replies: 14
Views: 4866

If the referrer is from that site, you just take them to a page that says something to the effect of "This is not the official forum for romlab, this is a forum for nes development, blah blah burp" with an "OK" button at the bottom that takes you to the main forum. :P It sounds ...