Search found 388 matches
- Mon Oct 26, 2009 7:55 am
- Forum: General Stuff
- Topic: Regarding the recent surge of post about repros
- Replies: 14
- Views: 4866
This doesn't have anything to do with whether it's a problem to make repros or not, but regarding the recent surge of posts... I wanted to make sure Memblers saw my post here, what we found when one of the new posters let slip where he came from. Another site is linking to this forum as if it were t...
- Mon Oct 26, 2009 7:48 am
- Forum: NESdev
- Topic: NES C programming
- Replies: 27
- Views: 9624
- Mon Oct 26, 2009 3:05 am
- Forum: Newbie Help Center
- Topic: Somebody know the donor card for crisis force ?
- Replies: 35
- Views: 12332
sorry but this forum is the link of romlab right ? when you arrive to romlab what you see in the nes Section (cartmodding) but if you are tired Do not answer that simple :wink: Wow, this is really not cool. I googled romlab and was shocked as to what I found. This is the site. http://nintendoallsta...
- Fri Oct 16, 2009 4:58 pm
- Forum: Newbie Help Center
- Topic: Question on Bunnyboy's first Tutorial
- Replies: 2
- Views: 2267
Are you translating the Nerdy Nights series, as found here? I thought bunnyboy had made earlier tutorials that were less accurate/complete - Nerdy Nights is the most recent.
In the Multiple Sprites section in Week 5 he does indeed do a CPX #$10.
In the Multiple Sprites section in Week 5 he does indeed do a CPX #$10.
- Thu Oct 15, 2009 3:53 am
- Forum: Newbie Help Center
- Topic: Which undergraduate major of study would be more beneficial
- Replies: 11
- Views: 4467
I can confirm what Tokumaru says, I don't think there's anything that really prepares you for assembly other than learning other languages first. Once you have a basic understanding of loops, if/thens, structures etc. you will have an easier time reconstructing these actions on a more basic level. C...
- Thu Aug 20, 2009 6:51 am
- Forum: Newbie Help Center
- Topic: Transferring NSF files rom to rom...
- Replies: 5
- Views: 3649
The reason you can't do this is because each music engine is fully customized based on the needs of the game. Notice that the main Mario theme has a short intro (do do doop do do doop...doop!) and then a part that loops twice followed by another part that loops twice, etc. Is Contra's music formatte...
- Thu Aug 20, 2009 6:34 am
- Forum: NESdev
- Topic: Faker than hell?
- Replies: 44
- Views: 16373
- Wed Aug 19, 2009 4:45 am
- Forum: Homebrew Projects
- Topic: Public demo rom of Battle Kid - Updated
- Replies: 52
- Views: 34830
Actually from what I've seen he does a good job of not having leaps-of-faith. I didn't get far in this game but I noticed in the videos, on the screens with the spikes that flash in and out, there's a good buffer zone or a block to run into so you won't hit the spikes immediately. Right now it seems...
- Wed Aug 12, 2009 6:35 am
- Forum: NESdev
- Topic: help!A question about scrolling
- Replies: 5
- Views: 3014
I think there is some fundamental misunderstanding here. Have you read and understood most of nestech? First of all, the NES screen in memory is always 256x240 pixels. The actual TV displayed resolution may be slightly different depending on if the signal is PAL or NTSC, or even individual TVs. But ...
- Wed Aug 12, 2009 4:46 am
- Forum: General Stuff
- Topic: Is it "379" that's unlucky?
- Replies: 7
- Views: 3779
- Mon Aug 10, 2009 6:20 pm
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32953
This has been argued on forums since time immemorial. :) I'm pretty certain X was never supposed to signify ten, considering we have X-2 instead of XI or eleven. It signifies a split in the series rather than a sequel. This is further confirmed by the fact that 9 does not segue into X in any way. Th...
- Mon Aug 10, 2009 5:23 pm
- Forum: NESdev
- Topic: Faker than hell?
- Replies: 44
- Views: 16373
The walls could definitely render that fast. Scaling, I don't know. Never say something is impossible; I can imagine several ways you might accomplish scaling, though perhaps not on this level. A really crazy person might go ahead and have a full bank for each slight movement. Unwieldy, yes, but pos...
- Mon Aug 10, 2009 3:59 pm
- Forum: NESdev
- Topic: Faker than hell?
- Replies: 44
- Views: 16373
Well, all we have are two videos from two years ago. The username doesn't show up anywhere on google aside from in relation to these two videos (hosted/posted on various sites). His comments seem to show a realistic amount of knowledge: Homebrew port of doom Still a work in progress Programmed for t...
- Mon Aug 10, 2009 3:40 pm
- Forum: Newbie Help Center
- Topic: NES ASM Incompatible With Vista 64-bit?
- Replies: 3
- Views: 4770
I second the recommendation to try out ASM6. You can get it here.
- Sat Aug 08, 2009 9:36 pm
- Forum: General Stuff
- Topic: More motivated to do things when tired?
- Replies: 31
- Views: 11005
For example when I was a kid, I remember being annoyed that I never knew what was in Mario's question blocks. I designed my own Mario game where question blocks would show the top part of their contents sticking out. What a lame idea! Sega had the same idea, but at least tokumaru would disagree wit...