Search found 388 matches
- Sat Aug 08, 2009 8:13 pm
- Forum: General Stuff
- Topic: More motivated to do things when tired?
- Replies: 31
- Views: 11004
Well, if everyone who have an idea for a game would have called themselves supid, then nobody would ever have written any game. I wasn't saying that as we get older we eliminate all possible ideas as stupid, we can just look back at our childish game ideas and say, what were we thinking? For exampl...
- Sat Aug 08, 2009 2:28 pm
- Forum: Newbie Help Center
- Topic: Load value at a variable address without use of X/Y?
- Replies: 5
- Views: 3062
on the NES you have to first copy a part of your code from ROM to RAM which is a slow and annoying step. Well, if I was going to use this particular technique a lot, I'd probably make it a subroutine, just the load and rts. But the ability to do this is way overshadowed by the amount of cycles - 16...
- Sat Aug 08, 2009 2:21 pm
- Forum: General Stuff
- Topic: More motivated to do things when tired?
- Replies: 31
- Views: 11004
- Sat Aug 08, 2009 2:13 pm
- Forum: General Stuff
- Topic: A video game is something outher than a toy?
- Replies: 31
- Views: 12254
- Sat Aug 08, 2009 1:42 pm
- Forum: Newbie Help Center
- Topic: Load value at a variable address without use of X/Y?
- Replies: 5
- Views: 3062
I went looking through docs I have (Western Design Center program manual) and found the same thing, that we don't have that specific instruction (the 65C02 did have it). Frustrating. Are there no inline commands that could simulate it, either? For example I can lda variable+1 to get the data in the ...
- Sat Aug 08, 2009 1:11 pm
- Forum: Newbie Help Center
- Topic: Load value at a variable address without use of X/Y?
- Replies: 5
- Views: 3062
Load value at a variable address without use of X/Y?
Sorry for asking such a basic question. Currently my code is in no state to test this with different syntax, looking for the correct method (which may not even exist). This is using ASM6. I know I can lda label , which is the same as lda $aaaa . It fetches the byte at the label address, great. I als...
- Sat Aug 08, 2009 3:26 am
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949
- Fri Aug 07, 2009 3:29 pm
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949
- Fri Aug 07, 2009 11:37 am
- Forum: General Stuff
- Topic: A video game is something outher than a toy?
- Replies: 31
- Views: 12254
- Fri Aug 07, 2009 10:59 am
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949
I don't think anyone here is really seeing the ramifications of this project. Having this game on an NES cartridge would be life-altering for thousands, if not hundreds of thousands of people. ... Making an nes cartridge of this game would basically make you the god of all mega man fans worldwide. ...
- Fri Aug 07, 2009 4:35 am
- Forum: General Stuff
- Topic: A video game is something outher than a toy?
- Replies: 31
- Views: 12254
LOL, then those sports stars are getting paid millions of dollars for playing with a toy. I believe this is a good time to say how ridiculous I think this is. A sport is something you do, not something you watch. A few guys are paid huge cash to play a game while a bunch of people that get absolute...
- Fri Jul 31, 2009 10:58 am
- Forum: General Stuff
- Topic: Justifying this hobby?
- Replies: 34
- Views: 17077
For one of the critics, it's often housework. (Not that I don't do my own share.) After that I mentioned hobbies. For example my mom taught herself to touch up old family photos with photo editing software and has bought other old items to touch up such as sewing patterns. Naturally photoshopping i...
- Fri Jul 31, 2009 10:42 am
- Forum: General Stuff
- Topic: The best NES song ever?
- Replies: 30
- Views: 10587
Maybe my favorite overall is Red Progression by Matrixz (also a forum member here), I don't know if it was used anywhere but it's in the 2a03.org archive. There are a lot of extremely good homebrewed tracks both on 2A03 and in the famicompo packs. Unfortunately the best use VRC6, VRC7, and N106 all...
- Fri Jul 31, 2009 7:53 am
- Forum: General Stuff
- Topic: A video game is something outher than a toy?
- Replies: 31
- Views: 12254
- Fri Jul 31, 2009 5:12 am
- Forum: Newbie Help Center
- Topic: Jumpy screen - out of CPU time?
- Replies: 16
- Views: 7539
Yep, got that before you posted. :) Under normal (simple) circumstances with no screen splitting tricks, you would simply wait for vblank, use $2006 and $2007 to write your nametables, then reset with $2000 and set your scroll with $2005. But if you want to do something like a non-scrolling status b...