Search found 388 matches
- Thu Jan 13, 2011 8:22 am
- Forum: General Stuff
- Topic: SMB1: Jump the flag pole on stage 1-1
- Replies: 10
- Views: 4518
- Thu Jan 13, 2011 6:08 am
- Forum: NES Graphics
- Topic: Some image conversions I made
- Replies: 94
- Views: 66932
This is amazing! I've seen testi before too. :) I wonder if you could somehow synchronize the flickering with a pair of shutter glasses for 3D effects! Not that I am super excited about 3D or anything, but it would be awesome if the NES could do that. It'd be also interesting to see images like thes...
- Thu Dec 30, 2010 9:33 pm
- Forum: NESdev
- Topic: Text adventure on NES ?
- Replies: 14
- Views: 7699
I wonder if the z-machine has the faintest possibility of working on the NES. I don't know a lot about it - if someone is interested enough to take a look, here's the specification. I imagine space would be a big issue, due to the sheer number of strings and opcodes, running a virtual machine on top...
- Tue Dec 28, 2010 7:14 am
- Forum: NES Graphics
- Topic: Working with an artist who wishes to use Photoshop, RGB mode
- Replies: 15
- Views: 12896
- Mon Dec 27, 2010 4:39 am
- Forum: NESdev
- Topic: SMB1 need help.
- Replies: 20
- Views: 7947
Wouldn't it be simpler to import the SMB1 levels into the SMB2 (J) rom? I mean you just need to hack the titlescreen to be identical to SMB1 and export/import the levels from SMB1. No, that would be insanely more difficult. SMB1 and SMB2/Doki Doki Panic use completely different engines, with differ...
- Sun Oct 31, 2010 7:36 pm
- Forum: Newbie Help Center
- Topic: Mapper 23 reproduction question
- Replies: 28
- Views: 8528
- Sun Oct 31, 2010 2:30 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
- Sun Oct 31, 2010 1:58 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Re: Quick Sound Engine Question
Is 320 bytes (including note table) unreasonably large for a sound engine? I know that is a relatively vague question, but I'm curious as to how small everyone else has managed to make their engines. I want to be sure it is not too bloated. Perhaps you're referring to RAM usage and not the actual e...
- Sun Oct 31, 2010 1:21 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
- Sun Oct 31, 2010 1:04 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
That's incredibly cumbersome when all it takes is literally including a couple files along with the zip. Provided that one has permission from Microsoft to redistribute said Windows components. Laughable. I would distribute with impunity. EDIT: To clarify, I mean in this specific case, for several ...
- Sun Oct 31, 2010 7:01 am
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
- Sat Oct 30, 2010 4:59 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
Re: Tool: MapEd Pro
I just downloaded the specific files it was complaining about and put them in the same folder as the program, that did the trick. I figured that would fix it, it's what I usually do when I have that kind of problem. What files were they, specifically? Maybe you could send them to never-obsolete and...
- Fri Oct 29, 2010 10:52 am
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
Finally releasing this, huh? :) This is an awesome and very useful utility, one of the best I've seen for helping with new game creation. Of course metatiles are only one way to do things, but they are common and efficient. Like a lot of other people I've got my game ideas that still haven't taken o...
- Thu Oct 28, 2010 3:37 am
- Forum: General Stuff
- Topic: Is America losing it's population?
- Replies: 26
- Views: 8144
Re: Is America losing it's population?
With it's crime, suicide, sexism, abortion, etc. It would make sense that people here die more often than are born. The sexism part is really sad because in Europe, women are allowed to be seen naked in public and yet there is nowhere near as much sexual abuse in Europe as there is here in the US. ...
- Fri Oct 15, 2010 4:58 am
- Forum: General Stuff
- Topic: Chipophone: old organ converted to 8-bit synthesizer
- Replies: 5
- Views: 2233
Chipophone: old organ converted to 8-bit synthesizer
Found this video online and thought you guys might like it!
http://www.youtube.com/watch?v=m1pchpDD5EU
I don't know how accurate/realistic it is as far as NES audio, but it would certainly be useful for prototyping, and it sounds really cool anyway.
http://www.youtube.com/watch?v=m1pchpDD5EU
I don't know how accurate/realistic it is as far as NES audio, but it would certainly be useful for prototyping, and it sounds really cool anyway.