Search found 388 matches

by UncleSporky
Thu Jan 13, 2011 8:22 am
Forum: General Stuff
Topic: SMB1: Jump the flag pole on stage 1-1
Replies: 10
Views: 4518

I read in Nintendo Power that the programmers tried to preserve every bug except for 36-1 (the "minus world"). But they failed to preserve collision response of breakable bricks. All-Stars runs in a 224-line mode, and the bottom row of cracked bricks is hidden. That might cause the trick ...
by UncleSporky
Thu Jan 13, 2011 6:08 am
Forum: NES Graphics
Topic: Some image conversions I made
Replies: 94
Views: 66932

This is amazing! I've seen testi before too. :) I wonder if you could somehow synchronize the flickering with a pair of shutter glasses for 3D effects! Not that I am super excited about 3D or anything, but it would be awesome if the NES could do that. It'd be also interesting to see images like thes...
by UncleSporky
Thu Dec 30, 2010 9:33 pm
Forum: NESdev
Topic: Text adventure on NES ?
Replies: 14
Views: 7699

I wonder if the z-machine has the faintest possibility of working on the NES. I don't know a lot about it - if someone is interested enough to take a look, here's the specification. I imagine space would be a big issue, due to the sheer number of strings and opcodes, running a virtual machine on top...
by UncleSporky
Tue Dec 28, 2010 7:14 am
Forum: NES Graphics
Topic: Working with an artist who wishes to use Photoshop, RGB mode
Replies: 15
Views: 12896

I may have described our process inadequately. My artist starts out drawing to NES color constraints. It is already as close as she can get it to "being a screen shot the NES can display." What my importer does is correct small anti aliasing errors that photoshop introduces despite having...
by UncleSporky
Mon Dec 27, 2010 4:39 am
Forum: NESdev
Topic: SMB1 need help.
Replies: 20
Views: 7947

Wouldn't it be simpler to import the SMB1 levels into the SMB2 (J) rom? I mean you just need to hack the titlescreen to be identical to SMB1 and export/import the levels from SMB1. No, that would be insanely more difficult. SMB1 and SMB2/Doki Doki Panic use completely different engines, with differ...
by UncleSporky
Sun Oct 31, 2010 7:36 pm
Forum: Newbie Help Center
Topic: Mapper 23 reproduction question
Replies: 28
Views: 8528

But what if he ruins the very last one in existence

(I'm kidding)
by UncleSporky
Sun Oct 31, 2010 2:30 pm
Forum: Newbie Help Center
Topic: Quick Sound Engine Question
Replies: 16
Views: 4980

Ah, well good luck, I'm still completely mystified by sound engines. :) Granted I haven't put a lot of research into it yet.
by UncleSporky
Sun Oct 31, 2010 1:58 pm
Forum: Newbie Help Center
Topic: Quick Sound Engine Question
Replies: 16
Views: 4980

Re: Quick Sound Engine Question

Is 320 bytes (including note table) unreasonably large for a sound engine? I know that is a relatively vague question, but I'm curious as to how small everyone else has managed to make their engines. I want to be sure it is not too bloated. Perhaps you're referring to RAM usage and not the actual e...
by UncleSporky
Sun Oct 31, 2010 1:21 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

I'm just happy to be able to make even one screen with the data all organized, I have no trouble compressing it later of my own accord if I have to. :)
by UncleSporky
Sun Oct 31, 2010 1:04 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

That's incredibly cumbersome when all it takes is literally including a couple files along with the zip. Provided that one has permission from Microsoft to redistribute said Windows components. Laughable. I would distribute with impunity. EDIT: To clarify, I mean in this specific case, for several ...
by UncleSporky
Sun Oct 31, 2010 7:01 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

That's incredibly cumbersome when all it takes is literally including a couple files along with the zip.

I know what you're getting at, I like VMs too, but this is probably not the place to recommend it. :P
by UncleSporky
Sat Oct 30, 2010 4:59 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

Re: Tool: MapEd Pro

I just downloaded the specific files it was complaining about and put them in the same folder as the program, that did the trick. I figured that would fix it, it's what I usually do when I have that kind of problem. What files were they, specifically? Maybe you could send them to never-obsolete and...
by UncleSporky
Fri Oct 29, 2010 10:52 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

Finally releasing this, huh? :) This is an awesome and very useful utility, one of the best I've seen for helping with new game creation. Of course metatiles are only one way to do things, but they are common and efficient. Like a lot of other people I've got my game ideas that still haven't taken o...
by UncleSporky
Thu Oct 28, 2010 3:37 am
Forum: General Stuff
Topic: Is America losing it's population?
Replies: 26
Views: 8144

Re: Is America losing it's population?

With it's crime, suicide, sexism, abortion, etc. It would make sense that people here die more often than are born. The sexism part is really sad because in Europe, women are allowed to be seen naked in public and yet there is nowhere near as much sexual abuse in Europe as there is here in the US. ...
by UncleSporky
Fri Oct 15, 2010 4:58 am
Forum: General Stuff
Topic: Chipophone: old organ converted to 8-bit synthesizer
Replies: 5
Views: 2233

Chipophone: old organ converted to 8-bit synthesizer

Found this video online and thought you guys might like it!

http://www.youtube.com/watch?v=m1pchpDD5EU

I don't know how accurate/realistic it is as far as NES audio, but it would certainly be useful for prototyping, and it sounds really cool anyway. :)