"You kicked my brother."
"No I didn't."
"Yes you did."
"Well, other people kicked him too."
"And...?"
Search found 388 matches
- Sun Oct 10, 2010 6:52 pm
- Forum: General Stuff
- Topic: smwcentral doesn't make any sense
- Replies: 52
- Views: 16478
- Fri Oct 08, 2010 7:00 am
- Forum: General Stuff
- Topic: Voice your problems with me (blargg) here
- Replies: 37
- Views: 13788
- Thu Oct 07, 2010 7:21 pm
- Forum: General Stuff
- Topic: Voice your problems with me (blargg) here
- Replies: 37
- Views: 13788
- Thu Sep 16, 2010 7:46 am
- Forum: NESdev
- Topic: Feasibility of DDR for NES
- Replies: 20
- Views: 10550
It's already not going to be anywhere near what a real DDR game is like, though. As you say, it can only support two players at once, so we make that concession. It can only do 5 channel chip music, so we make that concession. Why then can't we make concessions for less colors and less available spr...
- Thu Sep 16, 2010 5:24 am
- Forum: NESdev
- Topic: Feasibility of DDR for NES
- Replies: 20
- Views: 10550
I don't see why you can't just avoid everything that causes a problem. It's not meant to be a perfect port, it's meant to be DDR, which at its minimum is four arrows at the top and at least one arrow moving up the screen. Different colored arrows using up too many colors? Use dithering patterns inst...
- Mon Sep 06, 2010 1:13 pm
- Forum: NES Graphics
- Topic: Walk cycle frame rate
- Replies: 20
- Views: 18487
As with anything else, it's all about good use of techniques when they are warranted. Motion lines are not always useful all the time. They're good in fighting games and for sword swipes and such, but I would be hesitant to say that you should use motion lines all the time every time. Most recent ex...
- Sun Sep 05, 2010 9:22 am
- Forum: NES Graphics
- Topic: Walk cycle frame rate
- Replies: 20
- Views: 18487
- Sat Sep 04, 2010 5:21 am
- Forum: General Stuff
- Topic: Interesting article
- Replies: 6
- Views: 2468
- Thu Sep 02, 2010 5:07 am
- Forum: General Stuff
- Topic: ps3 homebrew is now kinda open
- Replies: 28
- Views: 7795
Yeah, relationships are all about economics and it's not hard to see why. We try to spend more time with people who provide us with a good feeling, whether from being funny or because we love them, and we try to avoid people who provide us with bad feelings. To you, it is worth more of your time to ...
- Sun Aug 29, 2010 5:33 am
- Forum: General Stuff
- Topic: Who here likes The Beatles? :-D
- Replies: 18
- Views: 6554
- Thu Aug 26, 2010 2:08 pm
- Forum: GBDev
- Topic: GB mode 7 tech demo
- Replies: 12
- Views: 9289
Wacky Races isn't that impressive to me, it looks basically like Rad Racer. Completely flat ground, effects easily achieved with raster distortion techniques. I wish people would stop calling these Mode 7, or even saying they look like Mode 7. Mode 7 means the entire ground is one big texture that c...
- Tue Aug 24, 2010 10:08 am
- Forum: NESdev
- Topic: Lua Scripts & Real Game Carts?
- Replies: 3
- Views: 2339
You can tell it would be impossible just by looking at screens of the Metroid 23rd Anniversary hack. There's a minimap in the corner overlaid over the rest of the game, as well as a timer and other things. This might be possible to add to the game but it would take a huge overhaul, and your certainl...
- Tue Aug 24, 2010 6:06 am
- Forum: General Stuff
- Topic: Where do you draw the line between an engine and a game?
- Replies: 8
- Views: 3921
Exactly, it is either a game or a tech demo, and not merely an engine. Even a level of null data is providing something for the engine to work with. One could argue that a screen with a single red square that you can move around is a sandbox game. Set your own goals! See how fast you can move it sid...
- Mon Aug 23, 2010 7:07 pm
- Forum: General Stuff
- Topic: Where do you draw the line between an engine and a game?
- Replies: 8
- Views: 3921
- Mon Aug 23, 2010 11:24 am
- Forum: NES Graphics
- Topic: Pixel Art tutorial
- Replies: 5
- Views: 8414
Yeah, I read this ages ago, it's a nice resource. Really well done. I find it can also help a lot just to look at other people's sprites, examine them up close, figure out what makes them stand out. Here is the current location of the forum mentioned on that page - Pixelation. They are very helpful ...