xD xD xDConsidering the amount of work we put into reverse engineering this, I'm kind of glad that people who continue to use the graphics packs now will know that there are some, albeit rare, data glitches while they play... Mwhahahaha...
Search found 104 matches
- Sat Jul 19, 2008 11:18 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Sat Jul 19, 2008 3:18 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Thu Jul 17, 2008 11:36 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Thu Jul 17, 2008 11:31 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Thu Jul 17, 2008 4:48 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
OK. I *believe* i have figured it out. Please take into account i'm even more tired than yesterday, and i haven't had time to test exhaustively this, but it seems to work for all the data i have tried (though, as i say, i haven't driven any automatic validation, and i bet i'm not in the best conditi...
- Thu Jul 17, 2008 5:41 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Thu Jul 17, 2008 3:39 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Wed Jul 16, 2008 3:07 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
I'm starting to see the light... The reference pixels are clearly related to the selected ordering for the 4 pixel values. I have found some remarkable regularities (indeed, for one of the 10 contexts i think i'm able to predict the content of one of the positions of the ordering), but most refer to...
- Wed Jul 16, 2008 3:59 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Wed Jul 16, 2008 2:58 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Wed Jul 16, 2008 1:06 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Wed Jul 16, 2008 12:17 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Tue Jul 15, 2008 12:25 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
OK. I took another look at the patent. I don't have the patiente to do a careful read (as i still it's too generic to pay too much attention to it), but i looked again at the PBP thing, as that seem what we are lacking to know how to select the context for bitplane #1. If i have understood it correc...
- Tue Jul 15, 2008 11:33 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
5 + context of first symbol*2 + 1 if first symbol is lps? Or if that doesn't work then something like: 5 + context of first symbol*2 + 1 if first symbol (lps^invert)? Yeah, i tried that and much more ideas. :P something like this 10 01 00 11 and sometimes something like 01 10 00 11 OK. It's more cl...
- Mon Jul 14, 2008 3:14 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979