Search found 104 matches
- Mon Jul 14, 2008 10:34 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Mon Jul 14, 2008 9:00 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
Wow, it seems this is going fast. :P : Which reminds me, what ever happenned to the DSP-1 stuff? Maybe we should finish up that at some point too. Is the DSP-1 already documented well enough that an emulator running on the Nintendo DS could high-level emulate it effectively? A lot of people on Some ...
- Fri Jul 11, 2008 4:31 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
Well, i'm in a hurry and i don't expect to have time to work seriously in this till sunday, so i will just kick in an idea: are you maybe hitting the carry-over problem? At this point i'm not sure how this QM reduced version manage that, so it could be a possibility. Take a look at the points where ...
- Thu Jul 10, 2008 11:48 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Thu Jul 10, 2008 3:45 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
I have figured out how the 2 contexts of bitplane #5 are selected. It is decided when outputting the previous bit (i mean, the last bit from the bitplane #4) in the following way: When, in bitplane #4, the 'predChange' variable is 0 and we are outputting a LPS, a certain context will be selected for...
- Thu Jul 10, 2008 12:53 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Wed Jul 09, 2008 2:46 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
I'm back. As i was in a hurry in my last post, i didn't included this: i had converted the 16-bits QM table to 8 bits (simply by getting the 8 higher bits of every value). I will post it here (this is before doing any modification as i commented before) for the shake of using common terminology. As ...
- Wed Jul 09, 2008 10:51 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
I'm seeing it... I'm seeing how it evolves. :) As this seems just a version of the 16-bits one, i though it would be enough to take that as initial point and start to make changes. Though i know some values (the ones 0x0100) should be erased from the table, to maintain the order and make things easi...
- Wed Jul 09, 2008 9:29 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Wed Jul 09, 2008 9:20 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
5A 5A 5A 5A 5A 5A 5A 5A A5 A5 A5 A5 A5 A5 A5 A5 25 DA DA DA 11 DA DA DA 5A A5 DA A5 2C A5 A5 A5 BF A5 A5 A5 3A A5 91 A5 ... Yes! That's it. There are no errors. You definitively want to take a look at the evolution table of the 16-bits QM-coder. (You have it, by example, in page 31 of the ITU recom...
- Wed Jul 09, 2008 2:41 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
So... how are we supposed to make new tests? Should i pass you a binary file with the desired 256 bytes? At this point, i'm only interested in making some statistical analysis, so a random input (50%-50% distribution for 0's and 1's) would be fine for me. EDITED: Ummm, i changed my mind: a 70%-30% d...
- Tue Jul 08, 2008 11:32 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Tue Jul 08, 2008 2:29 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Tue Jul 08, 2008 4:59 am
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
- Mon Jul 07, 2008 11:52 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133979
So everyone will have to wait... sorry. Don't worry. Real life has to get his priorities. Andreas, do you feel comfortable programming in assembly language? Last time i programmed in assembler was about 11 years ago, and for the 80x86. But yes, at that epoch i programmed a lot in assembler and, if ...