Search found 208 matches
- Thu Dec 13, 2007 8:24 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak wish-thread
- Replies: 62
- Views: 20181
#1: In game menu, add a header info view button to help with debugging #2: Set the B button to go back to last screen or add a link in the game menu #3: Filename fix would be nice, I like the idea of dropping middle characters (unless you can set the filename that the cursor is pointed to to scroll...
- Thu Dec 13, 2007 8:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: The Social Mutiny NES Expansion Module (SM-NXM)
- Replies: 36
- Views: 15210
- Wed Dec 12, 2007 9:37 am
- Forum: NES Hardware and Flash Equipment
- Topic: The Social Mutiny NES Expansion Module (SM-NXM)
- Replies: 36
- Views: 15210
Why do you keep showing pictures of dusty old hardware? What do those boards do, exactly? You're being very vague and confusing... prolly because i actually don't have much of a clue what i am doing to start. no i have not researched what the chips on that board actually do yet. :shock: all my elec...
- Wed Dec 12, 2007 9:31 am
- Forum: Newbie Help Center
- Topic: Proposal for a sticky of exercises for N00bZ
- Replies: 37
- Views: 12049
- Wed Dec 12, 2007 8:54 am
- Forum: Newbie Help Center
- Topic: bit-shifting and ANDing(masking)
- Replies: 31
- Views: 11266
%0000 thru %1111 is the binary truth table for each boolean operation. NULL is FALSE Identity is TRUE. the water in the beaker is neither a nor b (%0001) the orange represents input b. (%0010) the apple represents input a. (%0100) the purple overlap between the apple and orange is %1000 in the truth...
- Wed Dec 12, 2007 8:25 am
- Forum: Newbie Help Center
- Topic: rom extension naming.
- Replies: 13
- Views: 5895
rom extension naming.
why is the extension for a NES/FC rom .NES
but a SNES/SFC extension is .SMC?
but a SNES/SFC extension is .SMC?
- Wed Dec 12, 2007 8:03 am
- Forum: Newbie Help Center
- Topic: Proposal for a sticky of exercises for N00bZ
- Replies: 37
- Views: 12049
- Wed Dec 12, 2007 7:41 am
- Forum: Newbie Help Center
- Topic: Bounding Boxes
- Replies: 10
- Views: 5099
Ellipses/Ellipsoids too..
MediaPlague :: Keal's Collision Methods (btw if you haven't already i highly suggest setting JavaScript for mediaplague.com turned on in your browser's exceptions list) btw i ain't writing the C code for ellipses, it's too much work, i suggest using the normal bounding box method in the prior post ...
- Wed Dec 12, 2007 5:48 am
- Forum: Newbie Help Center
- Topic: Bounding Boxes
- Replies: 10
- Views: 5099
My own personal best method to do bounding box collision: Sorry no 6502 version of mine. :( Elliptical/Ellipsoid method is on the way tho. :D btw both 2d and 3d for both Blitz Basic and C source return 1 for a collision and 0 if not. x,y,z is position in pixels. w,h,d is size in pixels. remember if ...
- Wed Dec 12, 2007 3:17 am
- Forum: NES Hardware and Flash Equipment
- Topic: The Social Mutiny NES Expansion Module (SM-NXM)
- Replies: 36
- Views: 15210
Wait, reverse engineering? Dude the NES has been completely documented, no reverse engineering necessary! i meant the roms, not the nes. sorry for the confusion. using the SM-XC-CF it will be possible to use the FPGA in the PowerPak to pipe state info into the ram drive in real time, seeing as how ...
- Wed Dec 12, 2007 3:00 am
- Forum: NES Hardware and Flash Equipment
- Topic: The Social Mutiny NES Expansion Module (SM-NXM)
- Replies: 36
- Views: 15210
- Mon Dec 10, 2007 10:14 am
- Forum: Newbie Help Center
- Topic: bit-shifting and ANDing(masking)
- Replies: 31
- Views: 11266
EOR is the same as XOR, it means exclusive or. perhaps this chart i frickin had to REMAKE DUE TO LOSING THE ORIGINAL FILE.... will assist you :) Timothy Robert Keal's Boolean Beakers Poster :wink: i remade it using GIMP 2.2.17 the original version which is now lost to the ages i had made using Photo...
- Mon Dec 10, 2007 8:02 am
- Forum: Newbie Help Center
- Topic: binary numbers: 2's complement
- Replies: 16
- Views: 6596
it actually makes perfect sense. This works logically because when you clip to 8 bits, adding 255 is the same as subtracting 1. Example: $63 - $01 = $62 $63 + $FF = $62 (really $162, but after clipping to 8 bits you're left with $62 because the $100 is lost) 2's compliment matches this logic *perfe...
- Mon Dec 10, 2007 7:37 am
- Forum: NES Hardware and Flash Equipment
- Topic: The Social Mutiny NES Expansion Module (SM-NXM)
- Replies: 36
- Views: 15210
yes the Social Mutiny logo is in fact a skinhead redraft of the SS logo It looked more like an angular version of the Screen Gems logo to me. Parts Legend: SM = Social Mutiny - XC= eXpansion Cable - CF = Compact Flash S4021 = Strobe 4021 SD = San Disk SanDisk, or Secure Digital? San Disk. Also I or...
- Mon Dec 10, 2007 7:30 am
- Forum: NES Hardware and Flash Equipment
- Topic: The Social Mutiny NES Expansion Module (SM-NXM)
- Replies: 36
- Views: 15210
You're a pretty weird guy; I have no idea what you're talking about in your posts and I don't think anyone else here does either. You may want to actually explain what all this stuff you're babbling about is because it sounds like you're just making random things up on the spot which is very confus...
