Search found 208 matches

by jargon
Sat Aug 16, 2008 9:29 am
Forum: NESemdev
Topic: Ian Bell's Tank & TimeLord
Replies: 14
Views: 6527

I thought Strobe initialization accounted for that missing amount of cycles? Am I wrong?
by jargon
Sat Aug 16, 2008 8:49 am
Forum: NESemdev
Topic: Ian Bell's Tank & TimeLord
Replies: 14
Views: 6527

Check if Strobe is bound to the same IRQ as the timer for VBlank . - I didn't get what you mean. See if the controller is supposed to resynchronize at a specific line after vertical retrace begins after VBlank occurs instead, due to missing something you were supposed to emulate but didn't. Time th...
by jargon
Sat Aug 16, 2008 8:36 am
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

Magic Faerie-Godmother "Eureka" Dust!

There:
http://nesdev.com/bbs/viewtopic.php?t=4301
Magic Faerie-Godmother "Eureka" Dust!

Now stop calling me for the fool.
by jargon
Sat Aug 16, 2008 8:32 am
Forum: General Stuff
Topic: Tim Keal's Comprehensive Guide to Boolean Logic
Replies: 9
Views: 4596

Magic Faerie-Godmother "Eureka" Dust

And now... THE LESSON: In the "Boolean Beakers Posters" , notice the amount of inputs progressively does a doubling 'n' interval with each iteration of 'n'-ary splits through Boolean Space. Look here: 0000 False | 1111 Truth n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a Notice, t...
by jargon
Sat Aug 16, 2008 7:31 am
Forum: General Stuff
Topic: Tim Keal's Comprehensive Guide to Boolean Logic
Replies: 9
Views: 4596

Tim Keal's Comprehensive Guide to Boolean Logic

---Tim Keal's Comprehensive Guide to Boolean Logic--- Reference Material for this lesson: ----------------------------------------------------+ Boolean Beakers (plain/text version) | (c) Copyright Mon, 2007 12/17 Timothy Robert Keal | -----+----------------------------------------------+ pop3 | jarg...
by jargon
Sat Aug 16, 2008 7:07 am
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

Okay, I tell you what, get Memblers to create a "RetroMachineShop" "Other" sub-forum for me, and set me as mod of it, and I will share some magic faerie 'smack you in the balls with a "Eureka" moment' dust. Otherwise, I am out. As my lengthy heavily detailed "manua...
by jargon
Sat Aug 16, 2008 6:50 am
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

jargon, I believe that what Laserbeak43 is trying to say is that your charts aren't self-explanatory, so they are completely meaningless without some sort of explanatory text that you refuse to provide. Hell, I'd consider myself a fairly advanced NES programmer and I still can't read shit from your...
by jargon
Sat Aug 16, 2008 6:44 am
Forum: NESemdev
Topic: Ian Bell's Tank & TimeLord
Replies: 14
Views: 6527

tepples wrote:
jargon wrote:I think there may be a similar issue in emulating the "Prince Of Persia : Sands of Time" game for Playstation2 and the upcoming Wii VirtualConsole re-release of the GCN (GameCube) version.
Screenshots please.
I said "may be", not "is."
by jargon
Sat Aug 16, 2008 6:40 am
Forum: NESemdev
Topic: game genie
Replies: 8
Views: 6312

A goal about emulating the GG ROM is to avoid intense CPU read checks for patching. The Game Genie hardware does those CPU read checks for every CPU cycle. Game Genie is not compatible with TetrisDX, btw. (At-least not the DMG/SGB version.) You bring up an interesting point. I wonder why more games...
by jargon
Sat Aug 16, 2008 6:17 am
Forum: NESemdev
Topic: Ian Bell's Tank & TimeLord
Replies: 14
Views: 6527

- Recap: by default (?), 4017h=00 on power up. This way, a frame IRQ is requested & remains pending until 4015h is read or 4017h AND 40h is true . - There's a bug in my emulator, or very close to it. The game Time Lord reads 4015h twice too early, clearing the pending frame IRQ, but writting 80...
by jargon
Sat Aug 16, 2008 6:07 am
Forum: NESemdev
Topic: game genie
Replies: 8
Views: 6312

Awesome. :) Well, I suppose the GG ROM is loaded, generates data loaded somewhere (much like trainer data) and the game ROM is loaded. A goal about emulating the GG ROM is to avoid intense CPU read checks for patching. Game Genie is not compatible with TetrisDX, btw. (At-least not the DMG/SGB versi...
by jargon
Sat Aug 16, 2008 5:35 am
Forum: General Stuff
Topic: Mr splash for famicom
Replies: 16
Views: 14953

I was able to find the web page of the creator of the game, project f http://www.projectfonline.com/ . I will send them an email to try to figure out what they mean by "source included" on the dvd set (6502? or some kind of possible basic interpreter from one picture I found in the report...
by jargon
Sat Aug 16, 2008 5:14 am
Forum: General Stuff
Topic: BASIC interpreter in 4096 bytes
Replies: 4
Views: 3114

MISHAP does for text adventures what SCUMM did for graphical adventures. I think you mean Frotz ;-) I think Frotz is crap. No offense. (Sorry I am moody again. btw, I meant SCUMMVM, not SCUMM.) I will import anything Frotz etcetera using a future Frotz to MISHAP import tool. This way anything badly...
by jargon
Sat Aug 16, 2008 5:05 am
Forum: NESdev
Topic: NES achievements
Replies: 15
Views: 6891

tepples wrote:
jargon wrote:So get the fuck off your ass
You're starting to remind us of why the community chose to ban you in the first place.
my mood stabilizers are 50 miles away and my right foot has two broken phalanges.

i apologize. i will try to tone it down. :(
by jargon
Sat Aug 16, 2008 5:00 am
Forum: NESdev
Topic: 6502 or 65O2?
Replies: 13
Views: 7594

tepples wrote:Please watch your language.
i am pretty sure everyone programming for an extended period on an 8-bit system has called the processor that at one time or another.