Search found 208 matches
- Sat Aug 16, 2008 9:29 am
- Forum: NESemdev
- Topic: Ian Bell's Tank & TimeLord
- Replies: 14
- Views: 6527
- Sat Aug 16, 2008 8:49 am
- Forum: NESemdev
- Topic: Ian Bell's Tank & TimeLord
- Replies: 14
- Views: 6527
Check if Strobe is bound to the same IRQ as the timer for VBlank . - I didn't get what you mean. See if the controller is supposed to resynchronize at a specific line after vertical retrace begins after VBlank occurs instead, due to missing something you were supposed to emulate but didn't. Time th...
- Sat Aug 16, 2008 8:36 am
- Forum: Newbie Help Center
- Topic: Boolean Beakers
- Replies: 29
- Views: 9053
Magic Faerie-Godmother "Eureka" Dust!
There:
http://nesdev.com/bbs/viewtopic.php?t=4301
Magic Faerie-Godmother "Eureka" Dust!
Now stop calling me for the fool.
http://nesdev.com/bbs/viewtopic.php?t=4301
Magic Faerie-Godmother "Eureka" Dust!
Now stop calling me for the fool.
- Sat Aug 16, 2008 8:32 am
- Forum: General Stuff
- Topic: Tim Keal's Comprehensive Guide to Boolean Logic
- Replies: 9
- Views: 4596
Magic Faerie-Godmother "Eureka" Dust
And now... THE LESSON: In the "Boolean Beakers Posters" , notice the amount of inputs progressively does a doubling 'n' interval with each iteration of 'n'-ary splits through Boolean Space. Look here: 0000 False | 1111 Truth n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a Notice, t...
- Sat Aug 16, 2008 7:31 am
- Forum: General Stuff
- Topic: Tim Keal's Comprehensive Guide to Boolean Logic
- Replies: 9
- Views: 4596
Tim Keal's Comprehensive Guide to Boolean Logic
---Tim Keal's Comprehensive Guide to Boolean Logic--- Reference Material for this lesson: ----------------------------------------------------+ Boolean Beakers (plain/text version) | (c) Copyright Mon, 2007 12/17 Timothy Robert Keal | -----+----------------------------------------------+ pop3 | jarg...
- Sat Aug 16, 2008 7:07 am
- Forum: Newbie Help Center
- Topic: Boolean Beakers
- Replies: 29
- Views: 9053
- Sat Aug 16, 2008 6:50 am
- Forum: Newbie Help Center
- Topic: Boolean Beakers
- Replies: 29
- Views: 9053
jargon, I believe that what Laserbeak43 is trying to say is that your charts aren't self-explanatory, so they are completely meaningless without some sort of explanatory text that you refuse to provide. Hell, I'd consider myself a fairly advanced NES programmer and I still can't read shit from your...
- Sat Aug 16, 2008 6:44 am
- Forum: NESemdev
- Topic: Ian Bell's Tank & TimeLord
- Replies: 14
- Views: 6527
- Sat Aug 16, 2008 6:40 am
- Forum: NESemdev
- Topic: game genie
- Replies: 8
- Views: 6312
A goal about emulating the GG ROM is to avoid intense CPU read checks for patching. The Game Genie hardware does those CPU read checks for every CPU cycle. Game Genie is not compatible with TetrisDX, btw. (At-least not the DMG/SGB version.) You bring up an interesting point. I wonder why more games...
- Sat Aug 16, 2008 6:17 am
- Forum: NESemdev
- Topic: Ian Bell's Tank & TimeLord
- Replies: 14
- Views: 6527
- Sat Aug 16, 2008 6:07 am
- Forum: NESemdev
- Topic: game genie
- Replies: 8
- Views: 6312
Awesome. :) Well, I suppose the GG ROM is loaded, generates data loaded somewhere (much like trainer data) and the game ROM is loaded. A goal about emulating the GG ROM is to avoid intense CPU read checks for patching. Game Genie is not compatible with TetrisDX, btw. (At-least not the DMG/SGB versi...
- Sat Aug 16, 2008 5:35 am
- Forum: General Stuff
- Topic: Mr splash for famicom
- Replies: 16
- Views: 14953
- Sat Aug 16, 2008 5:14 am
- Forum: General Stuff
- Topic: BASIC interpreter in 4096 bytes
- Replies: 4
- Views: 3114
MISHAP does for text adventures what SCUMM did for graphical adventures. I think you mean Frotz ;-) I think Frotz is crap. No offense. (Sorry I am moody again. btw, I meant SCUMMVM, not SCUMM.) I will import anything Frotz etcetera using a future Frotz to MISHAP import tool. This way anything badly...
- Sat Aug 16, 2008 5:05 am
- Forum: NESdev
- Topic: NES achievements
- Replies: 15
- Views: 6891
- Sat Aug 16, 2008 5:00 am
- Forum: NESdev
- Topic: 6502 or 65O2?
- Replies: 13
- Views: 7594