Search found 208 matches

by jargon
Sat Aug 16, 2008 4:52 am
Forum: NESdev
Topic: 6502 or 65O2?
Replies: 13
Views: 7594

tokumaru wrote:I'm pretty sure we had this discussion before...
i pronounce it: [@$^%#$] ('WORK YOU FUCKING PIECE OF SHIT!!!')
by jargon
Sat Aug 16, 2008 4:45 am
Forum: NESdev
Topic: apu test on hardware plz?
Replies: 7
Views: 4042

As expected, it's an hard-to-fix bug that affects Time Lord. In that post, there's an hack to start the frame after 10 lines of VBlank; I'm having the exact same problem described there. The only do-able fix is to cancel any IRQ pending on 4017 write when the apu mode changes from 4 to 5. <apu> Tha...
by jargon
Sat Aug 16, 2008 4:33 am
Forum: NESdev
Topic: NES achievements
Replies: 15
Views: 6891

Use a Game Genie style dumper device to make an paired MD5 and CRC32 hash in order to produce a check sum of the entire dump of the cart. Then reverse engineer MD5 / CRC32 in order to solve for the dump based on the ROM header. This will allow heavily for reducing the length of the password at the p...
by jargon
Sat Aug 16, 2008 4:17 am
Forum: General Stuff
Topic: WTF is this? I haven't even released this yet!
Replies: 29
Views: 15420

atari2600a wrote:WTF? How is this relevant to anything ever? It's like 2 + 2 = did you by any chance catch Star Trek that one time?

& I thought _I_ had a short attention span! :P
it's my personal "General Stuff" thread.

deal.
by jargon
Sat Aug 16, 2008 3:16 am
Forum: General Stuff
Topic: Prince of Persia (NES) password generator
Replies: 4
Views: 4109

Re: Prince of Persia (NES) password generator

Prince of Persia (NES) password generator for Windows. Source code included. Enjoy and comment... http://w14.easy-share.com/1701000098.html This is what i now have thus far as JavaScript: (no, it doesn't seem to work due to some glitch on my behalf.) If anyone can figure out why the following JavaS...
by jargon
Sat Aug 16, 2008 2:39 am
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

That seems a little...uh... complex for a "getting started" topic. We're trying to help newbies out here, not scare them away with spooky diagrams and Boolean Space. (What does that have to do with NES programming, anyway?) It is a diagram of the basic building blocks that make Boolean ex...
by jargon
Sat Aug 16, 2008 12:27 am
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

The Logic Cube

Trust me, this is real. Once you completely understand the nature behind the doubling of dimensions in Boolean Space with each additional input, you 100% understand Boolean Logic gates. You will also come to understand why Venn Diagrams fail as complexity surpasses the ability to depict relationship...
by jargon
Fri Aug 15, 2008 11:50 pm
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

i'm not going to sit here and try to decipher something when i'm not even sure if its real. can you use your words? When you were an infant, were you sure your mother was real? I am pretty sure your mother cannot count the times on one hand you followed some other lady in the grocery store and got ...
by jargon
Fri Aug 15, 2008 11:38 pm
Forum: Newbie Help Center
Topic: Boolean Beakers
Replies: 29
Views: 9053

Laserbeak43 wrote:if you insist on going on posting this thing, then explain it to me please.
Image

That is the explanation.

(Quantum Computing, Anyone?)

Notice that with each additional input, the amount of dimensions doubles.
by jargon
Fri Aug 15, 2008 9:43 pm
Forum: General Stuff
Topic: WTF is this? I haven't even released this yet!
Replies: 29
Views: 15420

I do not know why jargon in interested in posting things like this. He surely must know how outhers are gong to react and can see is not doing himself any good. I realise I am more noise than substance also but there are the lines on you TV when you run the blender and then there are oculators with...
by jargon
Thu Aug 14, 2008 7:56 am
Forum: General Stuff
Topic: BASIC interpreter in 4096 bytes
Replies: 4
Views: 3114

Get me both Apple IIe / IIgs BASIC and I will prolly return the favor somehow later on.

I need it for a retro gaming project of mine called "MISHAP".

MISHAP does for text adventures what SCUMM did for graphical adventures.
by jargon
Thu Aug 14, 2008 7:51 am
Forum: General Stuff
Topic: WTF is this? I haven't even released this yet!
Replies: 29
Views: 15420

B00daW wrote:why were you unbanned?
As far as I know, I was unbanned months ago, or even last year.
by jargon
Thu Aug 14, 2008 7:10 am
Forum: General Stuff
Topic: Mr splash for famicom
Replies: 16
Views: 14953

I have heard of Mr Splash before, I don't remember jack about the game though.

I never knew only one copy existed.
by jargon
Thu Aug 14, 2008 5:33 am
Forum: General Stuff
Topic: Prince of Persia (NES) password generator
Replies: 4
Views: 4109

Warning

Okay, "PRINCE.EXE" has been verified by Mottzilla as clean. I will port the PRINCE.C code to PRINCE.JS and link it in a response. If anyone wants to disassemble that PRINCE.EXE and look it over line by line be my guest. But at first glance PRINCE.C looks 100% bogus. (It actually works fine...
by jargon
Thu Aug 14, 2008 5:21 am
Forum: General Stuff
Topic: hosting help
Replies: 3
Views: 3735

If you want, I can raise my old "Guardian" PHP project from the dead, and allow you to host them under one of the 150+ domains I have hosted under my "RetroMachineShop.com" shared server.