Search found 3 matches
- Sat Jan 05, 2008 4:28 am
- Forum: SNESdev
- Topic: Testing sprite collision
- Replies: 4
- Views: 5187
I understand, I was thinking of games like Street Fighter, for example, where I'm guessing now there must be several bounding boxes for attack areas (fists and feet) and target areas (such as torsos and heads) and of course no pixel collision detection. Thanks for answering so fast, I tought it was ...
- Fri Jan 04, 2008 5:59 pm
- Forum: SNESdev
- Topic: Testing sprite collision
- Replies: 4
- Views: 5187
- Fri Jan 04, 2008 5:41 pm
- Forum: SNESdev
- Topic: Testing sprite collision
- Replies: 4
- Views: 5187
Testing sprite collision
Hi, I'm a profissional developer, I've developed in lots of languages (C, C++, C#, Pascal, Basic, several flavours of Assembly, etc) and for different platforms. However, I am new to snes development. I had a Super Nintendo when I was younger and always wanted to try to build a simple game for this ...