Get the hell out of here!?
What will you be doing there?
You should also check out Lance Leventhall's books.
I would try to get the 4th ed. of Rodney Zakks.
T
Search found 132 matches
- Mon Apr 07, 2008 12:23 pm
- Forum: Newbie Help Center
- Topic: Thanks.
- Replies: 7
- Views: 4026
- Mon Apr 07, 2008 5:11 am
- Forum: Newbie Help Center
- Topic: Thanks.
- Replies: 7
- Views: 4026
- Sun Apr 06, 2008 5:01 pm
- Forum: Newbie Help Center
- Topic: Thanks.
- Replies: 7
- Views: 4026
- Sun Apr 06, 2008 10:05 am
- Forum: Newbie Help Center
- Topic: Thanks.
- Replies: 7
- Views: 4026
Thanks.
This is a great forum. I learned a lot from the people here. I tested a rom I made using code that was pieced together from the input given to me in my posts (using the gamepad, etc.) Very inspiring to have something actually work on a real NES. Since my last post I've been reading some 6502 books a...
- Thu Mar 27, 2008 8:56 am
- Forum: Reproduction
- Topic: Where can I get Cart shells?
- Replies: 1
- Views: 2612
Where can I get Cart shells?
Wondering if there is another source for cart shells. Bought some from retrozone, nice products but no one answers your e-mail there and haven't received after 3 weeks.
Are there other sources for buying these?
Thanks,
T
Are there other sources for buying these?
Thanks,
T
- Wed Mar 05, 2008 7:28 pm
- Forum: Newbie Help Center
- Topic: Understanding a bit of code
- Replies: 3
- Views: 2146
- Wed Mar 05, 2008 7:16 pm
- Forum: Newbie Help Center
- Topic: Understanding a bit of code
- Replies: 3
- Views: 2146
Understanding a bit of code
reset: sei ; ignore IRQs cld ; disable decimal mode ldx #$40 stx $4017 ; disable APU frame IRQ ldx #$ff txs ; Set up stack inx ; now X = 0 stx $2000 ; disable NMI stx $2001 ; disable rendering stx $4010 ; disable DMC IRQs I was wondering how x became zero in this bit of code. First x contains #$40 ...
- Wed Mar 05, 2008 8:03 am
- Forum: Newbie Help Center
- Topic: Reading the controller?
- Replies: 53
- Views: 21004
I hear what you're saying. Not how to load numbers in the sound registers, but which numbers. And then what effect would those numbers have on each sound register. I have been wondering that too. It would be great to have a list of the effects that can be produced with each useful binary number on e...
- Sat Mar 01, 2008 2:06 pm
- Forum: Newbie Help Center
- Topic: Clearing memory
- Replies: 10
- Views: 3961
While it seems like a neat and tidy way to do things, to zero memory at startup, you don't need to do that. Any memory you use you should initialize before use anyway. By zeroing memory you may just be helping yourself not realize you forgot to initialize a value before use or maybe you just enjoy ...
- Sat Mar 01, 2008 1:50 pm
- Forum: Newbie Help Center
- Topic: Clearing memory
- Replies: 10
- Views: 3961
- Sat Mar 01, 2008 1:08 pm
- Forum: Newbie Help Center
- Topic: Clearing memory
- Replies: 10
- Views: 3961
I see why LDX must be outside the loop, the same number would constantly be loaded in the x register. Keeping LDA outside the loop doesn't effect the outcome, but does effect the time? (If it was outside the loop we would save time by not having to constantly load 0 in the A? Why do some people do t...
- Sat Mar 01, 2008 12:47 pm
- Forum: Newbie Help Center
- Topic: Clearing memory
- Replies: 10
- Views: 3961
- Sat Mar 01, 2008 12:25 pm
- Forum: Newbie Help Center
- Topic: Clearing memory
- Replies: 10
- Views: 3961
Clearing memory
Is there a better way to do this: txa ; x=0 clrmem: sta $000,x ; a = o sta $100,x sta $200,x sta $300,x sta $400,x sta $500,x sta $600,x sta $700,x ; Remove this if you're storing reset-persistent data inx bne clrmem why not just say; clearmem ldx with the number of memory registers you need to clea...
- Fri Feb 29, 2008 1:28 pm
- Forum: Newbie Help Center
- Topic: Found this quick tutorial for atari 2600.
- Replies: 1
- Views: 2059
Found this quick tutorial for atari 2600.
I thought it was a pretty good/quick description of some basic asm concepts which can be applied to the NES.
Might be helpful to some people:
http://alienbill.com/2600/101/03first.html
Tony
Might be helpful to some people:
http://alienbill.com/2600/101/03first.html
Tony
- Fri Feb 29, 2008 4:34 am
- Forum: Newbie Help Center
- Topic: 3rd chip inside the Super Mario Bros Cart?
- Replies: 7
- Views: 3397