Search found 76 matches

by Wookie
Sun Jan 02, 2011 12:04 pm
Forum: NES Hardware and Flash Equipment
Topic: usb copynes help
Replies: 14
Views: 5386

If you're tired of fighting windows, I have a working Linux implementation here: https://bitbucket.org/wookie/libcopynes.

--Wookie
by Wookie
Sat Nov 07, 2009 2:00 am
Forum: nesdevWiki
Topic: classicgamedev
Replies: 5
Views: 7194

[ split ] BTW, I just set up a new wiki that I hope will become a one stop shop for reference material and tutorials on writing games for classic game consoles. The wiki is at http://www.classicgamedev.com . Right now I only have sections for the NES and Atari Lynx (both are 6502 machines). I hope t...
by Wookie
Sat Nov 07, 2009 1:56 am
Forum: NES Hardware and Flash Equipment
Topic: USB CopyNES for Linux
Replies: 21
Views: 16964

Let me know if you guys have any trouble with it when you use it. teaguecl: copynesl doesn't have write support complete yet. I just added the ability to write wram a few days ago, ram cart support should be coming soon. Crade, I noticed you haven't pushed your latest patch up to the bitbucket. It'...
by Wookie
Fri Sep 04, 2009 1:44 pm
Forum: NESdev
Topic: What Source Editors are you using to write code in NESHLA?
Replies: 60
Views: 19081

The ConTEXT editor has a ton of syntax highlighter rules file here: http://www.contexteditor.org/highlighters/ There is even one for 6502 assembler that will get you 90% of the way to NESHLA syntax highlighting. Just add support for the preprocessor directives and simple C function declarations and ...
by Wookie
Fri Sep 04, 2009 1:39 pm
Forum: NESdev
Topic: What Source Editors are you using to write code in NESHLA?
Replies: 60
Views: 19081

If you could kindly point me to an IDE that is capable of syntax highlighting and intellisense for NESHLA, I would be happy to abandon my plans for making an editor. http://www.contexteditor.org/ Making a syntax highlighting rule set for context is trivial. You could also try vim, it's easy to do t...
by Wookie
Thu Sep 03, 2009 3:15 pm
Forum: NESdev
Topic: What Source Editors are you using to write code in NESHLA?
Replies: 60
Views: 19081

I'm looking into the possibility of making an NESHLA editor with intellisense. Why re-invent the wheel. Do something that will advance the art of NES development instead of creating yet another IDE. Syntax highlighting can easily be added to all of the IDE's out there. Most of those IDE's will supp...
by Wookie
Mon Aug 31, 2009 1:59 pm
Forum: NESdev
Topic: What Source Editors are you using to write code in NESHLA?
Replies: 60
Views: 19081

I think hardly anyone uses NESHLA... =) That's because it was windows only and the documentation was missing some key pieces. I have begun rectifying the situation. I fixed a ton of portability issues with NESHLA and ported it to Linux/Mac OS X/Cygwin. You can get it here: http://bitbucket.org/wook...
by Wookie
Fri Aug 07, 2009 7:46 am
Forum: NESdev
Topic: Video demos of my game
Replies: 95
Views: 36855

You could make the game a little more challenging by adding enemies to the screens where the spikes disappear. Maybe have enemies that are only visible when the spikes are hidden so not only do you have to jump to the next safe spot but possibly shoot your way through the baddies too.
by Wookie
Thu Aug 06, 2009 8:21 pm
Forum: NESdev
Topic: NESHLA update announcement
Replies: 1
Views: 1923

Today, I successfully compiled the demo game that comes with neshla on my Linux box.

Tag 1.0.2 from http://www.bitbucket.org/wookie/neshla
by Wookie
Wed Aug 05, 2009 10:04 am
Forum: NESdev
Topic: NESHLA update announcement
Replies: 1
Views: 1923

NESHLA update announcement

I have always wanted to use Brian Provinciano's NESHLA compiler to write a game for NES but since it was Windows-only and I'm a Linux user, it just wasn't going to happen. Then, a couple days ago, I got motivated and decided to fork NESHLA, make it cross-platform, update the documentation, and add m...
by Wookie
Tue Aug 04, 2009 10:06 am
Forum: NES Hardware and Flash Equipment
Topic: USB CopyNES for Linux
Replies: 21
Views: 16964

FYI, the libcopynes project has switch over to mercurial and is now hosted on bitbucket.org here: http://www.bitbucket.org/wookie/libcopynes

(IMO, mercurial is easier to use that git, and it does pretty much the exact same thing.)
by Wookie
Tue Aug 04, 2009 10:05 am
Forum: NES Hardware and Flash Equipment
Topic: CopyNES (parallel version) in Linux
Replies: 52
Views: 19265

FYI, the libcopynes project has switch over to mercurial and is now hosted on bitbucket.org here: http://www.bitbucket.org/wookie/libcopynes

(IMO, mercurial is easier to use that git, and it does pretty much the exact same thing.)
by Wookie
Mon Jun 29, 2009 5:50 pm
Forum: NES Hardware and Flash Equipment
Topic: New approach to the fabled NES ethernet adapter
Replies: 129
Views: 57796

So I got a quote back from Sullins. They want $5300 as a setup fee and then I assume there is a per-unit charge on top of that. Unfortunately, I don't have that kind of cash laying around to throw at making a part for a NES expansion board. If you guys have any ideas on how to pull together the fund...
by Wookie
Tue May 19, 2009 11:54 pm
Forum: NES Hardware and Flash Equipment
Topic: New approach to the fabled NES ethernet adapter
Replies: 129
Views: 57796

I'm mailing the expansion port part and my handmade part that mates with it to the Sullins people this week. Their engineering is going take a look at it and see if they can make one.
by Wookie
Fri May 15, 2009 10:13 am
Forum: NES Hardware and Flash Equipment
Topic: New approach to the fabled NES ethernet adapter
Replies: 129
Views: 57796

Well, I'm getting farther with Sullins. They have an off-the-shelf part that is so close to what we need except that it is too thick to fit into expansion port. The expansion port opening only has room for a 0.375" thick card edge connector and their part is 0.470" thick. I'm working with ...