If you're tired of fighting windows, I have a working Linux implementation here: https://bitbucket.org/wookie/libcopynes.
--Wookie
Search found 76 matches
- Sun Jan 02, 2011 12:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: usb copynes help
- Replies: 14
- Views: 5386
- Sat Nov 07, 2009 2:00 am
- Forum: nesdevWiki
- Topic: classicgamedev
- Replies: 5
- Views: 7194
[ split ] BTW, I just set up a new wiki that I hope will become a one stop shop for reference material and tutorials on writing games for classic game consoles. The wiki is at http://www.classicgamedev.com . Right now I only have sections for the NES and Atari Lynx (both are 6502 machines). I hope t...
- Sat Nov 07, 2009 1:56 am
- Forum: NES Hardware and Flash Equipment
- Topic: USB CopyNES for Linux
- Replies: 21
- Views: 16964
Let me know if you guys have any trouble with it when you use it. teaguecl: copynesl doesn't have write support complete yet. I just added the ability to write wram a few days ago, ram cart support should be coming soon. Crade, I noticed you haven't pushed your latest patch up to the bitbucket. It'...
- Fri Sep 04, 2009 1:44 pm
- Forum: NESdev
- Topic: What Source Editors are you using to write code in NESHLA?
- Replies: 60
- Views: 19081
The ConTEXT editor has a ton of syntax highlighter rules file here: http://www.contexteditor.org/highlighters/ There is even one for 6502 assembler that will get you 90% of the way to NESHLA syntax highlighting. Just add support for the preprocessor directives and simple C function declarations and ...
- Fri Sep 04, 2009 1:39 pm
- Forum: NESdev
- Topic: What Source Editors are you using to write code in NESHLA?
- Replies: 60
- Views: 19081
If you could kindly point me to an IDE that is capable of syntax highlighting and intellisense for NESHLA, I would be happy to abandon my plans for making an editor. http://www.contexteditor.org/ Making a syntax highlighting rule set for context is trivial. You could also try vim, it's easy to do t...
- Thu Sep 03, 2009 3:15 pm
- Forum: NESdev
- Topic: What Source Editors are you using to write code in NESHLA?
- Replies: 60
- Views: 19081
I'm looking into the possibility of making an NESHLA editor with intellisense. Why re-invent the wheel. Do something that will advance the art of NES development instead of creating yet another IDE. Syntax highlighting can easily be added to all of the IDE's out there. Most of those IDE's will supp...
- Mon Aug 31, 2009 1:59 pm
- Forum: NESdev
- Topic: What Source Editors are you using to write code in NESHLA?
- Replies: 60
- Views: 19081
I think hardly anyone uses NESHLA... =) That's because it was windows only and the documentation was missing some key pieces. I have begun rectifying the situation. I fixed a ton of portability issues with NESHLA and ported it to Linux/Mac OS X/Cygwin. You can get it here: http://bitbucket.org/wook...
- Fri Aug 07, 2009 7:46 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36855
- Thu Aug 06, 2009 8:21 pm
- Forum: NESdev
- Topic: NESHLA update announcement
- Replies: 1
- Views: 1923
Today, I successfully compiled the demo game that comes with neshla on my Linux box.
Tag 1.0.2 from http://www.bitbucket.org/wookie/neshla
Tag 1.0.2 from http://www.bitbucket.org/wookie/neshla
- Wed Aug 05, 2009 10:04 am
- Forum: NESdev
- Topic: NESHLA update announcement
- Replies: 1
- Views: 1923
NESHLA update announcement
I have always wanted to use Brian Provinciano's NESHLA compiler to write a game for NES but since it was Windows-only and I'm a Linux user, it just wasn't going to happen. Then, a couple days ago, I got motivated and decided to fork NESHLA, make it cross-platform, update the documentation, and add m...
- Tue Aug 04, 2009 10:06 am
- Forum: NES Hardware and Flash Equipment
- Topic: USB CopyNES for Linux
- Replies: 21
- Views: 16964
FYI, the libcopynes project has switch over to mercurial and is now hosted on bitbucket.org here: http://www.bitbucket.org/wookie/libcopynes
(IMO, mercurial is easier to use that git, and it does pretty much the exact same thing.)
(IMO, mercurial is easier to use that git, and it does pretty much the exact same thing.)
- Tue Aug 04, 2009 10:05 am
- Forum: NES Hardware and Flash Equipment
- Topic: CopyNES (parallel version) in Linux
- Replies: 52
- Views: 19265
FYI, the libcopynes project has switch over to mercurial and is now hosted on bitbucket.org here: http://www.bitbucket.org/wookie/libcopynes
(IMO, mercurial is easier to use that git, and it does pretty much the exact same thing.)
(IMO, mercurial is easier to use that git, and it does pretty much the exact same thing.)
- Mon Jun 29, 2009 5:50 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New approach to the fabled NES ethernet adapter
- Replies: 129
- Views: 57796
So I got a quote back from Sullins. They want $5300 as a setup fee and then I assume there is a per-unit charge on top of that. Unfortunately, I don't have that kind of cash laying around to throw at making a part for a NES expansion board. If you guys have any ideas on how to pull together the fund...
- Tue May 19, 2009 11:54 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New approach to the fabled NES ethernet adapter
- Replies: 129
- Views: 57796
- Fri May 15, 2009 10:13 am
- Forum: NES Hardware and Flash Equipment
- Topic: New approach to the fabled NES ethernet adapter
- Replies: 129
- Views: 57796