Another quick question.
Are mappers used to access the CHR-RAM. Kind of like switching to different levels (e.g. when you play Zelda and walking through the map and then go into a house or sumptin where you talk to someone). RIght?
Search found 223 matches
- Tue Apr 11, 2006 5:21 pm
- Forum: Newbie Help Center
- Topic: TLP, Tile Molester, and YY-CHR ????
- Replies: 7
- Views: 4815
- Tue Apr 11, 2006 12:09 am
- Forum: Newbie Help Center
- Topic: TLP, Tile Molester, and YY-CHR ????
- Replies: 7
- Views: 4815
- Sun Apr 09, 2006 4:17 am
- Forum: Newbie Help Center
- Topic: TLP, Tile Molester, and YY-CHR ????
- Replies: 7
- Views: 4815
TLP, Tile Molester, and YY-CHR ????
Hello again,
Go some questions about how to work with palletes?
1.What is all the fuzzy mixed sprite data when you open a .nes file in a graphics editor.
2. How do i sort out all the mixed up sprites in Tile Molester?
Go some questions about how to work with palletes?
1.What is all the fuzzy mixed sprite data when you open a .nes file in a graphics editor.
2. How do i sort out all the mixed up sprites in Tile Molester?
- Fri Apr 07, 2006 2:17 pm
- Forum: Newbie Help Center
- Topic: Creating Original Graphics Using TLP and YY-CHR ???
- Replies: 13
- Views: 7815
- Fri Apr 07, 2006 1:57 pm
- Forum: Newbie Help Center
- Topic: Creating Original Graphics Using TLP and YY-CHR ???
- Replies: 13
- Views: 7815
Actually i found a better method go to Zophars page http://www.zophar.net/tech/nes.html and download NESDEV Tutorial. In it there is a demo that uses only 2 8x8 sprites erase, save, and vualla instart blank .chr file. Now that thats done anyone with info on my YY-CHR problem? Also i have another que...
- Fri Apr 07, 2006 5:46 am
- Forum: Newbie Help Center
- Topic: Creating Original Graphics Using TLP and YY-CHR ???
- Replies: 13
- Views: 7815
- Thu Apr 06, 2006 10:06 pm
- Forum: Newbie Help Center
- Topic: Creating Original Graphics Using TLP and YY-CHR ???
- Replies: 13
- Views: 7815
Creating Original Graphics Using TLP and YY-CHR ???
Hello everyone, I have a few questions for a few problems i ran into when trying to make my own graphics on these programs: 1. It seems i cant create my graphics on TPL, only editing other CHR or ROM files. IS THIS TRUE? I want to start off on a blank slate and make my own graphics, rather than load...
- Mon Mar 20, 2006 6:35 am
- Forum: Newbie Help Center
- Topic: Installing and Using NESASM??? ( Magikkit, nbasic)
- Replies: 21
- Views: 11277
- Mon Mar 20, 2006 6:27 am
- Forum: Newbie Help Center
- Topic: Installing and Using NESASM??? ( Magikkit, nbasic)
- Replies: 21
- Views: 11277
OK so let me get this straight. NESASM is not really GUI Supported and it merly assembles all my files im using (.CHR,.ASM) into a final .NES file. And i simply write my code using NotePAD or Word PAD. P.S. i noticed on the Junkdemo there only two files JUnkdemo.asm and JUnkdemo.chr. In the future a...
- Sun Mar 19, 2006 4:22 am
- Forum: Newbie Help Center
- Topic: Installing and Using NESASM??? ( Magikkit, nbasic)
- Replies: 21
- Views: 11277
- Sun Mar 19, 2006 2:19 am
- Forum: Newbie Help Center
- Topic: Installing and Using NESASM??? ( Magikkit, nbasic)
- Replies: 21
- Views: 11277
What about neshla?
So how about Neshla? How i "install" it? It comes with these files: neshla-20050417-src-win32 neshla-20050417-bin-win32 What does this mean: bin-win32, src-win32? Sorry So many questions i just hope someone out there can help me with there expertice. Regardless of how easy it, it pretty fr...
- Sun Mar 19, 2006 2:12 am
- Forum: Newbie Help Center
- Topic: Installing and Using NESASM??? ( Magikkit, nbasic)
- Replies: 21
- Views: 11277
- Sun Mar 19, 2006 1:01 am
- Forum: Newbie Help Center
- Topic: Installing and Using NESASM??? ( Magikkit, nbasic)
- Replies: 21
- Views: 11277
Installing and Using NESASM??? ( Magikkit, nbasic)
Hello Everyone, Im very new to the programming the NES Console. After Extensive serching on the internet. I have Found no information on how to install NESASM. Im running an XP right now but have tried on a 98 without sucess. Ive tried the MagicKit and everytime i run the app an MS-DOS comes up mome...