Search found 223 matches
- Mon Apr 07, 2008 3:35 am
- Forum: Newbie Help Center
- Topic: Mapping Help - MMC 1
- Replies: 35
- Views: 15241
i wanted to use the mmc1 cause i found that the i could find SAROM cheaper and more common. something with WRAM. but if could figure out how to bypass the mapper situation with discrete logic im all for it. but im still looking in to it. i wonder if you can use SRAM instead of WRAM as a battery back...
- Tue Apr 01, 2008 5:46 pm
- Forum: Newbie Help Center
- Topic: Mapping Help - MMC 1
- Replies: 35
- Views: 15241
ok its worked but on wierd conditions. this how my lay out was: inesprg 1 ;only worked when set to 1 .bank 0 .org $8000 -----code------ .bank 1 ;only worked when set to 1 .org $a000 -----code------ .bank 1 ; set the following to 2 and 3 respectively with no luck .org $FFFA .dw 0 ;(NMI_Routine) .dw S...
- Mon Mar 31, 2008 10:46 pm
- Forum: Newbie Help Center
- Topic: Mapping Help - MMC 1
- Replies: 35
- Views: 15241
Mapping Help - MMC 1
O.k. i keep getting a >$1FFF error in NESASM.exe. after looking at Hex Editor it seem i have passed the 8kb Mark on my demo. So now i have to start using mappers. Im gonna start using the MMC1, but had a few questions on it. 1. When using the mapper do it write a new bank of code (.org $E000) above ...
- Sun Mar 23, 2008 11:24 pm
- Forum: Newbie Help Center
- Topic: NMI Timing
- Replies: 5
- Views: 2696
i used the delay to move sprite that changed everytime time i made a button press and increased or decreased in speed. the presses where made in the NMI and would update apprioately with event. while movements where in the MAIN. the falisy with this is that there can be nothing else in the Main. but...
- Sun Mar 23, 2008 11:11 pm
- Forum: Newbie Help Center
- Topic: NMI and Main Loop
- Replies: 24
- Views: 9896
If you decrement these variables once everyframe, ideally in your NMI routine, when they reach zero you know the delay is over. but then again you will have to nest to other counters. beacsue the maximum possible value would FF to 00 This allows you to delay diferent parts of your program independe...
- Sun Mar 23, 2008 10:01 pm
- Forum: Newbie Help Center
- Topic: NMI Timing
- Replies: 5
- Views: 2696
i tried a loop in Main that didnt work in NMI. that could set appropriate delays with key presses or store values at the end of a loop once your current event ends. then using lookup tables to to enter a desired amount of timing. CHANGE_TIME LDX INC_B_BUTTON ; or event LDA TIME,x STA OUTLOOP1 LDA TI...
- Sun Mar 23, 2008 9:41 pm
- Forum: Newbie Help Center
- Topic: NMI and Main Loop
- Replies: 24
- Views: 9896
im kinda in the same boat right now. deciding where which part of my code is better to be run in NMI or a Main Loop. So far i found that a least delays work best in the Main loop and not in the NMI. basically almost everything in my code is being run in NMI's but there some slight problems in NMI th...
- Sat Jan 19, 2008 6:09 pm
- Forum: Newbie Help Center
- Topic: Switching VRAM.
- Replies: 9
- Views: 3542
ok i got scared there for a sec. i forgot that one portion is for bg and the other for sprites. what i didnt know is that they can be in either left or right pattern tables and that to choose which ones you want you must let $2000 know. if this is the case im guessing some games used different mappe...
- Sat Jan 19, 2008 7:29 am
- Forum: Newbie Help Center
- Topic: Switching VRAM.
- Replies: 9
- Views: 3542
- Fri Jan 18, 2008 10:33 am
- Forum: Newbie Help Center
- Topic: Switching VRAM.
- Replies: 9
- Views: 3542
Switching VRAM.
hello anyone, Ive been having problems switching the VRAM to the $1000 page in my CHR. i made a demo that writes a different nametable on the hit of a button. All works well until i tried to switch the VRAM. All that shows is my newly written nametable with the spirtes in the $0000 page of my CHR. I...
- Fri Jan 04, 2008 10:51 am
- Forum: Newbie Help Center
- Topic: Mapper List
- Replies: 3
- Views: 2342
- Fri Jan 04, 2008 10:38 am
- Forum: Newbie Help Center
- Topic: Mapper List
- Replies: 3
- Views: 2342
Mapper List
Does anyone have the link to the rarity list document with the mappers instead of the grades on it?
- Sat Dec 22, 2007 2:43 am
- Forum: Newbie Help Center
- Topic: main loop or nmi?
- Replies: 1
- Views: 1714
main loop or nmi?
Ive been wondering whats the main difference in using a MAIN loop over a NMI. On my demos some subroutines work better in NMI than in Main loop, or sometimes not at all. I've been wondering cause ive been realizing that sometimes my code begins to get buggy after a while, when run in the NMI. For e...
- Sun Nov 18, 2007 5:54 pm
- Forum: Newbie Help Center
- Topic: which assembler to use?
- Replies: 41
- Views: 13455
- Sun Nov 18, 2007 2:22 pm
- Forum: Newbie Help Center
- Topic: which assembler to use?
- Replies: 41
- Views: 13455
oh yeah it works on NESASM.
http://www.freewebs.com/ninetendo/NT1.NES
same code. i get this on asm6
http://www.freewebs.com/ninetendo/tst.NES
http://www.freewebs.com/ninetendo/NT1.NES
same code. i get this on asm6
http://www.freewebs.com/ninetendo/tst.NES