Search found 25 matches
- Thu Apr 28, 2016 9:34 pm
- Forum: SNESdev
- Topic: Rotating BIG sprites
- Replies: 24
- Views: 10145
Re: Rotating BIG sprites
Can you post a rom ? I'm curious about the result ... and the perfs ...
- Tue Apr 19, 2016 7:23 am
- Forum: SNESdev
- Topic: SNES Splatoon (How do I shot HiROM?)
- Replies: 294
- Views: 65429
Re: SNES Splatoon (How do I shot HiROM?)
Well, you can wait for the VBlank ... But the VBlank can also occurs when you execute code in your main loop. You never know ... 
- Thu Jun 12, 2014 1:48 am
- Forum: SNESdev
- Topic: can you actually put 128 sprites onscreen simultaneously?
- Replies: 13
- Views: 4207
Re: can you actually put 128 sprites onscreen simultaneously
Nice effect ^^ Like a lot your gfx style ! Go on !!!
- Fri Feb 14, 2014 1:50 am
- Forum: SNESdev
- Topic: Kotaku unveils snes cd-rom tech specs from Nintendo docs
- Replies: 22
- Views: 8731
- Wed Apr 11, 2012 8:43 am
- Forum: SNESdev
- Topic: NSF SNES source and confusing code
- Replies: 6
- Views: 2862
- Mon Jun 29, 2009 1:15 am
- Forum: SNESdev
- Topic: Where can get the super game doctor 7 parallel protocol ?
- Replies: 5
- Views: 3881
- Thu Jun 25, 2009 11:43 pm
- Forum: SNESdev
- Topic: Where can get the super game doctor 7 parallel protocol ?
- Replies: 5
- Views: 3881
- Thu Nov 27, 2008 1:25 am
- Forum: SNESdev
- Topic: "Yo! Help me out here!" Snes
- Replies: 19
- Views: 10843
I'm still working on it ... About 1h per day, I know that's not a lot but I progress everyday. I just tend to blog like before before those blog post take me time and I prefer to code at the moment. I'm currently implementing the enemies display routines and I will soon attack the collision part. An...
- Tue Oct 28, 2008 9:05 am
- Forum: SNESdev
- Topic: A blog post...
- Replies: 2
- Views: 3181
- Tue Oct 28, 2008 1:00 am
- Forum: SNESdev
- Topic: A blog post...
- Replies: 2
- Views: 3181