Search found 25 matches

by lint
Thu Apr 28, 2016 9:34 pm
Forum: SNESdev
Topic: Rotating BIG sprites
Replies: 24
Views: 10145

Re: Rotating BIG sprites

Can you post a rom ? I'm curious about the result ... and the perfs ...
by lint
Tue Apr 19, 2016 7:23 am
Forum: SNESdev
Topic: SNES Splatoon (How do I shot HiROM?)
Replies: 294
Views: 65429

Re: SNES Splatoon (How do I shot HiROM?)

Well, you can wait for the VBlank ... But the VBlank can also occurs when you execute code in your main loop. You never know ... ;)
by lint
Thu Jun 12, 2014 1:48 am
Forum: SNESdev
Topic: can you actually put 128 sprites onscreen simultaneously?
Replies: 13
Views: 4207

Re: can you actually put 128 sprites onscreen simultaneously

Nice effect ^^ Like a lot your gfx style ! Go on !!!
by lint
Wed Apr 11, 2012 8:43 am
Forum: SNESdev
Topic: NSF SNES source and confusing code
Replies: 6
Views: 2862

I will try to put back my sources and post them on my blog ... give me a few weeks to have it done !
by lint
Mon Jun 29, 2009 1:15 am
Forum: SNESdev
Topic: Where can get the super game doctor 7 parallel protocol ?
Replies: 5
Views: 3881

I think it's in src/backup/gd.c
by lint
Thu Jun 25, 2009 11:43 pm
Forum: SNESdev
Topic: Where can get the super game doctor 7 parallel protocol ?
Replies: 5
Views: 3881

you can check on ucon64 source ...
by lint
Thu Nov 27, 2008 1:25 am
Forum: SNESdev
Topic: "Yo! Help me out here!" Snes
Replies: 19
Views: 10843

I'm still working on it ... About 1h per day, I know that's not a lot but I progress everyday. I just tend to blog like before before those blog post take me time and I prefer to code at the moment. I'm currently implementing the enemies display routines and I will soon attack the collision part. An...
by lint
Tue Oct 28, 2008 9:05 am
Forum: SNESdev
Topic: A blog post...
Replies: 2
Views: 3181

I suggest to anyone interested go post a comment on the blog post so he will see there is interest in it !
by lint
Tue Oct 28, 2008 1:00 am
Forum: SNESdev
Topic: A blog post...
Replies: 2
Views: 3181

I'm really looking forward to see that framework from mike dailly.