Search found 27 matches
- Wed Oct 24, 2012 6:57 am
- Forum: NES Music
- Topic: Problems with customized PowerPak NSF player
- Replies: 2
- Views: 1865
Re: Problems with customized PowerPak NSF player
Nevermind, solved the problem. The NSF playback and controller-reading loops had to be moved to NMI so that they're processed serially with the PPU write; otherwise, the playback gets randomly interrupted. Should've known.
- Tue Oct 23, 2012 7:39 pm
- Forum: NES Music
- Topic: Problems with customized PowerPak NSF player
- Replies: 2
- Views: 1865
Re: Problems with customized PowerPak NSF player
Whoops, realized I only included the ASM and not the corresponding CHR banks, but I'm using the stock ones from Loopy's player, in case anyone does try to assemble this.
- Tue Oct 23, 2012 7:36 pm
- Forum: NES Music
- Topic: Problems with customized PowerPak NSF player
- Replies: 2
- Views: 1865
Problems with customized PowerPak NSF player
Hey guys, it's the woefully-in-over-my-head kalzone again with a new problem. I recently started a chiptune/rock band and bought a PowerPak for playing some NSF's, but I decided I wanted to create some form of visualization for live playing in place of the default NSF player. I found the source for ...
- Wed Jul 07, 2010 4:06 pm
- Forum: NESdev
- Topic: Question about coding for NES zapper
- Replies: 14
- Views: 7410
Both of these samples come really close to what I had in mind. The only difference is that I want to limit (or at least be able to limit) the pitches that are played to the normal chromatic scale. As far as I can tell, that just means making a bunch of constants representing those pitches, and writi...
- Sun Jul 04, 2010 10:41 pm
- Forum: NESdev
- Topic: Question about coding for NES zapper
- Replies: 14
- Views: 7410
I guess that means you have a flash cart that works with the zapper? That's good news, no point in going through all this work just to emulate it on the PC. Anyway, I was using controller port 1...using 2 seems to have solved the problem. Wow, seems like your code, with some minor adjustments, will ...
- Sun Jul 04, 2010 8:10 pm
- Forum: NESdev
- Topic: Question about coding for NES zapper
- Replies: 14
- Views: 7410
Hmm, you know, this might actually make a lot more sense as a DS app. I have a DS app and I can either churn this out in a few days or modify your demo or another demo in the span of a few hours, to do what I'm looking for. I'd want to find authentic-sounding 8-bit instruments though... At the end o...
- Sun Jul 04, 2010 2:05 pm
- Forum: NESdev
- Topic: Question about coding for NES zapper
- Replies: 14
- Views: 7410
Wow, quick and useful replies again...gotta love these forums. Shouldn't be surprised, coming from you, tepples--without you, I never would've made that emulator work. Anyway, luckily, my target audience is me and I have old CRT's lying around. I just want to make my Zapper/NES into a musical instru...
- Sun Jul 04, 2010 12:16 pm
- Forum: NESdev
- Topic: Question about coding for NES zapper
- Replies: 14
- Views: 7410
Question about coding for NES zapper
Hello, everyone. This is kalzone, that complete noob from 2 years ago who was trying to mess with NES emulators without any idea what he was doing. Just want to thank everyone here that helped me with that, again, since I really didn't know what I was getting into. That said, I've now had a year or ...
- Wed Dec 02, 2009 5:40 pm
- Forum: NES Music
- Topic: Help with Mega Man 2 Sound Engine/Music
- Replies: 4
- Views: 5406
If you want, I have a hacked emulator that just replaces the MM2 soundtrack with hardcoded MP3 files you could adapt, but there are several caveats. (A) I was an idiot and hardcoded the paths and points where the MP3s should loop. (B) I was an idiot and lost the code, and rapidshare took down the co...
- Tue Dec 09, 2008 9:12 am
- Forum: NES Music
- Topic: Does anyone have another copy of Kalzone's VirtuaNES?
- Replies: 4
- Views: 5090
Ugh, annoyingly enough, RapidShare left my binaries up and took down the source. For a second I thought I found a working link. [EDIT] Oh, and the emulator the OP is referring to is not the original VirtuaNES--I take no credit for that. The one he is referring to is a modification of it that replace...
- Sun Dec 07, 2008 1:50 pm
- Forum: NES Music
- Topic: Does anyone have another copy of Kalzone's VirtuaNES?
- Replies: 4
- Views: 5090
Haha, I know I just posted about this in another topic, but I'm actually having the same problem. I'm probably the last person you wanted to hear that from >.<. I lost my code when I cleaned out this computer, and I want to modify the code to play a different song. It's a simple fix, but without the...
- Sun Dec 07, 2008 1:47 pm
- Forum: NES Music
- Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
- Replies: 33
- Views: 24459
- Sun May 25, 2008 3:30 pm
- Forum: NES Music
- Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
- Replies: 33
- Views: 24459
- Interesting, and it's an old idea becoming reality thanks to an easy effort. ;) However, I have a few advices: 1. You didn't include stages music tracks in the package. ^_^;; 2. As I said, you should apply the FE (or FF) to stop the music. Some game transitions become weird if you don't do this.....
- Sat May 24, 2008 11:11 pm
- Forum: NES Music
- Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
- Replies: 33
- Views: 24459
- Sat May 24, 2008 10:07 pm
- Forum: NES Music
- Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
- Replies: 33
- Views: 24459