Search found 27 matches

by kalzone
Wed Oct 24, 2012 6:57 am
Forum: NES Music
Topic: Problems with customized PowerPak NSF player
Replies: 2
Views: 1865

Re: Problems with customized PowerPak NSF player

Nevermind, solved the problem. The NSF playback and controller-reading loops had to be moved to NMI so that they're processed serially with the PPU write; otherwise, the playback gets randomly interrupted. Should've known.
by kalzone
Tue Oct 23, 2012 7:39 pm
Forum: NES Music
Topic: Problems with customized PowerPak NSF player
Replies: 2
Views: 1865

Re: Problems with customized PowerPak NSF player

Whoops, realized I only included the ASM and not the corresponding CHR banks, but I'm using the stock ones from Loopy's player, in case anyone does try to assemble this.
by kalzone
Tue Oct 23, 2012 7:36 pm
Forum: NES Music
Topic: Problems with customized PowerPak NSF player
Replies: 2
Views: 1865

Problems with customized PowerPak NSF player

Hey guys, it's the woefully-in-over-my-head kalzone again with a new problem. I recently started a chiptune/rock band and bought a PowerPak for playing some NSF's, but I decided I wanted to create some form of visualization for live playing in place of the default NSF player. I found the source for ...
by kalzone
Wed Jul 07, 2010 4:06 pm
Forum: NESdev
Topic: Question about coding for NES zapper
Replies: 14
Views: 7410

Both of these samples come really close to what I had in mind. The only difference is that I want to limit (or at least be able to limit) the pitches that are played to the normal chromatic scale. As far as I can tell, that just means making a bunch of constants representing those pitches, and writi...
by kalzone
Sun Jul 04, 2010 10:41 pm
Forum: NESdev
Topic: Question about coding for NES zapper
Replies: 14
Views: 7410

I guess that means you have a flash cart that works with the zapper? That's good news, no point in going through all this work just to emulate it on the PC. Anyway, I was using controller port 1...using 2 seems to have solved the problem. Wow, seems like your code, with some minor adjustments, will ...
by kalzone
Sun Jul 04, 2010 8:10 pm
Forum: NESdev
Topic: Question about coding for NES zapper
Replies: 14
Views: 7410

Hmm, you know, this might actually make a lot more sense as a DS app. I have a DS app and I can either churn this out in a few days or modify your demo or another demo in the span of a few hours, to do what I'm looking for. I'd want to find authentic-sounding 8-bit instruments though... At the end o...
by kalzone
Sun Jul 04, 2010 2:05 pm
Forum: NESdev
Topic: Question about coding for NES zapper
Replies: 14
Views: 7410

Wow, quick and useful replies again...gotta love these forums. Shouldn't be surprised, coming from you, tepples--without you, I never would've made that emulator work. Anyway, luckily, my target audience is me and I have old CRT's lying around. I just want to make my Zapper/NES into a musical instru...
by kalzone
Sun Jul 04, 2010 12:16 pm
Forum: NESdev
Topic: Question about coding for NES zapper
Replies: 14
Views: 7410

Question about coding for NES zapper

Hello, everyone. This is kalzone, that complete noob from 2 years ago who was trying to mess with NES emulators without any idea what he was doing. Just want to thank everyone here that helped me with that, again, since I really didn't know what I was getting into. That said, I've now had a year or ...
by kalzone
Wed Dec 02, 2009 5:40 pm
Forum: NES Music
Topic: Help with Mega Man 2 Sound Engine/Music
Replies: 4
Views: 5406

If you want, I have a hacked emulator that just replaces the MM2 soundtrack with hardcoded MP3 files you could adapt, but there are several caveats. (A) I was an idiot and hardcoded the paths and points where the MP3s should loop. (B) I was an idiot and lost the code, and rapidshare took down the co...
by kalzone
Tue Dec 09, 2008 9:12 am
Forum: NES Music
Topic: Does anyone have another copy of Kalzone's VirtuaNES?
Replies: 4
Views: 5090

Ugh, annoyingly enough, RapidShare left my binaries up and took down the source. For a second I thought I found a working link. [EDIT] Oh, and the emulator the OP is referring to is not the original VirtuaNES--I take no credit for that. The one he is referring to is a modification of it that replace...
by kalzone
Sun Dec 07, 2008 1:50 pm
Forum: NES Music
Topic: Does anyone have another copy of Kalzone's VirtuaNES?
Replies: 4
Views: 5090

Haha, I know I just posted about this in another topic, but I'm actually having the same problem. I'm probably the last person you wanted to hear that from >.<. I lost my code when I cleaned out this computer, and I want to modify the code to play a different song. It's a simple fix, but without the...
by kalzone
Sun Dec 07, 2008 1:47 pm
Forum: NES Music
Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
Replies: 33
Views: 24459

This is going to sound like a weird request, but could anyone that downloaded that code archive I posted rehost it somewhere?

In cleaning out my computer a few months ago, I accidentally erased it, and I want to make some minor modifications.
by kalzone
Sun May 25, 2008 3:30 pm
Forum: NES Music
Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
Replies: 33
Views: 24459

- Interesting, and it's an old idea becoming reality thanks to an easy effort. ;) However, I have a few advices: 1. You didn't include stages music tracks in the package. ^_^;; 2. As I said, you should apply the FE (or FF) to stop the music. Some game transitions become weird if you don't do this.....
by kalzone
Sat May 24, 2008 11:11 pm
Forum: NES Music
Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
Replies: 33
Views: 24459

Oh, I was referring more to the "know if music is playing" part. The major difficulty I had with this project was just figuring out when exactly to play to the music...if you've got that down, then most of your work is already finished. Anyway, because I hardly commented at all on the port...
by kalzone
Sat May 24, 2008 10:07 pm
Forum: NES Music
Topic: Modding an Emu to Play Custom Soundtrack for MM2, need help
Replies: 33
Views: 24459

If you already know all that, I'm not sure my code will really be any help, but good luck either way.