Search found 74 matches
- Sat Jan 16, 2010 4:27 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192756
Any possibility we could get some clear zoomed-in shots of the rest of the CIC regions. As it turns out, some progress has been made on figuring things, out, including how the rom for the CIC is decoded. (Note, stained black areas of the rom, are actually 0 bits, and unstained areas are 1 bits.) Pro...
- Mon Dec 14, 2009 4:38 pm
- Forum: SNESdev
- Topic: SNES enhancement device - 21fx
- Replies: 26
- Views: 11727
If you or anyone could help, we'd really appreciate it :) Current issue: we need a 28-pin (though it can be 56-pin and we ignore every other one) edgeboard connector. It needs to look exactly like this: http://img410.imageshack.us/img410/4654/dsc00587id.jpg 1.25in or 3.175cm wide, with pin spacing ...
- Mon Nov 09, 2009 1:30 am
- Forum: SNESdev
- Topic: Future SNES PowerPak work
- Replies: 38
- Views: 16634
- Sat Nov 07, 2009 6:04 pm
- Forum: SNESdev
- Topic: Future SNES PowerPak work
- Replies: 38
- Views: 16634
PAR codes work on system ram. There has to be some form of Interrupt handler or code hijacking, in order to be able to update the system ram with the PAR code values, then a means to return back to the game code. The nice part with this cart, is that you could load in your PAR handler into one of th...
- Sat Sep 19, 2009 1:57 am
- Forum: GBDev
- Topic: SGB Bootrom dumped by costis
- Replies: 6
- Views: 9914
- Fri Sep 04, 2009 8:14 pm
- Forum: NES Music
- Topic: Mega Man 9 Soundtrack COMPLETELY Remade in NSF
- Replies: 67
- Views: 52422
mikeforte: I wrote up a quick search and replace patcher for pxtone. (Make a backup first.) http://caitsith2.com/music/pxtonepatcher.zip (source code included) Just drag the pxtone executable on top of the patcher. If successful, it will let you know. From this point on, you should be able to edit e...
- Sun May 03, 2009 1:10 am
- Forum: NES Music
- Topic: Mega Man 9 Soundtrack COMPLETELY Remade in NSF
- Replies: 67
- Views: 52422
Version 0.9.0.3, Patch offset 0x28842 to 0xEB to disable the edit prohibit. (Not compatible with older format files though, but still, the protection is completely stupid, if it only checks one thing.) Version 0.8.8.8, patch offset 0x29182 to 0xEB Version 0.9.1.4, patch offset 0x293D2 to 0xEB. Any o...
- Thu Apr 16, 2009 4:31 pm
- Forum: NES Hardware and Flash Equipment
- Topic: blinking powerpak !!! Please help with question! reset !
- Replies: 3
- Views: 2072
That was most likely the ciclone. It was designed to try each region in turn. As soon as it hits a failure shortly after startup, and gets a full reset, it will try the next region. Once it no longer fails after a period, it saves that region setting, and should never need to be synced again, unless...
- Wed Mar 25, 2009 2:21 am
- Forum: NES Hardware and Flash Equipment
- Topic: unif ?
- Replies: 24
- Views: 9370
Actually, it is possible, because it exists on the wayback machine. UNIF_current.txt was the very last official revision of that format. boardtable.txt and boardnames are also relevent to the format.
Agreed though, the format is a pita.
Agreed though, the format is a pita.
- Sun Feb 08, 2009 11:20 pm
- Forum: NES Hardware and Flash Equipment
- Topic: CIC chips
- Replies: 26
- Views: 18540
- Tue Oct 21, 2008 2:38 pm
- Forum: SNESdev
- Topic: Snes9x Sound
- Replies: 17
- Views: 11993
Number 1 and 3 are both used for Tool Assisted Speedruns. Number 1 just mutes the sound when you are recording the movie input frame by frame, sometimes loading a state if you didn't like the end result of a given frame input. Number 3 relates to some games that use registers from the APU as a sourc...
- Wed Sep 24, 2008 1:32 pm
- Forum: SNESdev
- Topic: New homebrewn SNES game released - N-Warp Daisakusen
- Replies: 43
- Views: 21948
The bottom port on the snes, maps into the same address bus B region, 0x2100-0x21FF, however, you can not use 0x2100-0x213F, as that is used by the PPU, and you can not use 0x2140-0x217F, as this is used by the APU. (IIRC) I might be incorrect on which range the PPU is using, but you do have to resp...
- Fri Aug 15, 2008 3:35 pm
- Forum: NES Music
- Topic: Aurora.nsf
- Replies: 5
- Views: 5908
- Sat Jul 19, 2008 12:11 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133971
- Thu Jul 17, 2008 8:22 pm
- Forum: SNESdev
- Topic: SPC7110 Reverse Engineering Project
- Replies: 314
- Views: 133971