Search found 4 matches

by GameGenie81
Mon Apr 04, 2011 12:34 pm
Forum: NESemdev
Topic: How to Calculate Values of an NES Palette?
Replies: 1
Views: 2035

How to Calculate Values of an NES Palette?

Hi, Sorry if this sounds like a repeat question, but, is there any proper way to calculate the values of the NES palette so that I won't have to ask you all this again? I would like to know how to decode NES palette values using the same method as for decoding the colors of a Commodore 64: http://ww...
by GameGenie81
Tue Oct 13, 2009 4:41 pm
Forum: Newbie Help Center
Topic: How to Properly Use the Theta Formula
Replies: 0
Views: 1699

How to Properly Use the Theta Formula

I am having difficulties using one of the formulas that Kevin Horton devised for his NES palette: whenever I do this, the result is inconsistent: theta = pi * ((cols(z) + hue) / 180) Examples: col 1 + hue (phase angle) 210 = 211 degrees? theta value = 3.6826 radians. This doesn't look right. Is ther...
by GameGenie81
Sat Nov 15, 2008 6:31 pm
Forum: SNESdev
Topic: Super Mario All-Stars - Area Music Data
Replies: 1
Views: 2974

Super Mario All-Stars - Area Music Data

Does anyone know where in the Super Mario All-Stars ROM the music selection data for both Super Mario Bros. and Super Mario Bros.: The Lost Levels is located? Area Songs: WaterMusic (byte $02) GroundMusic (byte $01) UndergroundMusic (byte $04) CastleMusic (byte $08) BonusMusic (this selection is hea...
by GameGenie81
Tue Jul 08, 2008 6:29 am
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61664

Does anyone have the area data offsets for Worlds A to D in regards to the SMB2J disassembly guide?

~Ben