Search found 63 matches
- Wed Aug 27, 2014 6:07 pm
- Forum: NESdev
- Topic: Communicating with the Miracle Piano
- Replies: 22
- Views: 16363
Re: Communicating with the Miracle Piano
Thanks, Dwedit- that's perfect! Although I still don't regret doing my own research given what it led to on the PowerGlove front 
- Tue Aug 26, 2014 6:57 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Re: the Power Glove
...and of course BATCAVE is the re-entry point to BATLOOP. Makes perfect sense. And ye gods this is well-commented. I have not experienced this much happy while reading ASM since digesting the Virtual Boy sacred scrolls :D ; Set up upload pointers ; BT: LD A, RLC A ; Locate bitmap of upload values i...
- Tue Aug 26, 2014 6:20 pm
- Forum: NESdev
- Topic: !!! Power Glove onboard processor source code release
- Replies: 0
- Views: 2280
!!! Power Glove onboard processor source code release
is now right here - http://forums.nesdev.com/viewtopic.php?f=2&t=5854&p=133125#p133125 Sorry to make a whole thread about another post on the board, but I figured people were more likely to take notice of something like this spelt out in the title than as just another generic zombie thread ...
- Tue Aug 26, 2014 6:13 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Re: the Power Glove
BIG AND I MEAN HUGE NEWS When poking around for resources on the Miracle Piano, I stumbled across the website of Paul White, one of the retired original engineers on the Miracle and Power Glove. After striking up a conversation, he was willing to share the recollections and resources he had accumul...
- Tue Aug 26, 2014 5:57 pm
- Forum: NESdev
- Topic: Communicating with the Miracle Piano
- Replies: 22
- Views: 16363
Re: Communicating with the Miracle Piano
Update: upon conversing with one of the original development engineers, more light is shed: The interface to the Nintendo uses a clocked shift register. There are three signals, two are generated by the Nintendo itself (clock and load), and the third is data input to the Nintendo. Normally, these si...
- Sat Aug 23, 2014 10:31 am
- Forum: NESdev
- Topic: Communicating with the Miracle Piano
- Replies: 22
- Views: 16363
Re: Communicating with the Miracle Piano
One quick unrelated update: as tangentially suggested in http://www.racketboy.com/forum/viewtopic.php?f=52&t=36962 , I have found that the enercell / RadioShack part number 273-0328 AT&T multi-voltage 9.10.2/13/13VAC 800mA adapter is sufficient for the Miracle, and it's barrel is even the ri...
- Fri Aug 22, 2014 6:36 pm
- Forum: NESdev
- Topic: Communicating with the Miracle Piano
- Replies: 22
- Views: 16363
Re: Communicating with the Miracle Piano
This thread... it does not fill me with confidence... I finally got my hands on a Miracle (sans power supply, serial cable, and foot pedal, but all of those are trivially replaced). I have hoped perhaps against hope that the serial comm would be as simple as latching and then reading a series of 1 b...
- Sat Apr 06, 2013 10:28 am
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Re: the Power Glove
Yeah... I haven't done much with the PowerGlove recently from a research standpoint, although there will be a new release of Nesglovphone with one or two new features as soon as I get around to doing a demo recording. These days, if anything, my focus is shifting to Virtual Boy ( http://www.planetvb...
- Sun Jun 10, 2012 2:23 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Sat Jun 02, 2012 7:40 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
PCB at the front of the glove (on the hand): http://www.instructables.com/files/deriv/FOZ/BKA3/FT17YOV5/FOZBKA3FT17YOV5.LARGE.jpg (component side), and http://www.instructables.com/files/deriv/F2S/ZDBG/FT17VT0N/F2SZDBGFT17VT0N.LARGE.jpg (solder side). The two speakers seem to be the round black thi...
- Sat Jun 02, 2012 6:42 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
I'm sure nocash has already done this as well, but... yeh. The ALU opcodes in the cop888 seem to have no alignment any which way to the behaviors he's documented for the 8 and 16-bit instructions. Which, sadly, means there's probably some internal ROM being run that takes the data and parses it out ...
- Sat Jun 02, 2012 4:08 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Also, the COP888EK looks mildly promising. The CL datasheet I found lists that half-ish of the I pins are left dangling. The EK has a full set of I pins which double as analog comparator inputs (although that doesn't appear to be how they are wired to be used if your chart is right). At very least, ...
- Sat Jun 02, 2012 3:27 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
I was somewhat preoccupied last weekend and this work week, but I've finally had tome to start applying some of your findings. The glove devkit has been updated to allow init packets of up to 32 bytes and the readme has been substantially revised with a bit cleaner presentation of known info, a bit ...
- Tue May 29, 2012 9:00 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
... and upon further FURTHER one-more-idea-before-bed testing, no, even that's half wrong. Because when I go to $C2 for the header, say 06 C2 xx xx xx xx 00 which would technically be a valid 2 16-bit opcodes, 0 8-bit opcodes (keeping the old field masks), NONE of the bytes of what ought to be the &...
- Tue May 29, 2012 8:38 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327