Search found 63 matches
- Tue May 29, 2012 7:54 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Tue May 29, 2012 7:26 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
In the order of fastest to most esoteric... I'm clarifying a few spots in the readme in parallel with writing this. And the program is using that byte as loop counter, so it's 100% proof. 99% proof. Until I see a design doc for the glove, it's impossible to tell intentional vs convenient behavior, a...
- Thu May 24, 2012 5:07 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Tue May 08, 2012 7:32 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Tangentially, do we have permission to use your words in describing the powerglove on the wiki? I wouldn't just transcribe the thread, if that's what you're asking- a lot of my earlier posts were purely hypothetical starting points for exploration, and the rest is organized by discovery date rather...
- Mon May 07, 2012 5:29 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Sun May 06, 2012 11:18 am
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Project is not ~quite~ done yet, but this is where everything's been headed for the past 2 months. Yes, it is possible to homebrew for the PowerGlove, thank you very much 
http://www.youtube.com/watch?v=OlyE5zA4XZ4
http://www.youtube.com/watch?v=OlyE5zA4XZ4
- Tue May 01, 2012 7:44 pm
- Forum: NESdev
- Topic: True behavior of $2003/$2004 or FCE Ultra eccentricity?
- Replies: 14
- Views: 5852
Another necrobump; only posting because I caught this issue in my own current project (more PowerGlovey goodness) and it tipped me off to what might be wrong, although I don't see evidence that the original poster accepted the given answer. So. On Nestopia, $2003 and $2004 behave precisely as naive-...
- Sun Apr 08, 2012 8:04 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Sun Apr 08, 2012 6:24 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
I'm still going to take a swing at the remaining init bytes, but I don't think I'll come across anything that lets me make a better tool than this. So as a data viewer, hardware tester, and coding reference, check out http://www.psychsoftware.org/portfolio/software/glovetestDX.zip File contains - gl...
- Sun Apr 08, 2012 2:03 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Sat Apr 07, 2012 8:36 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Last one for the night, and maybe for the weekend. on byte 1 (canonically $06) Only use the low nybble. The system seems to lock up if the value is above $0F (tried $10, $11, $F0). System locks identically if the value is $00. Either way, all returns are $FF. Nonzero values below $04 yield a degener...
- Sat Apr 07, 2012 4:05 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
*PowerGlovemumblemumblesledgehammermumble* oh, sorry, where was I? Right. Cracking the init message. Got a new half-byte, the most painful way possible. on byte 2 (canonically $C1) Increasing C (upper 4 bits) has no immediate effect. Decreasing it to A breaks the system. I still want to believe this...
- Mon Apr 02, 2012 8:54 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Round 5 test: At least 2 bytes of the init message have fallen, and based on them, I have suspicions about 2 others. The last 2 init bytes appear to be a data mask 1 bit per data field, read lowbit to highbit. Init byte 6 (formerly fixed at $FF): ??bfrzyx [x] position [y] position [z] position [r]ot...
- Sun Apr 01, 2012 11:29 am
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
- Sat Mar 31, 2012 9:56 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327