Search found 264 matches
- Thu May 21, 2015 7:34 am
- Forum: SNESdev
- Topic: Now you're playing with gauss!
- Replies: 44
- Views: 13079
Re: Now you're playing with gauss!
You've run into the same killer that SNESAmp ran into. Shin Togenkyo is especially noteworthy for me, because it also failed in some of my more current SPC players (an older version of Audio Overload was successful in playing this song), although it usually fails after a few seconds rather than righ...
- Wed May 20, 2015 10:21 am
- Forum: SNESdev
- Topic: Now you're playing with gauss!
- Replies: 44
- Views: 13079
Re: Now you're playing with gauss!
Here's my selection for each one...
Clay Fighter 2 ~ Main Menu
Mickeys Playtown Adventure ~ Title Screen
Shin Togenkyo ~ Main Menu
We're Back! A Dinosaur's Story ~ Title Screen
Clay Fighter 2 ~ Main Menu
Mickeys Playtown Adventure ~ Title Screen
Shin Togenkyo ~ Main Menu
We're Back! A Dinosaur's Story ~ Title Screen
- Wed May 20, 2015 6:54 am
- Forum: SNESdev
- Topic: Now you're playing with gauss!
- Replies: 44
- Views: 13079
Re: Now you're playing with gauss!
Try these SPC sets on for size (I consider these a real challenge):
- Clay Fighter 2 - Judgement Clay
- Mickey's Playtown Adventure - A Day of Discovery!
- We're Back! A Dinosaur's Story
- Shin Togenkyo
- Clay Fighter 2 - Judgement Clay
- Mickey's Playtown Adventure - A Day of Discovery!
- We're Back! A Dinosaur's Story
- Shin Togenkyo
- Tue May 05, 2015 8:55 am
- Forum: SNESdev
- Topic: SNES Emulator SE devkit
- Replies: 16
- Views: 8813
Re: SNES Emulator SE devkit
I'm already guessing the SNES version of Sid Meier's Civilization was Japanese-developed (or at least the sound was... I'm guessing Mint). Could be wrong, but it's much easier for me to tell who may have done the sound based off of the sound samples for the SPC700 in certain cases. What little credi...
- Mon May 04, 2015 7:48 am
- Forum: SNESdev
- Topic: Castle Platformer - completed - would like feedback
- Replies: 34
- Views: 9716
Re: Castle Platformer - would like feedback
You speak of the Dream Fighter engine (or something like that) when you mention that attempt from 7 years ago? You might have some of my long lost music from those days if you still have them in either .it or .xm format. Anything made in between mid-October 2007 and mid-August 2008 may be lost on my...
- Fri May 01, 2015 7:33 am
- Forum: SNESdev
- Topic: Castle Platformer - completed - would like feedback
- Replies: 34
- Views: 9716
Re: Castle Platformer - would like feedback
Very smooth for a SNES game. Friction-wise, seems to work quite nicely, especially on the ice platforms where I had to be more careful about slowing down.
Re: Sonic MSU
The SNES has a limited ability to reproduce the Sega Genesis sounds though its pitch modulation feature. There's a reason why I say limited, though... - Four channel limit (or even fewer in some cases if you want more operators at once) - Limited pitch control (you can't go beyond one octave without...
- Sun Apr 05, 2015 5:49 am
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29609
Re: SNES audio hardware info
I scrolled through the samples in an even interval without randomizing ordering.
- Sat Apr 04, 2015 8:15 am
- Forum: SNESdev
- Topic: SPCs that only use a single channel
- Replies: 17
- Views: 5666
Re: SPCs that only use a single channel
I've got some song usage details for pitch modulation in songs. I'm pretty sure The Oracle from Secret of Mana/Seiken Densetsu 2 uses pitch modulation in its opening. I also caught some pitch modulation on The Sacrifice, Part 2 from Seiken Densetsu 3 (I caught it a minute into the song, although it ...
- Fri Apr 03, 2015 5:34 pm
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29609
Re: SNES audio hardware info
Here are the 17 samples in BRR format:
https://app.box.com/s/aao9o1qzo03ccrxz50mmt0ujfdy2ah4l
I guess it's which waveform is being played after the previous one finishes.
https://app.box.com/s/aao9o1qzo03ccrxz50mmt0ujfdy2ah4l
I guess it's which waveform is being played after the previous one finishes.
- Fri Apr 03, 2015 5:20 pm
- Forum: SNESdev
- Topic: SNES boot/reset sequence intermittent fail
- Replies: 7
- Views: 2960
Re: SNES boot/reset sequence intermittent fail
Sound driver booting could be one of the things that happens while the game starts up, which would take some time to load if that were to happen (a few seconds to me).
- Mon Mar 30, 2015 7:16 pm
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29609
Re: SNES audio hardware info
There is no source code to speak of other than whatever source the SNESGSS sound driver used in the first place. Thus, the SPC code can simply be taken straight out of the SNESGSS sound driver. The music file was literally typed in by hand, byte by byte. SNESGSS's documentation has info on what each...
- Mon Mar 30, 2015 7:23 am
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29609
Re: SNES audio hardware info
I read somewhere that granular synthesis is just like wavetable synthesis except with the use of samples instead of mere oscillator waveforms... If that's the case, you would simply be scrolling thru different samples right??? Maybe i will try assigning arbitrary brr end blocks along the way in thi...
- Wed Mar 18, 2015 6:18 pm
- Forum: SNESdev
- Topic: SNES Programing Help 2
- Replies: 91
- Views: 18317
Re: SNES Programing Help 2
http://problemkaputt.de/fullsnes.htm I use this one. Works well enough for my intentions. Any details in particular you were wondering about? I have three SPC700 assembly (well... two of them use non-native syntax) sound driver examples. SNESGSS (caution, link may not last much longer, given that Go...
- Wed Mar 18, 2015 9:12 am
- Forum: SNESdev
- Topic: SNES Programing Help 2
- Replies: 91
- Views: 18317
Re: SNES Programing Help 2
Yes! a: Worked! You have no idea how happy you all have made me! :mrgreen: No problem, we need more SNES developers in the world. :D Truer words have not been spoken. Seconded. My own fandom of developing a SNES game is taking years to accomplish (My fandom is at least 10 years old and counting!), ...