Search found 264 matches
- Sat Oct 19, 2013 4:32 am
- Forum: SNESdev
- Topic: SPC700 Opcode Matrix
- Replies: 7
- Views: 3411
Re: SPC700 Opcode Matrix
That's not a bad idea, actually. I actually haven't seen matrixes for the majority, if not all of the assembly languages... so I would be interested in seeing one for the SPC700.
- Thu Sep 12, 2013 9:21 am
- Forum: SNESdev
- Topic: Understanding FIR Filtering
- Replies: 10
- Views: 3528
Re: Understanding FIR Filtering
I have some fun parameters that I've done before. I've used these all usually with -128 feedback:
64, 32, 16, 8, 4, 2, 1, 0
64, 0, 0, 0, 0, 0, 0, -63
Of course the user can also define them. I just simply find out which ones work well for me just by directly fooling around with the values.
64, 32, 16, 8, 4, 2, 1, 0
64, 0, 0, 0, 0, 0, 0, -63
Of course the user can also define them. I just simply find out which ones work well for me just by directly fooling around with the values.
- Thu Aug 29, 2013 8:14 pm
- Forum: SNESdev
- Topic: SPC inverse Voice Phase with negative volume MSb set
- Replies: 14
- Views: 4384
Re: SPC inverse Voice Phase with negative volume MSb set
This is the best use I have for a phase inversion...
- Channel 1 plays a sample.
- Channel 2 plays the same sample at the same time, but with phase inversed and the pitch very slightly toned down.
If Channel 2's pitch remains the same, the result should be no sound because the sound cancels out.
- Channel 1 plays a sample.
- Channel 2 plays the same sample at the same time, but with phase inversed and the pitch very slightly toned down.
If Channel 2's pitch remains the same, the result should be no sound because the sound cancels out.
- Thu Aug 22, 2013 9:20 am
- Forum: NES Music
- Topic: 2A03 Puritans compilation album
- Replies: 29
- Views: 13667
Re: 2A03 Puritans compilation album
Hello. I am one of the composers from the soundtrack. :wink: With a couple of exceptions, the majority of the tracks were made in Famitracker. The exceptions are TQ-Jam's (which is done with MML) and my song, which was made with Schism Tracker and then converted to .nsf file via mukunda's it2nsf. Th...
- Tue Jul 30, 2013 12:19 pm
- Forum: SNESdev
- Topic: SNES Tracker
- Replies: 7
- Views: 3285
Re: SNES Tracker
Hey, bazz! It's your old pal KungFuFurby! :D I had an idea on how a tracker could work on the SNES in a variety of different ways (one would just simply stream the note data... in this fashion, it's NES-style composing all over again, since you're limited to the SNES's clock unless you wanted to get...
- Tue Jul 30, 2013 11:59 am
- Forum: SNESdev
- Topic: no$sns v1.5 released
- Replies: 6
- Views: 2668
Re: no$sns v1.5 released
I've been using your emulator (however, I use a Windows computer only in conjunction with my Mac computer because I am able to produce a working SNES game on the Mac... graphics included.) for debugging purposes. I also use laevateinn (mainly for its CPU debugger feature since I can still execute co...
- Thu Apr 25, 2013 7:51 am
- Forum: SNESdev
- Topic: SPC sound driver algorithm
- Replies: 20
- Views: 7388
Re: SPC sound driver algorithm
I take my conversions very carefully: I do sample chopping and quality reduction right off the bat. Without any actual note data (and practically the entire RAM for sample data), the SPC700 can take around 100,000 samples. Another one that I think of is sample offset. That should be possible as long...
- Tue Jan 01, 2013 10:32 am
- Forum: NES Music
- Topic: I finally made something decent with famitracker
- Replies: 6
- Views: 3369
Re: I finally made something decent with famitracker
I recall being able to redefine the keys when I was using my laptop (which is indeed the Windows computer I use)... and that came in handy for me to make it a bit more convienient. However, FamiTracker is not my regularly used tracker since I'm on my Mac much more often.
- Thu Oct 04, 2012 6:37 am
- Forum: SNESdev
- Topic: MIDI player for the SPC, any interest ?
- Replies: 17
- Views: 5573
Re: MIDI player for the SPC, any interest ?
Yeah, the worst part about doing it in real-time is you're at the mercy of the SNES's clock speed, which is 60hz or 50hz, depending on NTSC and PAL settings. However, with IRQs (using the vertical line count as a reference), perhaps you can speed it up at the expense of losing some time to process t...
- Wed Oct 03, 2012 5:39 pm
- Forum: SNESdev
- Topic: MIDI player for the SPC, any interest ?
- Replies: 17
- Views: 5573
Re: MIDI player for the SPC, any interest ?
I'm going to completely wing it, but perhaps MIDI is better used for real-time note streaming? Also, even if you used MIDI for real-time note data streaming, I myself can do calculation on how large a sample can be on average if you wanted to load all of the GM instruments... here's how large the co...
- Wed Oct 03, 2012 1:40 pm
- Forum: SNESdev
- Topic: MIDI player for the SPC, any interest ?
- Replies: 17
- Views: 5573
Re: MIDI player for the SPC, any interest ?
For Star Ocean and Tales of Phantasia, chances are they used a MIDI to their own custom music format converter. I've only seen a few games actually use raw MIDI files... the rest, if they did use them in the first place, straight out converted them to a custom music format. Hey, I actually had an id...
- Tue Oct 02, 2012 6:42 am
- Forum: SNESdev
- Topic: MIDI player for the SPC, any interest ?
- Replies: 17
- Views: 5573
Re: MIDI player for the SPC, any interest ?
Cute Angela's source contains a MIDI to music for Paul Lay's Sound Driver converter... and for those of you curious, I have seen MIDI used in two ways in actual SNES games. Games composed by Michel Winogradoff stores the MIDI data and samples in there all at once (obviously switching samples and wha...
- Fri Aug 10, 2012 8:46 am
- Forum: SNESdev
- Topic: New game - Classic Kong
- Replies: 19
- Views: 5791
Re: New game - Classic Kong
I kinda recognize this as a NES to SNES port... it's somewhat justified for a two megabit game, as a lot of the memory is used up by all of the data combined.
- Mon Jun 11, 2012 6:39 pm
- Forum: SNESdev
- Topic: snes prototype
- Replies: 35
- Views: 10496
- Tue Jun 05, 2012 6:47 am
- Forum: General Stuff
- Topic: All's Well That Ends Well...
- Replies: 96
- Views: 38590