Search found 264 matches

by KungFuFurby
Tue Jun 05, 2012 6:38 am
Forum: SNESdev
Topic: found a Hombrew Snes game!
Replies: 16
Views: 5708

I love that SNESMod sound driver by mukunda! :D However, I prefer not to make money off of making music (I do indeed do them for free)... I prefer making them for free games.
by KungFuFurby
Tue May 01, 2012 12:43 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34874

nocash, I've got at least one example where debuggers might have trouble... and believe me, this one I didn't need a debugger. ^_^ You're not going to find Mega Man's Soccer's hidden ending using any old debugger... :D That's actually something that I found via good 'ole hex editing. I used my hex m...
by KungFuFurby
Wed Apr 25, 2012 12:36 pm
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 58714

Hey nocash... I can fill in the blank for some of these multi-tap games for number of players through your documentation. Bakukyuu Renpatsu!! Super B-Daman: 4 players (via "Battle Mode") Bakutou Dochers: 4 players (via the bottom option, "Battle Mode") Battle Jockey: 4 players Dr...
by KungFuFurby
Fri Apr 20, 2012 8:26 am
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Try using a different button to activate channel 3... sometimes it ends up being on the SNES end that causes a hiccup (or it could be your keyboard). Either that, or make sure your auto-fire is completely off (you may have accidentally activated it for the up key).
by KungFuFurby
Tue Apr 17, 2012 4:08 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

A little hint for you: for every 0001 (in hex) that you add to the pitch, I determined it increases the pitch by 3.90625 hz. :wink:

This might be as close as you can get to real technical documentation... it happens to cover the whole kit and kaboodle, including SNES sound.
by KungFuFurby
Tue Feb 28, 2012 6:23 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34874

Oh my! A NTT Data Pad? Now that has me curious... does NTT JRA PAT even remotely have sound... or maybe some music?

Other than that, I have to run your emulator under DOS (which is missing) in order to try it out...
by KungFuFurby
Sat Feb 18, 2012 7:18 am
Forum: SNESdev
Topic: FPGA SPC Player Done
Replies: 12
Views: 4617

Packy and Marlon is the perfect SPC set to listen to that pitch modulation: it's strange, but it does use it. That is the best possible place I could think of, personally...

The tracks that I'm sure use pitch modulation are...
- Playground 2
- House 4
- Unknown Song 9
by KungFuFurby
Sun Jan 22, 2012 1:36 pm
Forum: SNESdev
Topic: Practical audio streaming while limiting kbps and CPU usage
Replies: 29
Views: 8317

It seems like you can combined the streamed audio with the music... at least that's what I think. N-Warp Daisakusen doesn't quite combine them, but there is a piece of SFX still playing at the end of a round when the streaming sample starts up.
by KungFuFurby
Tue Jan 03, 2012 7:32 pm
Forum: SNESdev
Topic: Road Blaster, now also on SNES
Replies: 40
Views: 13651

Hmm... the MSU-1 would allow me to produce music with no conversion to SPC needed (AKA, no channel limitations). However, I would lose the ability to test the game, as my computer is incompatible with the latest version of bsnes (I only run an iMac G5 running Mac OS X 10.4.11... :( ). With four giga...
by KungFuFurby
Wed Nov 16, 2011 2:22 pm
Forum: SNESdev
Topic: Christmas Craze source code
Replies: 10
Views: 4510

I presume you did the music as well? I personally enjoyed the game. New SNES games are rare these days... ^_^
by KungFuFurby
Sun Nov 06, 2011 9:31 am
Forum: NES Music
Topic: the NES Music Authors List
Replies: 39
Views: 21000

I have a theory why: In The Groove was a commercial product (to some extent). Stepmania was not commercial to my knowledge.
by KungFuFurby
Fri Nov 04, 2011 4:25 pm
Forum: NES Music
Topic: the NES Music Authors List
Replies: 39
Views: 21000

I've found out that for those undumpable SPCs (specifically Mr. Bloopy and all of those Mindscape games with those shared sound drivers), they use pointers that update in real-time. And for my two cents... Cool World - Jonathan Dunn (ROM text. Currently I don't have a staff roll to work with for thi...
by KungFuFurby
Tue Aug 02, 2011 7:25 pm
Forum: SNESdev
Topic: first game demo in a long time
Replies: 5
Views: 2966

The game functions on SNES9X 1.5 through 1.53. On SNES9X 1.43, it starts up, but you can't control the main character (we're looking for ability to run on hardware anyways, if I remember correctly). I got the game to run successfully on the versions of bsnes that I had from 0.5 through 0.3.8. The re...
by KungFuFurby
Sun Apr 10, 2011 2:28 pm
Forum: SNESdev
Topic: snes modlite
Replies: 5
Views: 4081

Ported over SNESMod to Mac after recently getting XCode (no, I didn't have to update: I still have the installation disc for Tiger). I was very surprised how little modification I had to do to the code... Note that this build is for PowerPC Macs, and I strongly reccomend at least Mac OS X 10.4.11. I...
by KungFuFurby
Sat Mar 19, 2011 4:58 am
Forum: SNESdev
Topic: video roms
Replies: 94
Views: 42044

You really impressed me with these videos... I didn't think someone would go for it. ^_^