Search found 264 matches
- Tue Jun 05, 2012 6:38 am
- Forum: SNESdev
- Topic: found a Hombrew Snes game!
- Replies: 16
- Views: 5708
- Tue May 01, 2012 12:43 pm
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34874
nocash, I've got at least one example where debuggers might have trouble... and believe me, this one I didn't need a debugger. ^_^ You're not going to find Mega Man's Soccer's hidden ending using any old debugger... :D That's actually something that I found via good 'ole hex editing. I used my hex m...
- Wed Apr 25, 2012 12:36 pm
- Forum: SNESdev
- Topic: fullsnes - new SNES hardware specs
- Replies: 65
- Views: 58714
- Fri Apr 20, 2012 8:26 am
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
- Tue Apr 17, 2012 4:08 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
A little hint for you: for every 0001 (in hex) that you add to the pitch, I determined it increases the pitch by 3.90625 hz.
This might be as close as you can get to real technical documentation... it happens to cover the whole kit and kaboodle, including SNES sound.
This might be as close as you can get to real technical documentation... it happens to cover the whole kit and kaboodle, including SNES sound.
- Tue Feb 28, 2012 6:23 am
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34874
- Sat Feb 18, 2012 7:18 am
- Forum: SNESdev
- Topic: FPGA SPC Player Done
- Replies: 12
- Views: 4617
- Sun Jan 22, 2012 1:36 pm
- Forum: SNESdev
- Topic: Practical audio streaming while limiting kbps and CPU usage
- Replies: 29
- Views: 8317
- Tue Jan 03, 2012 7:32 pm
- Forum: SNESdev
- Topic: Road Blaster, now also on SNES
- Replies: 40
- Views: 13651
Hmm... the MSU-1 would allow me to produce music with no conversion to SPC needed (AKA, no channel limitations). However, I would lose the ability to test the game, as my computer is incompatible with the latest version of bsnes (I only run an iMac G5 running Mac OS X 10.4.11... :( ). With four giga...
- Wed Nov 16, 2011 2:22 pm
- Forum: SNESdev
- Topic: Christmas Craze source code
- Replies: 10
- Views: 4510
- Sun Nov 06, 2011 9:31 am
- Forum: NES Music
- Topic: the NES Music Authors List
- Replies: 39
- Views: 21000
- Fri Nov 04, 2011 4:25 pm
- Forum: NES Music
- Topic: the NES Music Authors List
- Replies: 39
- Views: 21000
I've found out that for those undumpable SPCs (specifically Mr. Bloopy and all of those Mindscape games with those shared sound drivers), they use pointers that update in real-time. And for my two cents... Cool World - Jonathan Dunn (ROM text. Currently I don't have a staff roll to work with for thi...
- Tue Aug 02, 2011 7:25 pm
- Forum: SNESdev
- Topic: first game demo in a long time
- Replies: 5
- Views: 2966
The game functions on SNES9X 1.5 through 1.53. On SNES9X 1.43, it starts up, but you can't control the main character (we're looking for ability to run on hardware anyways, if I remember correctly). I got the game to run successfully on the versions of bsnes that I had from 0.5 through 0.3.8. The re...
- Sun Apr 10, 2011 2:28 pm
- Forum: SNESdev
- Topic: snes modlite
- Replies: 5
- Views: 4081
Ported over SNESMod to Mac after recently getting XCode (no, I didn't have to update: I still have the installation disc for Tiger). I was very surprised how little modification I had to do to the code... Note that this build is for PowerPC Macs, and I strongly reccomend at least Mac OS X 10.4.11. I...
- Sat Mar 19, 2011 4:58 am
- Forum: SNESdev
- Topic: video roms
- Replies: 94
- Views: 42044