Search found 264 matches

by KungFuFurby
Sun Mar 13, 2011 6:23 am
Forum: SNESdev
Topic: 16-bit stereo 32 kHz streaming success
Replies: 38
Views: 24563

Your demo is unique in that not a single channel is apparantley used... on SNES9X, muting the channel does nothing to the sound.
by KungFuFurby
Sun Feb 20, 2011 7:40 am
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7557

Skipp and Friends doesn't actually use XMSNES, but uses SNESMod. SNESMod is by the same person that made XMSNES. See http://snes.mukunda.com/ .

If you can get a game up and running that uses XMSNES, I'd be really surprised... ^_^
by KungFuFurby
Sat Dec 18, 2010 8:54 am
Forum: SNESdev
Topic: 65816 software sprite rotation algorithm
Replies: 13
Views: 7298

I ended up debugging the IT file myself after converting them myself since one of the tunes had the wrong tempo (turns out I can't go that high in the tempo in one of the subtunes, so my solution was to half the speed and half the tempo)... note that this is done on a Windows computer, not a Mac, so...
by KungFuFurby
Wed Nov 10, 2010 1:38 pm
Forum: SNESdev
Topic: 65816 software sprite rotation algorithm
Replies: 13
Views: 7298

That's OK. I've looked up Skipp and Friend's source code and I have a guess on how to get multi-segmented music to play. First, load the music with this code (make sure you have snesmod included in your .asm file via .include ...): ldx #(insert tune ID) jsr spcLoad After that, here's what starts a t...
by KungFuFurby
Tue Oct 26, 2010 3:01 pm
Forum: SNESdev
Topic: 65816 software sprite rotation algorithm
Replies: 13
Views: 7298

I've done multiple different types of genres... futuristic, orchestral (not really on realism, though thankfully I don't use what you'd hear in Quicktime when playing MIDI files... for the most part.), medieval, maybe Western, etc. To prove some of this, I'll show you some example tunes. Here's one ...
by KungFuFurby
Mon Oct 25, 2010 2:29 pm
Forum: SNESdev
Topic: 65816 software sprite rotation algorithm
Replies: 13
Views: 7298

Want me to make the music for your demo? ^_^ I can do so via SNESMod.
by KungFuFurby
Tue Sep 28, 2010 11:51 am
Forum: SNESdev
Topic: SNES SDK Win32 binaries
Replies: 21
Views: 15585

SNESMod supports streaming sound effects (one channel at a time if I presume correctly)... and I presume sampled sound effects.
by KungFuFurby
Tue Sep 14, 2010 2:11 pm
Forum: SNESdev
Topic: Why does BBR work the way it does?
Replies: 25
Views: 8813

In my case, I can't even run it. Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:620) at java.security.SecureClassLoader.defineCla...
by KungFuFurby
Tue Aug 24, 2010 9:09 am
Forum: SNESdev
Topic: MD vs. SNES: FM vs. PCM
Replies: 77
Views: 30567

I'm active on SNESMusic.org, which contains real SPC files of SNES music, if you want to compare them to MD music. It also comes with a list of SPC players for Mac, Windows and Linux.

I also know of a collection of MD music in VGM Format... Project 2612.
by KungFuFurby
Mon Aug 23, 2010 2:53 pm
Forum: SNESdev
Topic: MD vs. SNES: FM vs. PCM
Replies: 77
Views: 30567

I find SNES music much easier to rip than MD music... not to mention that I can't even start with MD music ripping without accuracy issues anyways since I'm on the wrong platform!
by KungFuFurby
Fri Aug 13, 2010 6:54 am
Forum: SNESdev
Topic: Project SNES
Replies: 14
Views: 7158

If anyone wants to, with a touch of mukunda's SNESMod, I could make the music for these games. Just let me know what to make. ^_^
by KungFuFurby
Fri Jul 23, 2010 12:02 pm
Forum: SNESdev
Topic: SPC700 Music
Replies: 36
Views: 14351

Actually, 64k of memory, not 32k, unless you want to allowcate some memory for sound effects.
by KungFuFurby
Fri Jul 23, 2010 6:12 am
Forum: SNESdev
Topic: SPC700 Music
Replies: 36
Views: 14351

Does a Snes tracker need to be just sampled instruments, or can somebody invent a synthesizer that can easily be emulated on the spc700 and use THAT to make music with? If you've heard of SIDMania, then they've done it, although by streaming the musical data. However, I personally prefer to use sam...
by KungFuFurby
Thu Jul 22, 2010 6:11 pm
Forum: SNESdev
Topic: SPC700 Music
Replies: 36
Views: 14351

I know of SNESMod by mukunda , which converts IT files into SPC files and usable music for your game. It was used in Skipp and Friends. By the way, have you heard of SNESMusic.org ? They do mainly game SPC sets. And here's a little SNES music gift from me: Download This is actually an IT file. This ...
by KungFuFurby
Wed Jul 14, 2010 7:15 pm
Forum: SNESdev
Topic: VGM playback on the SPC
Replies: 39
Views: 15572

Made a SPC set of all of the included tunes. Trackcount is 32 tunes... that should be the correct number of tracks. Nice work! ^_^

Download collection

Edit: Oops! I missed one track. The file has been updated to reflect this.