Search found 264 matches
- Sun Mar 13, 2011 6:23 am
- Forum: SNESdev
- Topic: 16-bit stereo 32 kHz streaming success
- Replies: 38
- Views: 24563
- Sun Feb 20, 2011 7:40 am
- Forum: SNESdev
- Topic: Using the SNES PowerPak for development
- Replies: 14
- Views: 7557
Skipp and Friends doesn't actually use XMSNES, but uses SNESMod. SNESMod is by the same person that made XMSNES. See http://snes.mukunda.com/ .
If you can get a game up and running that uses XMSNES, I'd be really surprised... ^_^
If you can get a game up and running that uses XMSNES, I'd be really surprised... ^_^
- Sat Dec 18, 2010 8:54 am
- Forum: SNESdev
- Topic: 65816 software sprite rotation algorithm
- Replies: 13
- Views: 7298
I ended up debugging the IT file myself after converting them myself since one of the tunes had the wrong tempo (turns out I can't go that high in the tempo in one of the subtunes, so my solution was to half the speed and half the tempo)... note that this is done on a Windows computer, not a Mac, so...
- Wed Nov 10, 2010 1:38 pm
- Forum: SNESdev
- Topic: 65816 software sprite rotation algorithm
- Replies: 13
- Views: 7298
That's OK. I've looked up Skipp and Friend's source code and I have a guess on how to get multi-segmented music to play. First, load the music with this code (make sure you have snesmod included in your .asm file via .include ...): ldx #(insert tune ID) jsr spcLoad After that, here's what starts a t...
- Tue Oct 26, 2010 3:01 pm
- Forum: SNESdev
- Topic: 65816 software sprite rotation algorithm
- Replies: 13
- Views: 7298
I've done multiple different types of genres... futuristic, orchestral (not really on realism, though thankfully I don't use what you'd hear in Quicktime when playing MIDI files... for the most part.), medieval, maybe Western, etc. To prove some of this, I'll show you some example tunes. Here's one ...
- Mon Oct 25, 2010 2:29 pm
- Forum: SNESdev
- Topic: 65816 software sprite rotation algorithm
- Replies: 13
- Views: 7298
- Tue Sep 28, 2010 11:51 am
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
- Tue Sep 14, 2010 2:11 pm
- Forum: SNESdev
- Topic: Why does BBR work the way it does?
- Replies: 25
- Views: 8813
- Tue Aug 24, 2010 9:09 am
- Forum: SNESdev
- Topic: MD vs. SNES: FM vs. PCM
- Replies: 77
- Views: 30567
I'm active on SNESMusic.org, which contains real SPC files of SNES music, if you want to compare them to MD music. It also comes with a list of SPC players for Mac, Windows and Linux.
I also know of a collection of MD music in VGM Format... Project 2612.
I also know of a collection of MD music in VGM Format... Project 2612.
- Mon Aug 23, 2010 2:53 pm
- Forum: SNESdev
- Topic: MD vs. SNES: FM vs. PCM
- Replies: 77
- Views: 30567
- Fri Aug 13, 2010 6:54 am
- Forum: SNESdev
- Topic: Project SNES
- Replies: 14
- Views: 7158
If anyone wants to, with a touch of mukunda's SNESMod, I could make the music for these games. Just let me know what to make. ^_^
- Fri Jul 23, 2010 12:02 pm
- Forum: SNESdev
- Topic: SPC700 Music
- Replies: 36
- Views: 14351
- Fri Jul 23, 2010 6:12 am
- Forum: SNESdev
- Topic: SPC700 Music
- Replies: 36
- Views: 14351
Does a Snes tracker need to be just sampled instruments, or can somebody invent a synthesizer that can easily be emulated on the spc700 and use THAT to make music with? If you've heard of SIDMania, then they've done it, although by streaming the musical data. However, I personally prefer to use sam...
- Thu Jul 22, 2010 6:11 pm
- Forum: SNESdev
- Topic: SPC700 Music
- Replies: 36
- Views: 14351
I know of SNESMod by mukunda , which converts IT files into SPC files and usable music for your game. It was used in Skipp and Friends. By the way, have you heard of SNESMusic.org ? They do mainly game SPC sets. And here's a little SNES music gift from me: Download This is actually an IT file. This ...
- Wed Jul 14, 2010 7:15 pm
- Forum: SNESdev
- Topic: VGM playback on the SPC
- Replies: 39
- Views: 15572
Made a SPC set of all of the included tunes. Trackcount is 32 tunes... that should be the correct number of tracks. Nice work! ^_^
Download collection
Edit: Oops! I missed one track. The file has been updated to reflect this.
Download collection
Edit: Oops! I missed one track. The file has been updated to reflect this.