Search found 30 matches

by stalepie
Tue Jul 29, 2008 10:44 am
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

I'm sorry I insulted this place and the people here and I wish everyone the best.
by stalepie
Tue Jul 29, 2008 10:11 am
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

It stinks because I'm too unintelligent to understand the available information and I wish I was given a few more brain cells at birth.
by stalepie
Sat Jul 26, 2008 1:14 pm
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

There ISN'T another forum! This is the only NES dev community in the world! AND IT STINKS.
by stalepie
Sat Jul 26, 2008 11:54 am
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

I SAID I WAS KIDDING!!!!!!!!!!!

dumbasses
by stalepie
Sat Jul 26, 2008 2:24 am
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

Hell, even the original Donkey Kong arcade game was developed outside Nintendo! It was developed by Ikegami Tsushinki, who also made Congo Bongo for Sega, which is essentially an isometric version of the same game. Wikipedia's article on Donkey Kong conspicuously leaves this detail out. I asked Ste...
by stalepie
Wed Jul 16, 2008 9:35 pm
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

You guys are so weird. I'm sorry I came here.
by stalepie
Wed Jul 16, 2008 8:29 pm
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

It's not all about me. There's other people that post here. I just think it'd be good for the community to have all the information that we can get our hands on.
by stalepie
Wed Jul 16, 2008 6:20 pm
Forum: NESdev
Topic: Happy Birthday dear Fami...
Replies: 17
Views: 14634

thanks! this is nice! :)
It cheered me up a bit!
by stalepie
Wed Jul 16, 2008 5:52 pm
Forum: NESdev
Topic: NES development manual?
Replies: 65
Views: 27139

Even more useful may be Japanese Famicom development docs. If anyone out there is willing to share them, please do so! (No, I can't read Japanese, but they could get translated, perhaps in piecemeal, and may contain information that isn't available anywhere else).
by stalepie
Tue Jul 15, 2008 6:47 pm
Forum: NESdev
Topic: Let's make a Contra clone or something
Replies: 14
Views: 7000

Hey, blargg, you forgot to quote the smiley-face at the end of that sentence.
by stalepie
Tue Jul 15, 2008 3:07 pm
Forum: NESdev
Topic: Let's make a Contra clone or something
Replies: 14
Views: 7000

I mean, I don't care if I'm like Ed Wood in that Tim Burton movie. Even if we only end up making a z-grade game, I'll still be really happy with it. But I don't plan on making a z-grade game! So anyone out there -- even if you're reading this months from now -- hit me up on email or visit my site. I...
by stalepie
Tue Jul 15, 2008 2:57 pm
Forum: NESdev
Topic: Let's make a Contra clone or something
Replies: 14
Views: 7000

Another reason why I think making a fun game to play for the NES would be beneficial to the community is that the source code would be commented and freely released and explained and the development would also require this. What a great learning tool! Seriously, I can think of no better way. Doing g...
by stalepie
Tue Jul 15, 2008 8:28 am
Forum: NESdev
Topic: Let's make a Contra clone or something
Replies: 14
Views: 7000

To me the graphics look just as good, if not better, in games like Batman and Ninja Gaiden as they do in Castlevania or Mega Man (haven't played that version of Smash TV). So hopefully we can get away with a continuous, smooth-scrolling game, even if will just be side-ways scrolling. More people nee...
by stalepie
Tue Jul 15, 2008 6:47 am
Forum: NESdev
Topic: Let's make a Contra clone or something
Replies: 14
Views: 7000

Tepples! You are the first member of Matthew's design team. My name is Matthew. I will get to work assembling screenshots. There should be something of a group vote first before we decide on the type of game. I am thinking right now some kind of sidescrolling action. Can you do sidescrolling? Vertic...