Search found 94 matches

by d4s
Mon Oct 27, 2008 7:07 am
Forum: NESdev
Topic: Give my game a try
Replies: 37
Views: 22472

Awesome, I just love these type of games.
This was really fun once I got the hang of it, wasn't able to beat all the levels, though.
by d4s
Mon Oct 27, 2008 6:04 am
Forum: SNESdev
Topic: emulator = perfection
Replies: 18
Views: 10754

Fx3 wrote: Complete SNES + TV = perfection++ ;)
qft.
by d4s
Thu Oct 23, 2008 10:42 am
Forum: SNESdev
Topic: New homebrewn SNES game released - N-Warp Daisakusen
Replies: 43
Views: 21948

Out of curiosity, how much is the VDP, em, PPU data bandwidth in SNES anyway ? Doing FMV should not be any too serious task... unless compression is involved. I could do display around 10x 320x240 4bit BMP files per second on MD ( http://www.hot.ee/tmeeco/DWNLOADS/CAR.RAR ) without using DMA in 50H...
by d4s
Wed Oct 22, 2008 6:16 am
Forum: General Stuff
Topic: SPC hacking/rips
Replies: 52
Views: 30585

Universal Soldier is a direct port/rip-off of Turrican 2 from the Amiga.
I believe the music player runs on the 65816, making spc dumps of the music impossible.
The tunes are just horrible conversions of the TFMX originals, anyway. :roll:
by d4s
Sun Oct 19, 2008 8:03 am
Forum: NESdev
Topic: VRCVII / VRC7 Sound Registers
Replies: 3
Views: 2516

00h - 07h : Custom instrument registers -> This mean $9000-$9007 ????? 10h - 15h : ffffffff -> mean $9010 - $9015 ??? 30h - 35h : iiiivvvv -> $9030-$9035 ??? No, you got it wrong. This is how you do it, at least according to Kevtris' description: lda #$07 sta $9010 lda #$AA sta $9030 writes $AA to ...
by d4s
Thu Oct 02, 2008 3:55 pm
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 10254

To put an end to this little mystery, here's what a Rare employee had to say about it: Hi Matthias, From what I can gather, Chris Sutherland programmed the coin-op version of Battletoads while Mark Betteridge handled the NES version (my source being… Chris Sutherland). Hope that helps! I really enjo...
by d4s
Wed Oct 01, 2008 4:35 am
Forum: SNESdev
Topic: Cracking unlicensed SNES games/HKOs
Replies: 13
Views: 11342

I was surprised myself when I noticed Pocket Monsters has an actual ending. I mean, this game isn't like, total crap. If the controls weren't so rubbish and the scrolling a bit less choppy, it would make for a mediocre to decent run-off-the-mill SNES platformer. Or solid gold by HKO standards, so to...
by d4s
Tue Sep 30, 2008 3:33 am
Forum: SNESdev
Topic: Cracking unlicensed SNES games/HKOs
Replies: 13
Views: 11342

What all of these games have in common is the unbelievable degree of crappiness and the fact that they feature hardware copy protection. Ah, what a neat coincidence. About six months ago, Nach sent me Pokemon Stadium and X-Men vs Street Fighter. I worked on Pokemon Stadium for a few minutes at work...
by d4s
Mon Sep 29, 2008 5:35 pm
Forum: SNESdev
Topic: Cracking unlicensed SNES games/HKOs
Replies: 13
Views: 11342

Cracking unlicensed SNES games/HKOs

Although most are virtually unknown, there are a couple of relatively recent unlicensed rip-off games out there for the SNES based on titles that originally appeared on more powerful consoles. What all of these games have in common is the unbelievable degree of crappiness and the fact that they feat...
by d4s
Sun Sep 28, 2008 3:47 pm
Forum: SNESdev
Topic: New homebrewn SNES game released - N-Warp Daisakusen
Replies: 43
Views: 21948

I don't think I'd ever want to port FF7 to the SNES. Would be a nice feat, but not worth the tremendous effort imho. I guess just about everything can be downgraded if you're willing to make compromises. N-Warp Daisakusen doesn't render graphics in realtime 3d, btw. That's just a pre-rendered video ...
by d4s
Sun Sep 28, 2008 6:12 am
Forum: SNESdev
Topic: Build STAR OCEAN English cart using one eprom
Replies: 51
Views: 42532

Oops, I guess you're right. Never heard of that one tbh.
by d4s
Sat Sep 27, 2008 10:36 am
Forum: SNESdev
Topic: Build STAR OCEAN English cart using one eprom
Replies: 51
Views: 42532

They quite cheaped out on that one. Didn't even include a full pass-through connector.
I've recently had a look at that cart aswell.
Although it reports as Riverse Kids, my guess would be that they the originally intended the game to be called Reverse Kids.
by d4s
Wed Sep 24, 2008 1:48 am
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 10254

I think the programmers from the story aren't real persons. ;)

The Stamper brothers founded Rare afaik, but I thought they weren't programming anymore by the time they released Battletoads.

At least around 1994, Chris Sutherland seems to have been the main coder at Rare.
Prior to that, I've no idea.
by d4s
Tue Sep 23, 2008 5:37 pm
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 10254

Slightly unrelated, but I just love the way they squeezed out all these effects out of the NES.
Does anybody know who was in charge of programming Battletoads at Rare?
I did a quick search on google, but came up with nothing. The ROM doesn't contain any hints, either.
by d4s
Tue Sep 23, 2008 4:32 pm
Forum: SNESdev
Topic: New homebrewn SNES game released - N-Warp Daisakusen
Replies: 43
Views: 21948

I'm sure it's doable. The small videoplayer that's used in a part of the intro of nwarp daisakusen was merely an afterthought slapped together in a couple of minutes without any optimization. It's capable of 60fps playback (no buffering of frames) and each frame is around 7kb in size(tiles+tilemap)....