Awesome, I just love these type of games.
This was really fun once I got the hang of it, wasn't able to beat all the levels, though.
Search found 94 matches
- Mon Oct 27, 2008 7:07 am
- Forum: NESdev
- Topic: Give my game a try
- Replies: 37
- Views: 22472
- Mon Oct 27, 2008 6:04 am
- Forum: SNESdev
- Topic: emulator = perfection
- Replies: 18
- Views: 10754
- Thu Oct 23, 2008 10:42 am
- Forum: SNESdev
- Topic: New homebrewn SNES game released - N-Warp Daisakusen
- Replies: 43
- Views: 21948
Out of curiosity, how much is the VDP, em, PPU data bandwidth in SNES anyway ? Doing FMV should not be any too serious task... unless compression is involved. I could do display around 10x 320x240 4bit BMP files per second on MD ( http://www.hot.ee/tmeeco/DWNLOADS/CAR.RAR ) without using DMA in 50H...
- Wed Oct 22, 2008 6:16 am
- Forum: General Stuff
- Topic: SPC hacking/rips
- Replies: 52
- Views: 30585
- Sun Oct 19, 2008 8:03 am
- Forum: NESdev
- Topic: VRCVII / VRC7 Sound Registers
- Replies: 3
- Views: 2516
00h - 07h : Custom instrument registers -> This mean $9000-$9007 ????? 10h - 15h : ffffffff -> mean $9010 - $9015 ??? 30h - 35h : iiiivvvv -> $9030-$9035 ??? No, you got it wrong. This is how you do it, at least according to Kevtris' description: lda #$07 sta $9010 lda #$AA sta $9030 writes $AA to ...
- Thu Oct 02, 2008 3:55 pm
- Forum: NESdev
- Topic: Battletoads/Crisisforce vertical parallax. How?
- Replies: 22
- Views: 10254
To put an end to this little mystery, here's what a Rare employee had to say about it: Hi Matthias, From what I can gather, Chris Sutherland programmed the coin-op version of Battletoads while Mark Betteridge handled the NES version (my source being… Chris Sutherland). Hope that helps! I really enjo...
- Wed Oct 01, 2008 4:35 am
- Forum: SNESdev
- Topic: Cracking unlicensed SNES games/HKOs
- Replies: 13
- Views: 11342
I was surprised myself when I noticed Pocket Monsters has an actual ending. I mean, this game isn't like, total crap. If the controls weren't so rubbish and the scrolling a bit less choppy, it would make for a mediocre to decent run-off-the-mill SNES platformer. Or solid gold by HKO standards, so to...
- Tue Sep 30, 2008 3:33 am
- Forum: SNESdev
- Topic: Cracking unlicensed SNES games/HKOs
- Replies: 13
- Views: 11342
What all of these games have in common is the unbelievable degree of crappiness and the fact that they feature hardware copy protection. Ah, what a neat coincidence. About six months ago, Nach sent me Pokemon Stadium and X-Men vs Street Fighter. I worked on Pokemon Stadium for a few minutes at work...
- Mon Sep 29, 2008 5:35 pm
- Forum: SNESdev
- Topic: Cracking unlicensed SNES games/HKOs
- Replies: 13
- Views: 11342
Cracking unlicensed SNES games/HKOs
Although most are virtually unknown, there are a couple of relatively recent unlicensed rip-off games out there for the SNES based on titles that originally appeared on more powerful consoles. What all of these games have in common is the unbelievable degree of crappiness and the fact that they feat...
- Sun Sep 28, 2008 3:47 pm
- Forum: SNESdev
- Topic: New homebrewn SNES game released - N-Warp Daisakusen
- Replies: 43
- Views: 21948
I don't think I'd ever want to port FF7 to the SNES. Would be a nice feat, but not worth the tremendous effort imho. I guess just about everything can be downgraded if you're willing to make compromises. N-Warp Daisakusen doesn't render graphics in realtime 3d, btw. That's just a pre-rendered video ...
- Sun Sep 28, 2008 6:12 am
- Forum: SNESdev
- Topic: Build STAR OCEAN English cart using one eprom
- Replies: 51
- Views: 42532
- Sat Sep 27, 2008 10:36 am
- Forum: SNESdev
- Topic: Build STAR OCEAN English cart using one eprom
- Replies: 51
- Views: 42532
- Wed Sep 24, 2008 1:48 am
- Forum: NESdev
- Topic: Battletoads/Crisisforce vertical parallax. How?
- Replies: 22
- Views: 10254
- Tue Sep 23, 2008 5:37 pm
- Forum: NESdev
- Topic: Battletoads/Crisisforce vertical parallax. How?
- Replies: 22
- Views: 10254
- Tue Sep 23, 2008 4:32 pm
- Forum: SNESdev
- Topic: New homebrewn SNES game released - N-Warp Daisakusen
- Replies: 43
- Views: 21948
I'm sure it's doable. The small videoplayer that's used in a part of the intro of nwarp daisakusen was merely an afterthought slapped together in a couple of minutes without any optimization. It's capable of 60fps playback (no buffering of frames) and each frame is around 7kb in size(tiles+tilemap)....