Search found 186 matches

by MetalSlime
Thu Jun 11, 2009 1:19 am
Forum: NESdev
Topic: Language definitions for syntax highlighting in Notepad++
Replies: 20
Views: 16998

Hey, that's cool stuff. Definitely gonna be using it :) So, if people are actually using Notepad++... Thought I might as well (ab)use this thread to share my language definition file for 6502 asm Includes syntax highlighting of ca65 pseudo functions and control commands. This is how your code will ...
by MetalSlime
Fri May 29, 2009 8:52 am
Forum: Newbie Help Center
Topic: FCEUd or X debugger tutorial?
Replies: 2
Views: 2442

Re: FCEUd or X debugger tutorial?

Laserbeak43 wrote:Hello,
I've tried looking at romhacking.net but it's down.
are there any other tutorials out there?
I've also tried looking at the docs, but they seem to assume you know a bit.
romhacking.net is back up. Try this link:

FCEU tutorials
by MetalSlime
Wed May 20, 2009 5:39 am
Forum: General Stuff
Topic: More motivated to do things when tired?
Replies: 31
Views: 11004

I have a 1-year-old and a day job. Working at night just isn't an option for me anymore. Back in the day that was me though.
by MetalSlime
Fri May 08, 2009 6:18 pm
Forum: NES Music
Topic: Neil Baldwin still interested in chip music.
Replies: 25
Views: 14182

Awesome. Thanks for writing that up!
by MetalSlime
Fri May 08, 2009 8:19 am
Forum: General Stuff
Topic: About the family computer keyboard instruction manual
Replies: 8
Views: 4101

Is the instruction manual big? We could take a crack at translating it.
by MetalSlime
Thu May 07, 2009 7:09 am
Forum: nesdevWiki
Topic: Register description style
Replies: 9
Views: 10166

OK, I guess I can post the beginnings I had: SQ1_ENV = $4000 SQ1_SWEEP = $4001 SQ1_TUNE = $4002 SQ1_NOTE = $4003 ...cut CHAN_FLAGS = $4015 APU_MODE = $4017 One thing that jumps out at me is that XXX_TUNE and XXX_NOTE could be easily mixed up since the terms are close in meaning. In my head, I diffe...
by MetalSlime
Fri Apr 17, 2009 3:10 am
Forum: nesdevWiki
Topic: Testing formating for the possible new wiki
Replies: 7
Views: 7257

I think it's a little too segmented. It wouldn't be easy to print if you wanted a PPU register reference. Also my first inclination was to click on the individual registers and not the main "PPU REGISTERS" heading, so I'd probably completely miss the paragraph on warming up the PPU.
by MetalSlime
Thu Apr 16, 2009 12:27 am
Forum: NESdev
Topic: Drawing, Vblank, and NMI - A doc I whipped up
Replies: 43
Views: 25912

awesome document! Thanks a lot Disch.
by MetalSlime
Thu Apr 09, 2009 12:43 am
Forum: nesdevWiki
Topic: Overall organization, audiences
Replies: 14
Views: 10852

Could the different sections just be tabs off of the main page? ie a PPU_REGS page with 3+ tabs at the top, one for each audience?
by MetalSlime
Tue Apr 07, 2009 10:34 pm
Forum: nesdevWiki
Topic: Still an interest in a new structured wiki or not?
Replies: 9
Views: 8362

I think the first thing to do would be the propose some structure for the site, which mean what would you like to see on the site and how organized. I think it would be useful to have 3 (or more) main sections: 1.For developers 2.For emulator writers 3.For hardware people ??4.For ROM-hackers?? Each...
by MetalSlime
Tue Apr 07, 2009 12:42 am
Forum: FCdev
Topic: Japanese nesdev/fcdev forums
Replies: 10
Views: 28943

My native language is English, so I don't really have any need to ask questions in Japanese just for the sake of speaking Japanese. I just thought it would be cool if there was a forum full of Japanese homebrew FC developers somewhere. Then I could go there and practice Japanese and NESDev at the sa...
by MetalSlime
Mon Apr 06, 2009 2:57 pm
Forum: NES Music
Topic: Another person needing music/sound engine help!
Replies: 33
Views: 16522

When the main game engine tells my sound engine to load a new song, it passes it a value which you could think of as a song number. This value is asl'd and used as an index into a table of pointers. These pointers point to the header information for each song. The header has basic information about ...
by MetalSlime
Mon Apr 06, 2009 6:26 am
Forum: Newbie Help Center
Topic: Low notes aren't playing on my square waves
Replies: 2
Views: 1922

Awesome. That fixed it right up. Thanks blargg!
by MetalSlime
Mon Apr 06, 2009 1:34 am
Forum: Newbie Help Center
Topic: Low notes aren't playing on my square waves
Replies: 2
Views: 1922

Low notes aren't playing on my square waves

Hello. I was working on my sound engine today and I ran into a problem. On my squares, the lowest notes on these charts aren't working. For example, the low G has a period $0475. If I pop these into $4002/3, there is no sound output. Here is a minimal ca65 example based on an example from blargg's m...
by MetalSlime
Fri Apr 03, 2009 1:57 am
Forum: FCdev
Topic: Japanese nesdev/fcdev forums
Replies: 10
Views: 28943

Japanese nesdev/fcdev forums

Does anybody know of any Japanese nesdev or fcdev forums like this one, but in Japanese?