Search found 186 matches
- Thu Jun 11, 2009 1:19 am
- Forum: NESdev
- Topic: Language definitions for syntax highlighting in Notepad++
- Replies: 20
- Views: 16998
Hey, that's cool stuff. Definitely gonna be using it :) So, if people are actually using Notepad++... Thought I might as well (ab)use this thread to share my language definition file for 6502 asm Includes syntax highlighting of ca65 pseudo functions and control commands. This is how your code will ...
- Fri May 29, 2009 8:52 am
- Forum: Newbie Help Center
- Topic: FCEUd or X debugger tutorial?
- Replies: 2
- Views: 2442
Re: FCEUd or X debugger tutorial?
romhacking.net is back up. Try this link:Laserbeak43 wrote:Hello,
I've tried looking at romhacking.net but it's down.
are there any other tutorials out there?
I've also tried looking at the docs, but they seem to assume you know a bit.
FCEU tutorials
- Wed May 20, 2009 5:39 am
- Forum: General Stuff
- Topic: More motivated to do things when tired?
- Replies: 31
- Views: 11004
- Fri May 08, 2009 6:18 pm
- Forum: NES Music
- Topic: Neil Baldwin still interested in chip music.
- Replies: 25
- Views: 14182
- Fri May 08, 2009 8:19 am
- Forum: General Stuff
- Topic: About the family computer keyboard instruction manual
- Replies: 8
- Views: 4101
- Thu May 07, 2009 7:09 am
- Forum: nesdevWiki
- Topic: Register description style
- Replies: 9
- Views: 10166
OK, I guess I can post the beginnings I had: SQ1_ENV = $4000 SQ1_SWEEP = $4001 SQ1_TUNE = $4002 SQ1_NOTE = $4003 ...cut CHAN_FLAGS = $4015 APU_MODE = $4017 One thing that jumps out at me is that XXX_TUNE and XXX_NOTE could be easily mixed up since the terms are close in meaning. In my head, I diffe...
- Fri Apr 17, 2009 3:10 am
- Forum: nesdevWiki
- Topic: Testing formating for the possible new wiki
- Replies: 7
- Views: 7257
- Thu Apr 16, 2009 12:27 am
- Forum: NESdev
- Topic: Drawing, Vblank, and NMI - A doc I whipped up
- Replies: 43
- Views: 25912
- Thu Apr 09, 2009 12:43 am
- Forum: nesdevWiki
- Topic: Overall organization, audiences
- Replies: 14
- Views: 10852
- Tue Apr 07, 2009 10:34 pm
- Forum: nesdevWiki
- Topic: Still an interest in a new structured wiki or not?
- Replies: 9
- Views: 8362
I think the first thing to do would be the propose some structure for the site, which mean what would you like to see on the site and how organized. I think it would be useful to have 3 (or more) main sections: 1.For developers 2.For emulator writers 3.For hardware people ??4.For ROM-hackers?? Each...
- Tue Apr 07, 2009 12:42 am
- Forum: FCdev
- Topic: Japanese nesdev/fcdev forums
- Replies: 10
- Views: 28943
My native language is English, so I don't really have any need to ask questions in Japanese just for the sake of speaking Japanese. I just thought it would be cool if there was a forum full of Japanese homebrew FC developers somewhere. Then I could go there and practice Japanese and NESDev at the sa...
- Mon Apr 06, 2009 2:57 pm
- Forum: NES Music
- Topic: Another person needing music/sound engine help!
- Replies: 33
- Views: 16522
When the main game engine tells my sound engine to load a new song, it passes it a value which you could think of as a song number. This value is asl'd and used as an index into a table of pointers. These pointers point to the header information for each song. The header has basic information about ...
- Mon Apr 06, 2009 6:26 am
- Forum: Newbie Help Center
- Topic: Low notes aren't playing on my square waves
- Replies: 2
- Views: 1922
- Mon Apr 06, 2009 1:34 am
- Forum: Newbie Help Center
- Topic: Low notes aren't playing on my square waves
- Replies: 2
- Views: 1922
Low notes aren't playing on my square waves
Hello. I was working on my sound engine today and I ran into a problem. On my squares, the lowest notes on these charts aren't working. For example, the low G has a period $0475. If I pop these into $4002/3, there is no sound output. Here is a minimal ca65 example based on an example from blargg's m...
- Fri Apr 03, 2009 1:57 am
- Forum: FCdev
- Topic: Japanese nesdev/fcdev forums
- Replies: 10
- Views: 28943
Japanese nesdev/fcdev forums
Does anybody know of any Japanese nesdev or fcdev forums like this one, but in Japanese?