Search found 186 matches
- Tue Feb 10, 2009 5:33 pm
- Forum: NES Music
- Topic: Play NSF ingame
- Replies: 57
- Views: 31549
Re: Play NSF ingame
I'd be interested in seeing that sound driver! Here's the link (FTSoundDriver_RC3) This is the last update I did before I put that project on hold. There is a sample for CA65 and nesasm. It play some music and some simple sound fx. The sound fx part is not designed properly: it just for testing pur...
- Tue Feb 10, 2009 5:33 pm
- Forum: NES Music
- Topic: Square Wave Notes
- Replies: 37
- Views: 20930
- Tue Feb 10, 2009 2:04 am
- Forum: NES Music
- Topic: Square Wave Notes
- Replies: 37
- Views: 20930
Re: Square Wave Notes
I don't know if something like this has already been written, but I looked around and didn't find anything. So I made my own table that lists all the appropriate 11-bit to store into the sound registers for the Square Waves to get the desired note. I don't know if this is needed, but I thought I'd ...
- Mon Feb 09, 2009 7:33 pm
- Forum: NES Music
- Topic: Play NSF ingame
- Replies: 57
- Views: 31549
Re: Play NSF ingame
I decided to post a new message since this one is specific to the original poster. Sorry for the 2 post in a row. I know this have been discussed a couple of times now, but I'm having real hard time including NSF files in my code. I'm using NESASM, and from what I've read, that might be the problem...
- Sat Jan 31, 2009 5:15 am
- Forum: NES Music
- Topic: Contra's Music
- Replies: 12
- Views: 7347
- Fri Jan 30, 2009 1:30 am
- Forum: NESdev
- Topic: Loading 16x16 Metatiles
- Replies: 12
- Views: 5034
Even worse it BCC and BCS. I can never remember which one means Branch on Greater than or which means Branch on Less than. I think Tokumaru said once that it's easy to remember because if the carry has been cleared, M > A because the 1 has been borrowed or something, and I loosely remember that. so...
- Thu Jan 29, 2009 5:56 am
- Forum: Newbie Help Center
- Topic: What mapper should I use for my game (if any?)
- Replies: 5
- Views: 2603
- Thu Jan 29, 2009 5:51 am
- Forum: General Stuff
- Topic: Its versus it's
- Replies: 21
- Views: 7314
It's funny how you understand the rules of English more in depth than I do :) . I mean, when you say all those things they make sense to me, but really no one ever explained those rules to me when I learned to speak English; people just talked around me and I mimicked them. I really wish I had the ...
- Wed Jan 28, 2009 9:44 pm
- Forum: Newbie Help Center
- Topic: What mapper should I use for my game (if any?)
- Replies: 5
- Views: 2603
What mapper should I use for my game (if any?)
Hello, I'm designing a one-screen game and I'm trying to decide what mapper to use, if any. I don't think my game will need extra PRG-ROM at all, so really it comes down to CHR. My game isn't complex. It will have a title-screen with a picture and text, a main gameplay screen with a relatively stati...
- Wed Jan 28, 2009 9:11 pm
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36855
People probably just want to know what makes your game capable of doing what it does in terms of hardware. It's cool to see how someone's game works, too, and what mapper someone uses can reveal a lot of that information. Probably the most valuable piece of information in learning the mapper/specs ...
- Wed Jan 28, 2009 5:20 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36855
- Sun Jan 25, 2009 2:00 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36855
- Tue Jan 20, 2009 1:11 am
- Forum: Newbie Help Center
- Topic: Efficiency: reading joypad data into a byte of RAM
- Replies: 13
- Views: 6305
- Wed Jan 14, 2009 3:09 pm
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834
I don't think indirect jump is overly complicated, but what the other guy described seemed to be. Why do you want only one loop that does only indirect jumps for all your programm when you could have separate sections with separate loops that does normal jsr ? I really don't see the point. There is...
- Wed Jan 14, 2009 4:35 am
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834