Search found 186 matches
- Tue Jan 13, 2009 11:14 pm
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834
- Tue Jan 13, 2009 5:50 am
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834
If you know where you're jumping from, all you have to do is something like: jmp ($40) Label: ... ;Address jumped to with jmp($40) ;blah code jmp Label .....(cut)...... This is okay to do, however you could eat up a lot of bytes having this sort of set up for lots of different routines. I thought o...
- Tue Jan 13, 2009 1:50 am
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834
Anywhere where you make a decision to change game modes, you set the pointer to $40/$41. Probably not right before you jump to it. Good idea. So everytime you change a gamestate, you'd set a series of pointers for every set of gamestate-specific routines. Makes a lot of sense. How many different po...
- Mon Jan 12, 2009 11:23 pm
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834
Thanks for the replies guys! I have a lot of good ideas to think about. But I think I didn't communicate my question as clearly as I wanted to, because the answers didn't hit the point that was bothering me. I hope it will be a little clearer what I'm asking with this reply. I don't see it being tha...
- Mon Jan 12, 2009 6:36 pm
- Forum: Newbie Help Center
- Topic: Controller Input Subroutines: How many?
- Replies: 33
- Views: 10834
Controller Input Subroutines: How many?
Hello, I'm still in the design phase of my little one-screen game and I'm making a list of all subroutines I will have to write. I have a simple question about how to handle Controller Input. First a little info. My game has a few different gamestates (TitleScreen, Movie, Gameplay, Paused, GameOver)...
- Sun Jan 11, 2009 4:50 am
- Forum: Newbie Help Center
- Topic: where can I find your homebrew games?
- Replies: 4
- Views: 2578
- Sun Jan 11, 2009 4:45 am
- Forum: Newbie Help Center
- Topic: Starting afresh. Assemblers?
- Replies: 10
- Views: 4802
- Sat Jan 10, 2009 5:32 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Translated FDS Castlevania II to English?
- Replies: 26
- Views: 13293
- Fri Jan 09, 2009 7:59 pm
- Forum: Newbie Help Center
- Topic: Starting afresh. Assemblers?
- Replies: 10
- Views: 4802
Starting afresh. Assemblers?
Hello. I'm MetalSlime. You might remember me from the 4-way Dragon Warrior Scrolling thread . I haven't posted much recently, but I've been lurking. Working on that Dragon Warrior project taught me a LOT about basic NES programming, and it gave me confidence because everything started clicking. But ...
- Fri Jan 09, 2009 5:50 pm
- Forum: Newbie Help Center
- Topic: The essentials of a NES program
- Replies: 12
- Views: 4850
- Fri Jan 09, 2009 5:24 pm
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36855
- Wed Nov 05, 2008 5:45 am
- Forum: Newbie Help Center
- Topic: Best way to open famicom cart without an axe (...)
- Replies: 24
- Views: 12448
I've never actually looked at a Famicon cart closely, so I have no firsthand experience, but I googled really quick and found this: http://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q116990246 He says to take a tiny flathead screwdriver and slip it into the seam on the side of the cart. When y...
- Sat Sep 20, 2008 7:37 pm
- Forum: NESdev
- Topic: Pegs - ROM and Source
- Replies: 30
- Views: 19702
- Sun Sep 14, 2008 1:44 pm
- Forum: General Stuff
- Topic: Avatars (no, not Aang)
- Replies: 54
- Views: 15895
- Thu Aug 28, 2008 8:00 pm
- Forum: Newbie Help Center
- Topic: 4-way Dragon Warrior scrolling
- Replies: 38
- Views: 14160
I'm embarrassed. I found the problem and it was that I wasn't in 32-increment mode. :) The reason is because before I tried to do everything (draw both columns and update the attributes) in one frame. That caused slowdown, so I broke it up into three frames. When I broke it up, I remembered to set 3...