Search found 186 matches
- Sun Feb 28, 2010 6:07 am
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
Also, your game logic can prepare data for different types of updates gradually, so that the NMI can use whatever is ready when it fires Which means you have to learn how to use semaphores so that your VRAM update logic never sees any half-finished buffers. I just realized that my drawing buffer co...
- Sat Feb 27, 2010 6:32 am
- Forum: NESdev
- Topic: Final release details for my game
- Replies: 72
- Views: 19350
- Sat Feb 27, 2010 2:41 am
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
PPS- Oh yeah, I also forgot to mention that I've noticed that annoying grey tile in the upper left-hand corner. For the life of me I can't figure out why the hell that thing is there. I know it's something I did, but I've just been kicking it down the road in regards to fixing it. I haven't had a c...
- Fri Feb 26, 2010 8:35 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
Could you attach your .asm source file? If the collision detection alone is over 16KB it will be very hard for us to catch anything wrong. Could be, but it might be less code than you expect. He said his .asm file was 16k, which includes comments. I think I recognize his name from the nintendoage f...
- Fri Feb 26, 2010 6:04 pm
- Forum: NESdev
- Topic: Help with noob problems in my noob code?
- Replies: 55
- Views: 18848
If it's running in FCEUX then it sounds like NESASM3 is producing a .nes file that will load and run. If I understand you correctly, you said that Nestopia and Nintendulator can load the .nes file too but that the collision detection is buggy? It sounds like it's a bug in your program logic rather t...
- Fri Feb 26, 2010 2:01 am
- Forum: nesdevWiki
- Topic: Should we add a snes section to the wiki?
- Replies: 23
- Views: 17883
- Thu Feb 25, 2010 12:16 am
- Forum: NESdev
- Topic: Sound test idea for future games
- Replies: 14
- Views: 4329
Can you read straight from the APU ports like that? Even if you can't, your sound engine very likely stores all values to be written to the APU in temporary ports in RAM, and you could do the same thing with those. You isolate the Volume and Duty correctly. With the Triangle, you'd AND with #%011111...
- Sat Feb 20, 2010 9:33 am
- Forum: General Stuff
- Topic: Reverse Engineering Blues
- Replies: 2
- Views: 1468
Re: Reverse Engineering Blues
I've never seriously looked at a raw disassembly before and thought it would be neat to hack Balloon Kid. It should've been easy to find a few things, like the joypad reading code. Just follow the byte with the joypad state and you'll find the player moving code, right? Nope. The joypad state is co...
- Tue Feb 09, 2010 9:01 am
- Forum: General Stuff
- Topic: your development environment
- Replies: 27
- Views: 8338
design: the backs of stray pieces of paper that appear on my desk at work, a little notebook, graph paper, notepad++ code: Notepad++, with my own 6502 highlighting. TortoiseSVN for backup and version control. If I have time and an idea but no computer around, I write and debug code/data on paper. as...
- Mon Feb 08, 2010 8:46 am
- Forum: NESdev
- Topic: ca65 scopes and macros
- Replies: 33
- Views: 15792
Resurrecting this thread because I have a question. I'm going through all my code trying to scope everything and I found this thread, which is great btw. I'm not familiar with using .h files. I was just wondering what you guys stick inside them. Right now my .h files consist of only .import and .exp...
- Wed Jan 27, 2010 7:59 am
- Forum: NESdev
- Topic: homebrew Tetris with source
- Replies: 4
- Views: 2346
homebrew Tetris with source
Found this Famicom homebrew of Tetris on 2ch today. Source is included (looks like nesasm). http://ppup.dip.jp/uploader/download/1262274542.zip Download instructions: Find the red text and the "Download" button. Type "fami2" in the input box, check the checkbox and click the Down...
- Fri Jan 22, 2010 9:31 am
- Forum: Homebrew Projects
- Topic: Video of Concentration Room
- Replies: 53
- Views: 62883
- Tue Jan 19, 2010 3:09 am
- Forum: Homebrew Projects
- Topic: MM9 famicom project: status
- Replies: 48
- Views: 35793
- Fri Jan 15, 2010 7:01 am
- Forum: NESdev
- Topic: My game is in production now
- Replies: 17
- Views: 6655
- Mon Dec 21, 2009 8:28 am
- Forum: NESdev
- Topic: Tile encoder/decoder
- Replies: 83
- Views: 75023