Search found 186 matches
- Fri Dec 18, 2009 7:08 am
- Forum: NESdev
- Topic: Flipping background tiles?
- Replies: 25
- Views: 11239
Wow I didn't know that. That's crazy. Seems to me like flipping sprites is far more useful than flipping BG tiles. Wonder why they did that. Although I think the SMS used an off the shelf type VDP chip which would explain something like that. Phantasy Star 1 had a really cool first-person dungeon e...
- Wed Nov 18, 2009 6:20 am
- Forum: NESdev
- Topic: Bank-switching for Beginners
- Replies: 18
- Views: 6988
Re: Bank-switching for Beginners
Before I dive into the murky void of bank-switching can I just ask a couple of fundamental questions; 1) (I think I know the answer to this already but) Can you bank-switch DPCM? Yes, but I think you have to have your samples at $C000, so you need a mapper setup that will let you swap that section ...
- Tue Nov 10, 2009 5:28 am
- Forum: General Stuff
- Topic: Probably nothing new to you...
- Replies: 8
- Views: 5108
- Sat Nov 07, 2009 9:52 pm
- Forum: General Stuff
- Topic: Should the nesdev main page be part of the wiki?
- Replies: 48
- Views: 12549
- Mon Nov 02, 2009 3:22 am
- Forum: nesdevWiki
- Topic: New projects section created by Durda dan
- Replies: 24
- Views: 18470
Re: New projects section created by Durda dan
Someone added to the wiki a section about the current active projects for the nesdev community. I think it's a great idea. This way we can find more easily who is working on what. This is a lot easier than trying to find through the forum. I already added one of my project there. I invite everyone ...
- Wed Sep 23, 2009 2:05 am
- Forum: NES Music
- Topic: Help with Mega Man 2 Sound Engine/Music
- Replies: 4
- Views: 5403
- Tue Sep 15, 2009 11:14 pm
- Forum: NES Music
- Topic: Average size for music engine
- Replies: 14
- Views: 8434
The Guardian Legend's sound engine is 2,439 bytes: Code takes up 1782 bytes. LUTs take up 657 bytes. These tables include all the volume envelopes and pitch envelopes, since The Guardian Legend doesn't use an instrument system. If you don't want to count these, LUTs only take up 295 bytes (for a sou...
- Wed Aug 26, 2009 5:22 am
- Forum: NESdev
- Topic: Interesting sound behavior...
- Replies: 3
- Views: 2447
- Tue Aug 25, 2009 3:26 pm
- Forum: Homebrew Projects
- Topic: Public demo rom of Battle Kid - Updated
- Replies: 52
- Views: 34830
I love this game. It controls and looks great! I think the level design is great too. Each room is like a little puzzle of its own. I thought it was really hard at first, but like others have mentioned going through the rooms multiple times really builds your muscle memory. I can breeze through the ...
- Wed Aug 12, 2009 8:45 am
- Forum: General Stuff
- Topic: DPad Hero
- Replies: 5
- Views: 2538
yeah but what fun is that? I hear you. I totally understand. Actually, I've never cheated a game in an emulator unless the goal was reverse-engineering- or romhacking- related (usually the former). You're so close to getting the gold in the last song that cheating now should be criminal. I'm rootin...
- Tue Aug 11, 2009 7:59 pm
- Forum: General Stuff
- Topic: DPad Hero
- Replies: 5
- Views: 2538
Re: DPad Hero
I know there's a thread about this already, but it's in nesdev and is several months old. Anyway I've been playing this on and off for the past few days and got pretty good. I'm trying REALLY hard to get a gold in everything -- I want to see if you get anything special. I kind of doubt it -- all I ...
- Tue Aug 11, 2009 7:55 pm
- Forum: General Stuff
- Topic: Is it "379" that's unlucky?
- Replies: 7
- Views: 3777
Yeah, 4 is the unlucky number. Lots of buildings skip the 4th floor and go straight from 3 to 5.
The only other thing that comes to mind is that the etymology of the word "yakuza" comes from the losing hand of a card game (8, 9, 3):
http://en.wikipedia.org/wiki/Yakuza#Etymology
The only other thing that comes to mind is that the etymology of the word "yakuza" comes from the losing hand of a card game (8, 9, 3):
http://en.wikipedia.org/wiki/Yakuza#Etymology
- Sat Aug 01, 2009 8:35 am
- Forum: General Stuff
- Topic: The best NES song ever?
- Replies: 30
- Views: 10587
Already mentioned, but I love the Guardian Legend soundtrack. Some other songs I like that I can think of off the top of my head: Dragon Warrior 3: overland theme Dragon Warrior 4: Alena's Theme Dragon Warrior 4: Mara/Nara Gemfire: Summer song Gemfire: Pastha song To mic_: Thanks for mentioning RC P...
- Thu Jul 30, 2009 7:24 am
- Forum: Newbie Help Center
- Topic: Jumpy screen - out of CPU time?
- Replies: 16
- Views: 7539
Yes probably this is the problem.UncleSporky wrote: Is that the problem? I need to write to $2005 every loop as well? But it was working fine before...
http://nesdev.com/bbs/viewtopic.php?p=47965#47965
- Sun Jul 26, 2009 12:21 am
- Forum: NESdev
- Topic: Possible to switch from UNROM to UOROM (Mapper 2)
- Replies: 5
- Views: 3565
Re: Possible to switch from UNROM to UOROM (Mapper 2)
Hi all! This is a question I'm curious about. I wanna expand the PRG ROM to 256K, but I can only do that if the game is UOROM. Is it even possible to change the type? Maybe similar to changing a mapper. Regardless I'm not a complete noob at this and I'm fairly comfortable with NES ASM and hacking i...