Search found 591 matches
- Wed Jan 28, 2009 7:06 pm
- Forum: NESdev
- Topic: CPX... Flags in relation to which value?
- Replies: 13
- Views: 5791
- Wed Jan 28, 2009 6:44 pm
- Forum: NESdev
- Topic: CPX... Flags in relation to which value?
- Replies: 13
- Views: 5791
Re: CPX... Flags in relation to which value?
I'm reading through the commodore programmers manual (http://nesdev.com/6502.txt) and it states that CPX (Compare Memory and Index X) changes the Negative, Zero, and Carry flag. I'm a little confused how this works, espically with the carry flag (I understand the carry flag, but since nothing is be...
- Wed Jan 28, 2009 6:07 pm
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36857
The mapper's UOROM, 256k PRG-ROM with 8k CHR-RAM. It's in the comments of the second Youtube video. Sivak should put this in the first post in this thread and on the grey boxes to the right of his videos, as this is a fairly common question. Yeah, and it's actually quite weird why people really wan...
- Mon Jan 26, 2009 11:32 pm
- Forum: NESdev
- Topic: Confused about bank numbering
- Replies: 6
- Views: 3613
Was NESASM and PCEAS always related/from the same source? I know they come bundled together with MagicKit. PCEAS is based on Hudson's PCE and NES assembler. Heh. NESASM should allow automatic rollover on banks, so you could treat them as 16k banks by using even numbers only. Just use the upper bank ...
- Mon Jan 26, 2009 11:26 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36857
I watched the video a few times. Looks pretty cool. The music is catchy too. I wouldn't worry about the scrolling too much. Not scrolling gives it character and some charm. It does remind me of legacy of the wizard. Which mapper are you using? (I didn't see it skimming over the past few pages). Also...
- Sun Jan 25, 2009 6:46 pm
- Forum: General Stuff
- Topic: Tutorials
- Replies: 4
- Views: 2848
- Sat Jan 24, 2009 4:59 pm
- Forum: General Stuff
- Topic: Tutorials
- Replies: 4
- Views: 2848
- Sat Jan 24, 2009 11:59 am
- Forum: NESdev
- Topic: how does Nintendo feel about the homebrew scene?
- Replies: 16
- Views: 7815
- Tue Jan 20, 2009 3:31 pm
- Forum: GBDev
- Topic: GameBoy Development?
- Replies: 41
- Views: 32179
- Mon Jan 19, 2009 4:32 pm
- Forum: GBDev
- Topic: GameBoy Development?
- Replies: 41
- Views: 32179
The only way to acess an array is to use indirect adressing and you have only *one* indirect pointer to do that woks. So if you want to do such a smple thing as copy an array to another in reverse order, while it's very easy on the 6502, it would end up a headache on the GB-Z80. There's: ld a,(BC) ...
- Mon Jan 19, 2009 9:19 am
- Forum: SNESdev
- Topic: Building a SNES cart
- Replies: 30
- Views: 26107
- Sun Jan 18, 2009 10:39 pm
- Forum: SNESdev
- Topic: Building a SNES cart
- Replies: 30
- Views: 26107
- Wed Jan 14, 2009 8:26 am
- Forum: General Stuff
- Topic: FM operator Type-L, Type-N, Type-M etc... what that mean???
- Replies: 5
- Views: 4135
The 2612(OPN) on the Genesis only has one waveform for the modulators and carriers, which is sine. The algorithms (mod/carrier setup) is more than likely different between the chips. I know it is for the 2151, 2612, and 2203. 2203 is supposed to be very similar to the 2612, except with half the chan...
- Tue Jan 13, 2009 8:14 pm
- Forum: GBDev
- Topic: Mid-frame H-Blank Scroll Change Rules
- Replies: 5
- Views: 8068
- Mon Jan 12, 2009 10:33 pm
- Forum: GBDev
- Topic: CPU Testing, Any Good Tips?
- Replies: 38
- Views: 40471
Well, on the Z80 you have the instructions listed in M cycles. Most docs list M cycle as 3 (or 4 depending on the doc) external clock source cycles, but really M cycles don't show the whole picture. An M cycle is made up of a variable accumulation of T states depending on the operation and also depe...