Search found 591 matches
- Mon Dec 01, 2008 4:50 pm
- Forum: SNESdev
- Topic: "Yo! Help me out here!" Snes
- Replies: 19
- Views: 10841
I think I have read a version of this already, one guy called Nodtveidt on Pete's QB Site pointed it to me when I was teaching him what MD really is :) I will need to copy your organization, its nice and clean compared ot the mess I have written about MD :P Old Nodt, ehh? I didn't know he had the l...
- Wed Nov 26, 2008 3:11 pm
- Forum: NESdev
- Topic: Thoughts on doing a (NES) music engine...
- Replies: 8
- Views: 3748
- Wed Nov 26, 2008 10:56 am
- Forum: SNESdev
- Topic: "Yo! Help me out here!" Snes
- Replies: 19
- Views: 10841
Do you have a preview of it already? I do :D - http://pcedev.net/PCE_asm_tutorials/pce_asm_tutorial_WIP.txt Though it's been a couple of months since I did some more work on it. But I plan to write the next chapter soon (have had some requests). Next chapter will be more hands on of the assembler a...
- Sun Nov 23, 2008 9:43 pm
- Forum: SNESdev
- Topic: "Yo! Help me out here!" Snes
- Replies: 19
- Views: 10841
Wow. I don't even know the first thing about this. Even if I knew the assembly language I don't think I'd know how to compile. So somone please link a step by step tutorial. This is something I can't figure out on my own. I've figured out pretty much everything else on my own. So where do I start? ...
- Sun Nov 16, 2008 10:00 pm
- Forum: NESdev
- Topic: Thoughts on doing a (NES) music engine...
- Replies: 8
- Views: 3748
I talked about table of commands, which mean pointer to table of pointer to subroutine, that is, I just can't interleve addresses with indirect indexed addressing. The NMOS version of the 65x doesn't have JMP [table,x]. That's on the CMOS version and other variants. If you want a subroutine table, ...
- Thu Nov 13, 2008 1:44 pm
- Forum: NESdev
- Topic: Roughly how many cycles can I budget for nametable updates?
- Replies: 14
- Views: 6099
- Wed Nov 12, 2008 8:35 am
- Forum: NESdev
- Topic: What's the fastest way to write repeating data to the PPU?
- Replies: 5
- Views: 2993
Change the LDA ZP to LDA #IMM and use self modifying code. I don't think you can get any faster than that. Just prep the code at a point that isn't crucial. If the writes to vram are variable in number, then make a system to keep track of where you put the RTS code, so that you can undo it to recrea...
- Mon Oct 27, 2008 3:30 pm
- Forum: SNESdev
- Topic: A blog post...
- Replies: 2
- Views: 3180
A blog post...
http://dailly.blogspot.com/2008/10/past-tools.html Always love to see when old coders post about stuff they used to work on. He's still coding now for what looks a like a hobby thing - mostly c64 stuff though at the moment. I'm sure some of you guys already know about Mike Dailly, but I'd figure I'd...
- Sun Oct 26, 2008 11:01 am
- Forum: NESemdev
- Topic: I just dumped my Wii's flash memory
- Replies: 57
- Views: 45563
But would most players rather have NTSC filtering + scanlines, or would they rather have Scale2x in glorious 480 Pee? I hate Scale2x. NTSC filtering + scanlines for me please. Who needs glorious NTSC filtering when you have the lovely yellow composite cable to hook it up to an NTSC TV ? Last I chec...
- Wed Oct 22, 2008 8:41 pm
- Forum: SNESdev
- Topic: Snes9x Sound
- Replies: 17
- Views: 11993
You're probably not being objective here, and the emulator was meant to be accurate, not to be a good tool to play games with. If you want to play game you'd want a faster and more user friendly emulator like SNES9x or ZSNES. Hehe. I'm sure byuu had a good laugh at your response. Do you know who by...
- Tue Oct 21, 2008 8:45 am
- Forum: NESdev
- Topic: Why didn't you so loooong... too many years!!!
- Replies: 50
- Views: 19921
- Sun Oct 12, 2008 10:15 pm
- Forum: SNESdev
- Topic: MAD-1 and MAD-2 info
- Replies: 6
- Views: 6578
I've got Pilotwings open and it uses discrete logic. It has a 74HC04 (hex inverter?) and 74LS139 (dual 1-of-4 decoder?). I'm guessing the '139 is used the same way as in other carts, to decode the chip select for the ROM and DSP, and the '04 is used for the crystal oscillator that clocks the DSP. I...
- Wed Oct 08, 2008 4:49 pm
- Forum: SNESdev
- Topic: New homebrewn SNES game released - N-Warp Daisakusen
- Replies: 43
- Views: 21948
- Wed Oct 08, 2008 3:09 pm
- Forum: NESdev
- Topic: Thoughts on doing a platformer...
- Replies: 28
- Views: 9989
Well I've never see a programm to split arrays into multiple arrays. I agree it could be good to split arrays if it really increase performance. A 3-byte saving or a 3 clcok cycles per frame saving is probably not worth the trouble, tough. You'd just write a small console app yourself to do it. Not...
- Thu Oct 02, 2008 2:04 pm
- Forum: NESdev
- Topic: Map data and compression for scrollable map?
- Replies: 59
- Views: 18931
LZ77 isn't as efficient as LZSS. Having to encode uncompressed data with run lengths can really bulk up smaller runs of data. I like LZSS +1bit per element of uncompress data method better. I don't think I've actually used the original spec of LZ77. Not so much for NES, but SNES, Genesis, and Turbo ...