Search found 493 matches
- Tue Sep 07, 2010 10:30 am
- Forum: NESdev
- Topic: NES boot loader specification
- Replies: 24
- Views: 8959
The boot loader looks well thought out. It really reminds me of the compactness and power of the Apple ][ disk boot loader ($c600-$c6ff). (briefly going off topic...) I once had a text file of a heavily commented disassembly of the ROM boot loader and first two stages of DOS 3.3. The document explai...
- Tue Sep 07, 2010 9:06 am
- Forum: NESdev
- Topic: NES boot loader specification
- Replies: 24
- Views: 8959
- Fri Sep 03, 2010 10:46 am
- Forum: phpBB Issues
- Topic: RSS feed ?
- Replies: 2
- Views: 5666
RSS feed ?
Is it possible to get an RSS feed of all new posts to the BBS? Or at least a feed per top-level category? I use my gmail account to keep track of my RSS feeds (can never have too much failblog) and would love to track a few categories of nesdev in the same interface. I don't know what kind of bandwi...
- Wed Sep 01, 2010 2:51 pm
- Forum: NESdev
- Topic: CA65/LD65: putting common code in several banks
- Replies: 26
- Views: 12636
- Wed Sep 01, 2010 7:47 am
- Forum: NESdev
- Topic: Bank Switching : something just occurred to me....
- Replies: 12
- Views: 4570
- Tue Aug 31, 2010 12:34 pm
- Forum: NESdev
- Topic: CA65/LD65: putting common code in several banks
- Replies: 26
- Views: 12636
- Tue Aug 31, 2010 6:27 am
- Forum: NESdev
- Topic: CA65/LD65: putting common code in several banks
- Replies: 26
- Views: 12636
Hello neilbaldwin, I also use ca65 / ld65 for my nes game development. While I don't have the same routine in multiple ROM banks at the same address, I do have fixed locations for all of my ZP (and non ZP) global variables. (ps- I'm using a MMC1 based design). I don't know if the source to my projec...
- Mon Aug 30, 2010 6:40 pm
- Forum: NESdev
- Topic: Any programmer Interested?
- Replies: 19
- Views: 7578
career stats There's a reason that no NES quiz show simulator had career stats. Saving increases the cost of making cartridges by several dollars, as you need to build battery-backed RAM into the cartridge (unless you're tearing up a copy of Ultima Exodus). Is there something special about how Exod...
- Thu Aug 26, 2010 6:31 pm
- Forum: NESemdev
- Topic: Anyone remember the first NES emulator?
- Replies: 17
- Views: 14355
Marat made iNES. I don't know who made Pasofami, which took split ROMs, and even the Google translation of the site that zophar.net links to as Pasofami's official site doesn't clarify things. I once had an IBM PS/ValuePoint with a 25 MHz 486SX CPU. Even Nesticle for DOS didn't run at full speed on...
- Fri Feb 27, 2009 7:57 pm
- Forum: General Stuff
- Topic: Is there an emulator of a non-existent system?
- Replies: 21
- Views: 8471
Sometime last year I wrote a weird emulation system that simulates 1,000s of 6502 based robots, all executing in parallel. Actual bot code is built using cc65/ca65 I defined my own devices (they live from $0200 to $02ff). Bots can communicate with each other, move, fire weapons, etc... They have an ...
- Fri Dec 19, 2008 11:52 pm
- Forum: General Stuff
- Topic: Rank the assembly languages you know
- Replies: 17
- Views: 7654
I loved MIPS R2000 when I was back in college. You only need 9 instructions to be turing complete (or so I think I remember)!
This one is also interesting:
http://bitstuff.blogspot.com/2007/02/su ... ative.html
http://en.wikipedia.org/wiki/One_instru ... t_computer
This one is also interesting:
http://bitstuff.blogspot.com/2007/02/su ... ative.html
http://en.wikipedia.org/wiki/One_instru ... t_computer
- Sat Dec 06, 2008 11:13 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Translated FDS Castlevania II to English?
- Replies: 26
- Views: 13296
- Thu Dec 04, 2008 7:41 pm
- Forum: Newbie Help Center
- Topic: Player control
- Replies: 11
- Views: 4636
Player control
Some games are known for the horrible "player control", like "Total Recall". Other games have gotten good marks for really good player control... which I'm drawing a blank on right now... But I'll say that I've always found the player control on the original Zelda game to be good...
- Sat Nov 22, 2008 3:07 pm
- Forum: NESdev
- Topic: NES Dev Collaborative Fighting Game
- Replies: 121
- Views: 43157
Would it be possible, with timed code or a custom mapper, to switch name tables half-way through each scan-line? So that the left side of the screen comes from one name table, and the right side comes from the other? Then any graphics that would need to extend over the boundary would be done with sp...
- Sat Nov 22, 2008 12:13 pm
- Forum: NESdev
- Topic: NES Dev Collaborative Fighting Game
- Replies: 121
- Views: 43157