Search found 493 matches
- Wed Oct 22, 2008 8:05 am
- Forum: NES Hardware and Flash Equipment
- Topic: cpu question interchangeable?
- Replies: 7
- Views: 3505
- Mon Oct 20, 2008 4:44 pm
- Forum: Newbie Help Center
- Topic: Codemasters original source for Game Genie codes?
- Replies: 7
- Views: 3371
- Mon Oct 20, 2008 12:34 pm
- Forum: Web Issues
- Topic: The Main Site
- Replies: 14
- Views: 26517
OT Yeah, but it's still fun to play around with from time to time. It's very educating to write your own memory managers and what not. Yes, it is. In hind-sight, I wish I had gotten involved in x86 OS development and NES development back when they were new (for the hobbyist) and cool. I read Marat'...
- Mon Oct 20, 2008 5:48 am
- Forum: Web Issues
- Topic: The Main Site
- Replies: 14
- Views: 26517
(Just an example - I don't have a firm opinion worth sharing yet.) The OS-Dev community has a simple home page with two major links, one for the Wiki and one for the BBS. http://www.osdev.org/ I see I'm not the only one lurking around that site :) Ha! I used to post there. I wrote a mini kernel but...
- Fri Oct 17, 2008 8:18 am
- Forum: NES Hardware and Flash Equipment
- Topic: 60 to 72 pins DIY
- Replies: 25
- Views: 9612
- Thu Oct 16, 2008 9:37 am
- Forum: Web Issues
- Topic: The Main Site
- Replies: 14
- Views: 26517
(Just an example - I don't have a firm opinion worth sharing yet.)
The OS-Dev community has a simple home page with two major links, one for the Wiki and one for the BBS.
http://www.osdev.org/
The OS-Dev community has a simple home page with two major links, one for the Wiki and one for the BBS.
http://www.osdev.org/
- Wed Oct 15, 2008 4:50 pm
- Forum: NESemdev
- Topic: NES on Wii
- Replies: 27
- Views: 13250
(somewhat useless post) I know that this isn't what you are looking for (in fact, it is almost the exact opposite) (and it has no sound), but I thought that it was cool. http://members.aol.com/autismuk/nesasrc.zip This little NES emulator is written in x86 assembly. It can run Metroid on a 486 DX2 6...
- Wed Oct 15, 2008 4:47 pm
- Forum: SNESdev
- Topic: SPC RAM dump to PC from a SNES
- Replies: 9
- Views: 5937
This might be overkill, but maybe this is possible: 1) Remove the SPC700 from the SNES. 2) Designed an FPGA circuit that will sit between the SPC700 chip and SNES. 3) Rig is all up with appropriate connections. 4) Use the FPGA to spy on the activity between the SPC700 and SNES. 5) Add a function to ...
- Tue Oct 14, 2008 11:55 am
- Forum: NESdev
- Topic: An IDE for NES 8-bit
- Replies: 33
- Views: 17351
- Fri Oct 10, 2008 6:50 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New Famicom VS NES
- Replies: 29
- Views: 12561
A decent NES clone finally has been produced. It's part of the RetroDuo. (nes/snes clone) I'm not sure if the guys are hacking NESes to make these things, but CV3 WORKS. And apparently the audio is very close too. Those things are awesome. I bought one for my mother in law. I left my SNES at her ho...
- Mon Oct 06, 2008 8:10 am
- Forum: NES Music
- Topic: Is the first note of the scale A or C ?
- Replies: 14
- Views: 8718
In not math-related music, it seems that C is a reference note. All white keys on a piano can be played starting at C to one octave above that C to play the C major scale. Though I believe that A is the mathematical start of an octave, as it's 440 KHz exactly and almost every audible tone of A is a...
- Mon Sep 29, 2008 8:45 pm
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949
Hey Clueless, I'm glad you mentioned that because I just found FCEUX (I was like huh, FCEU has that stuff?). But it's not really clear to me what you're supposed to do with the code-data logger files. Can you look at them in FCEUX or a hex editor or something? Also, it occurred to me last night, it...
- Mon Sep 29, 2008 6:17 pm
- Forum: NESdev
- Topic: Map data and compression for scrollable map?
- Replies: 59
- Views: 18931
Here's my counter-proposal. Why not do nearly the same thing, that is divide the map into 16x16 blocks with a pointer to the start of each one, but use RLE within these blocks instead? And to improve locality lets store the tiles within these blocks in an alternative order, say according to a space...
- Sun Sep 28, 2008 10:04 pm
- Forum: phpBB Issues
- Topic: Spam. Seriously. WTF.
- Replies: 79
- Views: 53336
- Sun Sep 28, 2008 5:33 pm
- Forum: NESdev
- Topic: Map data and compression for scrollable map?
- Replies: 59
- Views: 18931