Search found 493 matches

by clueless
Wed Oct 22, 2008 8:05 am
Forum: NES Hardware and Flash Equipment
Topic: cpu question interchangeable?
Replies: 7
Views: 3505

What is a "toaster cpu" ? I've never heard of this before. Is this like replacing the 6502 in an Apple IIe with a faster one (ie, 1.79 Mhz -> 4 MHz conversion), but for the NES? I assume not, as that would seriously fubar all of the timed code paths. edit: OMFG... http://zedomax.com/blog/2...
by clueless
Mon Oct 20, 2008 4:44 pm
Forum: Newbie Help Center
Topic: Codemasters original source for Game Genie codes?
Replies: 7
Views: 3371

Do professional monkeys get paid to fling their poo?
by clueless
Mon Oct 20, 2008 12:34 pm
Forum: Web Issues
Topic: The Main Site
Replies: 14
Views: 26517

OT Yeah, but it's still fun to play around with from time to time. It's very educating to write your own memory managers and what not. Yes, it is. In hind-sight, I wish I had gotten involved in x86 OS development and NES development back when they were new (for the hobbyist) and cool. I read Marat'...
by clueless
Mon Oct 20, 2008 5:48 am
Forum: Web Issues
Topic: The Main Site
Replies: 14
Views: 26517

(Just an example - I don't have a firm opinion worth sharing yet.) The OS-Dev community has a simple home page with two major links, one for the Wiki and one for the BBS. http://www.osdev.org/ I see I'm not the only one lurking around that site :) Ha! I used to post there. I wrote a mini kernel but...
by clueless
Fri Oct 17, 2008 8:18 am
Forum: NES Hardware and Flash Equipment
Topic: 60 to 72 pins DIY
Replies: 25
Views: 9612

Tepples, are you a lawyer? Just curious.
by clueless
Thu Oct 16, 2008 9:37 am
Forum: Web Issues
Topic: The Main Site
Replies: 14
Views: 26517

(Just an example - I don't have a firm opinion worth sharing yet.)

The OS-Dev community has a simple home page with two major links, one for the Wiki and one for the BBS.

http://www.osdev.org/
by clueless
Wed Oct 15, 2008 4:50 pm
Forum: NESemdev
Topic: NES on Wii
Replies: 27
Views: 13250

(somewhat useless post) I know that this isn't what you are looking for (in fact, it is almost the exact opposite) (and it has no sound), but I thought that it was cool. http://members.aol.com/autismuk/nesasrc.zip This little NES emulator is written in x86 assembly. It can run Metroid on a 486 DX2 6...
by clueless
Wed Oct 15, 2008 4:47 pm
Forum: SNESdev
Topic: SPC RAM dump to PC from a SNES
Replies: 9
Views: 5937

This might be overkill, but maybe this is possible: 1) Remove the SPC700 from the SNES. 2) Designed an FPGA circuit that will sit between the SPC700 chip and SNES. 3) Rig is all up with appropriate connections. 4) Use the FPGA to spy on the activity between the SPC700 and SNES. 5) Add a function to ...
by clueless
Tue Oct 14, 2008 11:55 am
Forum: NESdev
Topic: An IDE for NES 8-bit
Replies: 33
Views: 17351

Suggestion: Change the format of how you save the project to be pure text to make it friendlier to revision control systems. The current format is a mix of binary and text - and I imagine would be a pain in the butt to try to use "diff" on.
by clueless
Fri Oct 10, 2008 6:50 pm
Forum: NES Hardware and Flash Equipment
Topic: New Famicom VS NES
Replies: 29
Views: 12561

A decent NES clone finally has been produced. It's part of the RetroDuo. (nes/snes clone) I'm not sure if the guys are hacking NESes to make these things, but CV3 WORKS. And apparently the audio is very close too. Those things are awesome. I bought one for my mother in law. I left my SNES at her ho...
by clueless
Mon Oct 06, 2008 8:10 am
Forum: NES Music
Topic: Is the first note of the scale A or C ?
Replies: 14
Views: 8718

In not math-related music, it seems that C is a reference note. All white keys on a piano can be played starting at C to one octave above that C to play the C major scale. Though I believe that A is the mathematical start of an octave, as it's 440 KHz exactly and almost every audible tone of A is a...
by clueless
Mon Sep 29, 2008 8:45 pm
Forum: Newbie Help Center
Topic: Mega Man 9 - Feasible on NES?
Replies: 76
Views: 32949

Hey Clueless, I'm glad you mentioned that because I just found FCEUX (I was like huh, FCEU has that stuff?). But it's not really clear to me what you're supposed to do with the code-data logger files. Can you look at them in FCEUX or a hex editor or something? Also, it occurred to me last night, it...
by clueless
Mon Sep 29, 2008 6:17 pm
Forum: NESdev
Topic: Map data and compression for scrollable map?
Replies: 59
Views: 18931

Here's my counter-proposal. Why not do nearly the same thing, that is divide the map into 16x16 blocks with a pointer to the start of each one, but use RLE within these blocks instead? And to improve locality lets store the tiles within these blocks in an alternative order, say according to a space...
by clueless
Sun Sep 28, 2008 10:04 pm
Forum: phpBB Issues
Topic: Spam. Seriously. WTF.
Replies: 79
Views: 53336

Too bad that this forum software doesn't (that I know of) have a "kill file". Does anyone here remember the good old days of "usenet death penalty"? All of that aside... I see tepples point quite clearly. He's trying to mod the board using the rule of law, not mod rule. Jargon ma...
by clueless
Sun Sep 28, 2008 5:33 pm
Forum: NESdev
Topic: Map data and compression for scrollable map?
Replies: 59
Views: 18931

Crystalis does something like that. "Maps" are composed of a small M x N grid of block numbers and some palettes and music data. Each grid # represents a 16x15 screen of metatiles. This is why so much of the game looks repetitive.