Search found 493 matches
- Sun Sep 28, 2008 4:29 pm
- Forum: NESdev
- Topic: Map data and compression for scrollable map?
- Replies: 59
- Views: 18931
https://www.ecoligames.com/svn/FariaEditor/FariaLib/OverWorld.cpp Faria uses RLE, but with three different types of runs: 1) The three most common runs of metatiles (water, grass, forest) can have runs of 2 to 17 metatiles. Bit pattern is 0x11mmcccc (m = metatile index into lookup array and c = coun...
- Sat Sep 27, 2008 4:50 pm
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949
- Fri Sep 26, 2008 8:17 pm
- Forum: Newbie Help Center
- Topic: Mega Man 9 - Feasible on NES?
- Replies: 76
- Views: 32949
If you see something like this: lda ($422),y sta $2007 iny lda ($422),y sta $2007 iny You've most likely encountered code. And most banks that are filled with data don't have lots of code in them. If you find the Reset routine, you can basically act as a 6502 chip and find out how everything works....
- Fri Sep 26, 2008 8:43 am
- Forum: Newbie Help Center
- Topic: Source code to my work in progress
- Replies: 16
- Views: 6918
- Fri Sep 26, 2008 8:36 am
- Forum: Newbie Help Center
- Topic: Source code to my work in progress
- Replies: 16
- Views: 6918
Ah yes, like the Intel 8051. I had forgotten. http://www.howtofriends.com/8051/, section 2.5tepples wrote:Reserving $0000-$000F for scratch space is more like those old architectures that store their registers in RAM.
- Thu Sep 25, 2008 9:36 pm
- Forum: NESdev
- Topic: Map data and compression for scrollable map?
- Replies: 59
- Views: 18931
I have not changed my game rendering code yet, but I have decided upon a map compression scheme. As with everything else, it is subject to change at any time. I'm still writing the 'C' utility that will convert PNG files into compressed map data. Documentation on the map format are here [1] and the ...
- Thu Sep 25, 2008 9:53 am
- Forum: Newbie Help Center
- Topic: Source code to my work in progress
- Replies: 16
- Views: 6918
I was looking over the source a few days ago and noticed you documented which registers were destroyed. Wouldn't it be better to document which were preserved, since it's better to assume destruction than preservation of anything unmentioned? 6 of one, 1/2 dozen of the other I guess. Maybe. Since t...
- Thu Sep 25, 2008 8:00 am
- Forum: Newbie Help Center
- Topic: Source code to my work in progress
- Replies: 16
- Views: 6918
- Thu Sep 25, 2008 6:29 am
- Forum: Newbie Help Center
- Topic: Source code to my work in progress
- Replies: 16
- Views: 6918
I have a question regarding your code. I'm a newbie too so don't be too hard on me :) I checked your files and you seems to re-use the same segment in many files. What is the advantage of this? My first impression was that 1 segment is declared once and that's it (impression only, cannot find any d...
- Sat Sep 20, 2008 12:27 am
- Forum: Newbie Help Center
- Topic: Source code to my work in progress
- Replies: 16
- Views: 6918
Source code to my work in progress
Hello Everyone, A few people have asked to see my source code. Please consider this disclaimer: 0) If my code helps anyone I'd like to know. Since I'm just starting out, I fail to see how it would be useful to anyone though... 1) I'm not an expert NES developer - I'm a newbie. Please don't assume th...
- Fri Sep 19, 2008 10:30 pm
- Forum: Newbie Help Center
- Topic: 8-way scroll, MMC1, status bar, name-table layout
- Replies: 17
- Views: 6949
- Fri Sep 19, 2008 6:21 pm
- Forum: Newbie Help Center
- Topic: 8-way scroll, MMC1, status bar, name-table layout
- Replies: 17
- Views: 6949
- Thu Sep 18, 2008 8:12 pm
- Forum: Newbie Help Center
- Topic: 8-way scroll, MMC1, status bar, name-table layout
- Replies: 17
- Views: 6949
- Thu Sep 18, 2008 7:03 pm
- Forum: Newbie Help Center
- Topic: 8-way scroll, MMC1, status bar, name-table layout
- Replies: 17
- Views: 6949
I know that I'll get garbage; I'll live with it for now. Crystalis in MMC3 and uses IRQs to handle flipping name tables and some really funky code to splice the two name tables together on the fly. I'm trying to stay with MMC1 (for now) in case I want to fab a cart or two. We can purchase blank MMC1...
- Thu Sep 18, 2008 4:56 pm
- Forum: Newbie Help Center
- Topic: 8-way scroll, MMC1, status bar, name-table layout
- Replies: 17
- Views: 6949
8-way scroll, MMC1, status bar, name-table layout [solved]
I never understood what "single screen mirroring" meant, but by what you just said that sounds like what I need. It should be fairly easy to test. Thanks!
[back from testing]
Yes, that looks like my solution. Thank you very much Dwedit.
[back from testing]
Yes, that looks like my solution. Thank you very much Dwedit.